Fire Emblem Heroes Wiki:Build Center/Arvis: Emperor of Flame

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Quick Hero Info
Type
Icon Move Infantry.png Icon Class Red Tome.png
Stats
33 / 34 / 31 / 17 / 33
Exclusive skills

Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Green Mage Counter
Click to show/hide build description 
This is a budget build that focuses particularly on utilizing Arvis's amazing magic tanking capabilities. Unlike fellow red tome users on more favorable, extreme sides of the offensive spectrum, such as Celica and Tharja, Arvis's passable Attack and very average Speed don't exactly lend themselves to nuking or sweeping. However, Arvis's amazing Resistance gives him a niche similar to that of Sanaki and Lilina: the ability to go toe-to-toe with green tome users, which are some of the most common metagame-centric threats at this time of writing. Additionally, unlike Lilina and Sanaki, Arvis's natural Speed stat allows him to ever-so slightly avoid doubles from unusually built enemies, such as higher merged units, or slower units that choose to increase their speed through Speed boons and Fury 3. If you already own hyper offensive red mages such as Celica and Tharja, but want to find a niche for Arvis and/or require a specialty green mage counter in Arena or Arena Assault settings, this build is worth consideration.

The key difference between this set and other standard Arvis builds is the main use of Triangle Adept 3 rather than Fury 3. In particular, using the former skill enables Arvis to specialize even better against opposing green units: he will take significantly less damage from green tome users while dealing more to these enemies in return. For example, a typically buffed +10 Nino with Gronnblade+ and Fury 3 will double and KO if Arvis chooses to use Fury 3; if Arvis uses Triangle Adept 3 instead, he consequently persists with 15 HP. Therefore, Arvis can successfully bait and weaken/kill most green tome users slower or weaker than this, including Deirdre, Julia, and even fully Horse buffed Gronnblade+ Cecilia.

If your team would prefer to eliminate these threats immediately, Green Tomebreaker ensures that Arvis can bait, double, and kill pretty much any green mage outright. Additionally, Green Tomebreaker prevents a fully buffed Fury 3 Spring Camilla from doubling and killing Arvis instead. Most green magic threats aside from the provided examples, however, will not be able to kill Arvis in a similar manner, so Recover Ring can be used instead to recover quickly from skirmishes. In combination with either Reciprocal Aid or Ardent Sacrifice, Recover Ring allows Arvis to act as a pseudo-healer if your team requires such utilities. To expand Arvis's list of targets he can tank and counterattack, Red Tomebreaker improves his matchups with opposing Red tome units (such as Celica, partially-boosted Tharja, and opposing Arvis) instead. Swordbreaker similarly does the same with common sword units, though keep in mind that a number of them also have access to a weapon with built-in Distant Counter and will take advantage of Arvis's depressing Defense.

Valflame further drives in the supportive aspect of this set with its superlative debuff effects (it's essentially a free Attack and Res Ploy in one weapon slot) while being reasonably powerful on its own. It may be tempting to use Rauðrraven+ with Triangle Adept 3 for the added benefit of also handling colorless foes, though Arvis's low Defense makes him susceptible to overpowering from the likes of Quickened Pulse + Moonbow Brave Lyn. Additionally, Valflame's debuffs come in handy too often to pass up. The choice between Iceberg and Moonbow depends on whether you require a nice damage bomb or a stronger counterattack in enemy phase, respectively.

Arvis also comes with Def Ploy, which can be used to support his team, but it can also be switches for another skill, if it isn't needed or something else is required.
Pen.png Creative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Healer
Click to show/hide build description 
With his legendary weapon and high resistance, Arvis has multiple long-range debuffs that can weaken enemy units to improve his own combat capability in addition to supporting his team. He brings the uncommon niche of a being a red mage, and while his speed is rather average, he is perfectly suited to taking out tough and slow green units like Bike or baiting green mages with his large magical bulk.

For his assist skill, Arvis becomes a pseudo-healer by using Icon Skill Assist.png Ardent Sacrifice. His unique B Skill Recover Ring.png Recover Ring allows him to generate and share 10 HP every turn to his allies - twice as fast as any other unit with Renewal. This exceptional power to heal therefore makes him an invaluable asset in endurance modes, since a slot in a team does not have to be sacrificed for a dedicated healer. Icon Skill Assist.png Reciprocal Aid is not recommended, since although it provides a faster heal in some situations, Arvis's low base HP often prevents him from healing teammates fully using this method.

In terms of his A skill, Fury 3.png Fury 3 is the best choice. It provides him with a hefty increase to all his stats, which helps to alleviate his mediocre speed and bolster his defenses. In general, Fury's chip damage makes it an undesirable skill for endurance modes, but with Recover Ring.png Recover Ring Arvis can negate this downside, making Fury an especially powerful skill for him. With Fury, his resistance increases to 36, which ties with Wrys as the highest in the game (assuming neutral res IVs), allowing his debuffs to work against nearly any enemy unit he comes across.

As mentioned above, Arvis's default B skill, Recover Ring.png Recover Ring, is kept as it is a strictly better version of Renewal 3.png Renewal 3 that synergizes with both Ardent Sacrifice and Fury.

His C skill, Def Ploy 3.png Def Ploy 3 does not benefit his own combat effectiveness but can help soften up targets for physical attackers on his team, fitting his role as support. Alternatively, if it is available, Spd Ploy 3.png Spd Ploy 3 can also be used, which further remedies his mediocre speed and gives him and the rest of his team the opportunity to double more units.

In terms of his special, Icon Skill Special.png Iceberg works well with his high res to nuke an enemy for +18 extra damage when it activates.

His Sacred Seal is flexible to the specific needs and preferences of a team. Deflect Magic 3.png Deflect Magic 3 is a specific counter to the faster red/green mages like Nino that may kill him when buffed. Otherwise, he can lean to support with any Hone or Spur seal.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Infantry.png Infantry
Ploy Without Prejudice
Click to show/hide build description 
The Emperor of Flame with an impressive 40 in Resistance aims to debuff all equally! This build is meant to be well rounded and serve well in many areas and game modes simaltaneously.

He has two Assist Skills he can run well. Draw Back works well on mages in general, but can also be used for AI manipulation, which is essential if you want to use Valflame's built in Ploy Skills. Ardent Sacrifice lets Arvis pay 10 HP to heal another unit for 10 HP, which he can easily make up again using his exclusive B Skill Recovery Ring, which heals 10 HP at the start of every turn. Both Assist Skills also work well if you choose to run a buff in your C Skill slot. His Special is Iceberg, dealing an extra 20 damage with Fury 3 and Fortress Res 2/3, which lets him take out a multitude of units far easier, especially if you can get off Valflame's Res -4 debuff.

His A Skill and Sacred Seal work similar in nature; Fury boosts every stat by 3 while inflicting 6 damage after every battle while Fortress Res 2 grants Resistance +4 while inflicting Attack -3. Though he would appreiacte a higher attack stat this brings his resistance up to 40, ensuring that Valflame will procc against almost all enemy units. With his tanky resistance he can also take on green mages easily on enemy phase without taking damage and heal Fury's damage next turn using Recovery Ring. For his C Slot you can run pretty much anything. He comes with Def Ploy which while not beneficial to him can help his allies a lot. Same goes for any kind of buffing skills like Hone Atk.

Overall this build can be exceedingly useful in many areas. In Tempest Trials and Chain Challenge he can act as an impromptu healer with Ardent Sacrifice, in Grand Conquest he can hang back at the edge of the map, ploying every enemy in cardinal direction, and his offensive stats are good enough to be used in arena, though that may depend on meta units. (At the time of writing this Robin: Fell Reincarnation is one of the best units in the game, and Arvis can easily defeat him even with his squishy defense and HP stats and Robin's unique weapon.)

Last but not least he is relatively cheap to build. You can find all his skills on 4 Star units, unless you choose to opt with a particular C Skill, and the improvement from Fortress Res 2 to Fortress Res 3 is minimal, so you don't need to invest in it.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Phoenix king
Click to show/hide build description 
A load-out designed to maximize his unique recover ring. Rauðrowl+ provides a solid buff if adjacent to all allies (is also bird themed). speed ploy uses his resistance to make up for his medium speed to counter double hits and potentialy deal them. distant def increases his ranged surviveability but quickened pulse is useful for getting miracle faster. miracle and recover ring work together to keep Arvis standing longer. keep away from melees at all costs.
Pen.png Creative
Stamina Potion.png Chain
Orb.png Very high investment
Too Lazy to Ploy
Click to show/hide build description 
Don't like positioning Arvis to ploy? Cheerleader Marth went down with an earlier TT team? This build enables Arvis to provide +4 Atk/Spd to nearby allies, as well as a steady sustainable +10 HP per turn through Ardent Sacrifice, without much though required for positioning. Fury is a bit of a no-brainer with Arvis' unique Recovery Ring, allowing him to effectively use the +3 all stats without incurring any meaningful penalty. Darting Blow is offered as an alternative to help secure more doubles. This build could be helpful in Infernal/Abyssal challenges where Arvis cannot reach the Res required to debuff enemies' inflated stats.