|Ayra boasts good Atk and excellent Spd, decent physical bulk, and a unique, powerful, fast charging Special in Regnal Astra. This build plays to her strengths, and aims to fire off her Special as much as possible to wreak as much havoc as she can.
Weapon: Slaying Edge+ is Ayra's weapon of choice. It reduces Regnal Astra's Special charge down to 1, making every other attack done by her even deadlier.
Assist: Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.
Special: Regnal Astra is Ayra's Special, unique to her, and adds damage to Ayra's attack based off of her Spd. It adds a pretty good amount of damage considering how fast Ayra is, and this lets her break through a lot of opponents, especially when backed by Wrath 3.
A Passive: Distant Counter is a great choice for Ayra's A skill. This way, even ranged opponents will have to engage Ayra at their own peril, lest she respond with Regnal Astra fully charged. Swift Sparrow 2 is another good choice, trading the ability to retaliate at a range to making her player phase presence even stronger.
B Passive: Wrath 3 is Ayra's B skill. If Ayra gets injured enough and activates her Special, it'll be even stronger. Afterwards, this will help charge her Special faster as well. This means she'll almost always have Regnal Astra at the ready to annihilate another foe.
C Passive: This skill slot is flexible, open to be whatever the player needs. A buffing skill, like a Drive or a Tactic skill could suffice, but this is up to the player's discretion and team composition.
Sacred Seal: Quickened Pulse is Ayra's Seal. It may seem a bit redundant on the enemy phase, seeing as how she'd only need to take one hit then to charge her Special, but it allows her Regnal Astra to be charged right off the bat, meaning she can walk up to any target and unleash her Special immediately. This makes her a very dangerous opponent on either phase. If she exchanges blows with an opponent on the player phase and they somehow live through the first Regnal Astra, and they're slow enough to get doubled, then they'll have to take another one, which should more than suffice to do her opponent in. However, she does have other options as well, making this seal slot a little flexible. Quick Riposte 3, despite her already lightning fast speed, can absolutely ensure that she can perform a follow up attack, especially against opponents that can prevent follow ups. Distant Def 3 can help her take a hit from a ranged opponent.