|A simple Distant Counter set designed to improving the survivability of most types of teams in Arena. Reinhardt in particular is still a pain in most teams’ sides due to his movement and insane power; for flier teams in particular this necessitates similar build on the likes of Camilla and Narcian. Additionally, the surge in popularity of newer threats such as refined Lightning Breath+ Nowi and Distant Counter Effie may push your team into having a dedicated all-purpose unit against such threats. Thus, the combination of Emerald Axe+, Distant Counter, and Distant Def 3 enables Azura to perform such a role while also providing stellar utility with Sing.
Glimmer and Moonbow fit this build’s rather short-lived nature, providing a considerable damage boost in most relevant matchups while having a quick cooldown of 2 each. With the increased Weapon Triangle Advantage from Emerald Axe, Glimmer can potentially deal more damage than Moonbow against blue units. For more general coverage (especially against green magic units), Moonbow can be used.
The other slots are merely mix-and-match depending on team composition. G Tomebreaker 3, is good for eliminating common green mages at when at full health, another benefit for flier emblem teams. In particular, Nino, Cecilia, Julia, and Deirdre can be baited and killed even if they have their Attack and Speed honed (+4 each for infantry, and +6 for Cecilia]]. However, you should not push your luck against fully buffed Gronnblade users, and instead bait/attack when these mages are separated and cannot benefit from all their buffs. Wings of Mercy 3, as always on dancers, offers additional utility and movement options when another teammate is critically injured. Hone Fliers should be the C-slot passive skill of choice for flier emblem, while Guidance 3 (or other team-relevant skills) can be applied for other teams.