Fire Emblem Heroes Wiki:Build Center/Boey: Skillful Survivor

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Quick Hero Info
Icon Move Infantry.png Icon Class Green Tome.png
43 / 29 / 27 / 32 / 18
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Archer Counter

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Assault Anti Archer

A description has not been written for this build yet.

Pen.png Creative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
The Power of Owls!
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This set is recommended for teams based around Spur and Drive skills—especially Spur/Drive Def, Spur/Drive Res, and/or Spur Def/Res. It has quite a wide variety of uses, but it’s mostly recommended to be used in the Arena. This set allows Boey to fulfill many useful niches if played just right (which is quite easy). To play this set effectively, baiting the opponent in is the way to do it.

Gronnowl provides the biggest boost if all three allies are adjacent to Boey, but more likely than not, the most you’re gonna have is two allies. Having Atk/Spd/Def/Res +4 is still reliable though—a bigger boost than Fury 3 alone. The Res refinery does well for Boey since his Res is rather dodgy for a mage; although, a more desired stat, like Atk or Def, can be used for higher damage output.

Draw Back and Swap are used just to ensure that all your allies are in the right place when baiting the opponent in. Draw Back can work as a retreating option to help an ally recede from danger, or push an offensive ally in closer. Swap requires the least amount of space to pull off, but it’s better used by other units than Boey himself.

For Specials, Bonfire is the best for Boey, as his Def is already phenomenal (for an Infantry mage at least). While Ignis can be used in its place, it takes too long to charge to be used reliably, unless Infantry Pulse is used. Luna is another alternative as Boey’s Atk isn’t the greatest—even with a boon. It’ll help him pierce through high-Res foes, but this sacrifices reliable damage output.

Close Counter is obvious: it allows Boey to bait in melee units—especially lancers. With the Def boost from his allies’ Spurs and Gronnowl, he will take minimal damage—especially on defensive terrains. Even sword units can struggle to make a dent in his Def, but this is not recommended.

Quick Riposte 3 bolsters his offensive a bit, allowing him to finish off foes he’ll never out-speed (even if he has the Gronnowl boost). If the opponent doubleattacks Boey, his Bonfire will activate instantly, which will likely result in a kill. However, if he wants to maintain his Quick Riposte, he’ll need support by an ally who can heal.

The C Skill is completely flexible, depending on your team composition. I personally opted for Drive Res, to help other allies resist Magic a bit better.

Distant Def 3 allows Boey to stand up to the likes of other mages. Even though his Res is a mediocre 18, a careful setup of allies’ skills and Distant Defense actually skyrockets his Res to as high as 41 in combat—possibly even higher. This allows him to dispatch of pesky Blue mages and even tank hits from Red mages, too (not recommended). On top of that, he can even stand up to the likes of archers and daggers quite well.

Overall, this setup turns Boey into a tank with decent power and survivability (hence “Skillfull Surviver” being his epithet). This set can bait and check Brave Lyn, Love Abounds Hector, Reinhardt, and a few other threats in the meta. It’s simple to pull off, too, as you just need to play defensively and let the opponents come to you.

This set also completely bypasses the detriments of Panic skills if your team setup forgoes Field Buffs completely. The only major worry is with Ploy skills, due to Boey’s actually low Res, but they can be circumvented if played correctly.

However, if you don’t have the proper setup, it won’t work quite as effectively. Boey needs at least two allies (both with Spur skills) to pull his baiting strategy safely and effectively. Also, he still has to watch out for Red units—especially Red mages—as they can still do a number on him.

There’s also the fact that Boey’s Atk isn’t phenomenal by any standards. While it does get a decent boost from Gronnowl, along with other possible Spur/Drive skills, it’s not enough to punch through Res-bulky threats.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
The Ultimate Tank!
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This build lets Boey effectively wall physical units, including some reds. The weapon and its refine is a must if you want to retaliate against those pesky melee attackers. Ignis insures that you hit as hard as possible, obliterating anything that dares to attack you on the enemy phase.

Steady stance 4 is optimal as it grants a massive amount of defense and a very useful guard effect to boot.

Quick riposte is the best B skill you can have if you want to deal critical damage against your attackers.

Any defense boosting C skill is best, but I recommend odd defense wave since it comes off of Haar at 4 star and is very useful.

Finally, steady stance 3 seal is a must for that extra defense. This build can push a +def unmerged Boey up to 55 defense on an odd enemy phase without any outside support. This is enough to take little to no damage from many non red physical attackers. It may cost a Surtr, but as long as a mage doesn't look in Boey's general direction, there's no way he'll die with his immense defense! 19:03, 14 February 2020 (UTC)