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Fire Emblem Heroes Wiki:Build Center/Camus: Sable Knight

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Quick Hero Info
Type
Icon Move Cavalry.png Icon Class Blue Lance.png
Stats
42 / 32 / 33 / 31 / 17
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
The Sable Knight
Click to show/hide build description 
With well-rounded stats and a legendary weapon Icon Class Blue Lance.png Gradivus with built-in Distant Counter, Camus can effectively utilize a Fury + Vantage set like most DC users.

Essentially, Fury 3.png Fury 3 provides Camus with an all-around stat boost which helps to boost his offensive and defensive stats. This helps Camus not only not get one-shot, but the HP drain can also help push him into Vantage range.

As mentioned, Vantage 3.png Vantage 3 is his chosen B-skill which allows him to retaliate first when an enemy engages him while he's under 75% HP at max rank. This synergizes extremely well with Gradivus's built-in Distant Counter as without Distant Counter, Vantage becomes effectively useless (as ranged units can just snipe off Distant Counter-less melee units and vice versa). Thus, this is the reasoning for why many DC users opt for Vantage as it allows the unit to retaliate against any type of enemies (barring -sweep skills). Alternatively, due to Camus lacking IVs and his slightly lesser Atk and Spd compared to other more offensively-oriented units (but by no means bad Atk and Spd), he can also run Quick Riposte 3.png Quick Riposte 3, allowing him to counterattack twice regardless of his Spd. However, this is not recommended for endurance modes such as Tempest Trials or Chain Challenges without healer support due to Fury's HP drain and Quick Riposte's necessity to take hits.

Icon Skill Assist.png Reposition is his preferred Assist, which can be used to help propel an ally into the fray or get them out of danger. Icon Skill Assist.png Swap lets Camus switch places with someone instead, and is better used in tighter spaces.

His Special is Icon Skill Special.png Moonbow, used for its fast charge and defense piercing effect. Icon Skill Special.png Bonfire can also be used to add a more consistent amount of damage, but its charge is a bit slower.

This build shines more and is best used when Camus is on a Cavalry team as the offensive and defensive buffs he can receive greatly improve his survivability and KOs he can achieve. Due to this, his natural Goad Cavalry.png Goad Cavalry will suffice to help strengthen his allies.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Arena Score Utility Camus
Click to show/hide build description 
This build aims to give maximize the unit arena score of Camus while still giving him a viable build. This build on a 5*Camus+3 brings the score to 710 (712 if given a rally __/__ assist skill, but for a difference of 2 points, I found the utility of Reposition to be more beneficial; this does not include blessing bonus). While not that high, it's still decent for F2P players.

Atk/Spd Bond 3 gives Camus the potential to double (at the very least, not be doubled) and the extra attack to boost his damage output. You can also use Brazen Atk/Spd 3, which can be useful if you prefer sending Camus out and away from the team rather than stacking him nearby.

Def/Res Link 3 with Reposition allows for Camus to provide both himself and allies with a little extra bulk. Reposition can now be used to prep Camus/ally for an oncoming attack and put your team in advantageous positions.

Atk Smoke 3 is primarily to combo with the Heavy Blade 3 seal and Aether; it allows for the effect of Heavy Blade 3 to be more likely, as Camus' attack with Gradivus is pretty decent (not to mention the bonus from Atk/Spd Bond 3 or Brazen Atk/Spd 3) and this skill can lower multiple enemy units' attacks, potentially all. Aether ties in nicely as a strong special to boost damage dealt and heal Camus, allowing him to stay in the fight longer. (It should be noted that Heavy Blade 3 can be replaced by Distant Def 3 if you want to increase Camus' bulk, however, this lowers the efficiency of Aether)

This build can thrive in both offensive and defensive phases; whether sending Camus in next to an ally to secure a kill, or repositioning allies out of or into an enemy's range (while buffing them) allows for Camus to be used in multiple situations, all while optimizing his arena score.

Kumanori (talk) 00:24, 7 September 2018 (UTC)Sakio