Fire Emblem Heroes Wiki:Build Center/Chrom: Knight Exalt

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Quick Hero Info
Type
Icon Move Cavalry.png Icon Class Red Sword.png
Stats
41 / 37 / 28 / 34 / 17
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
The Branded King
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This build aims to take advantage of Chrom's excellent stats to turn him into a highly mobile enemy phase threat.

Weapon: Icon Class Red Sword.png Sealed Falchion is Chrom's exclusive weapon, and the key into turning him into an exceedingly powerful unit. When he is so much as even slightly damaged, he will receive a significant boost to all of his stats, making him an incredibly dangerous unit to face. It also allows him to slay dragons with ease in conjunction with his high attack and his weapon's stat boost. Alternatively, Icon Class Red Sword.png Slaying Edge+ helps accelerate Chrom's Special charge, letting him fire it off faster, while also granting him extra stats that don't require an HP threshold.

Assist Skill: As is the case for most units, Icon Skill Assist.png Reposition is recommended as an assist skill due to its excellent versatility and the wide range of maneuverability it provides.

Special: Icon Skill Special.png Glimmer is an excellent choice for a special, as Chrom has plenty of attack to take advantage of. Due to his high defense, Icon Skill Special.png Bonfire can also be utilized to great extent.

A Skill: Distant Counter.png Distant Counter is critical to giving Chrom a very threatening enemy phase. Any foe that dares attack him will face a vicious retaliation, regardless of whether they are melee or ranged.

B Skill: Quick Riposte 3.png Quick Riposte 3 is Chrom's best B-skill. Should he be attacked above a certain HP threshold, he will make two devastating counterattacks, likely killing his aggressor. This gives him a much more formidable enemy phase, taking out nearly any foe that does not do the same to him.

C Skill: If Chrom is being used in a cavalry team, then a buff such as Hone Cavalry.png Hone Cavalry is recommended. If he is being used in a mixed team, then Threaten Def 3.png Threaten Def 3 can let him take out his foes more easily.

Sacred Seal: Distant Def 3.png Distant Def 3 is chosen as Chrom's sacred seal. It helps patch up his poor resistance so he can survive and counterattack against mages more easily.
Pen.png Creative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
I'm Being Helpful!

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Rightful King
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Once Chrom hits Brazen range nobody withstands him. He gets +19 Attack from his Falchion and skills.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Brazen King
Icon Skill Assist.png Flexible
Icon Skill Special.png Sol / Aether
Stats: +Def/-Res
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+12 in both offensive stats? Ohhhhhh yes.

If Chrom is under 80% HP with both his Falchion and a Brazen skill, the two Brazen stats will be increased by 12. This generous and relatively easy to meet HP threshold means Chrom can consistently excel in 2 stats while having at least one other be good as well. While you do lose Fury's all-around coverage and recoil, Chrom's stats will become so ridiculous you won't miss it. First off, with either skill, Chrom's Atk will reach 65 at neutral. While going for 68 sounds hilarious, it's often unnecessary (There are very few units who can be one-shot or one-round killed by 68 Atk but not 65 Atk) and +Def can cover him better. If you go for Atk/Def, he'll end up with 49 at this way, turning him into a nigh-impenetrable physical wall even lancers will struggle to dent. With Atk/Spd, he can completely bypass his normally low Spd and start doubling not just often, but consistently, at 40 Spd, and will still have a respectable Def stat in the process. And of course, this all before any additional buffs you may want to put on him: Tactic or Cavalry skills can raise these stats even further.

Some last notes. Because his Atk is going to be ludicrous no matter what, you generally won't need a damaging special. Aether will let him restore HP and stay safe (Sol doing the same, but quicker and in smaller amounts while not mandating Heavy Blade). C slot is flexibile, cavalry buffs or smoke skils can be put to especially good use though. Ardent Sacrifice can get him into Brazen range safely, but be careful; if he's some combination of being +HP, merged too high, or under Summoner support, one use will no longer be enough.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Self-Supporting Brave Attacker
Icon Skill Assist.png Reposition / Flexible
Stats: +Atk/-Res,-Spd

A description has not been written for this build yet.

Pen.png Creative
Stamina Potion.png Chain
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Everlasting Knight
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Color advantage plays a crucial part in every strategy. I had longed to find someone who can battle majority of enemies.

Best IVs for my build is +Spd/-HP. Chrom came with an average Spd, even for +Spd(31). So I gave him my (summoner) support, which boost Spd to 33 and compensate for the HP Bane.

Fury is replaced by Distant Counter to fight back mages and archers.

To make use of +5 all stat brought by his marvelous Sealed Falchion without Fury, we need some HP lost and Ardent Sacrifice or Reciprocal Aid will do the job.

Aether (Special) combine with Heavy Blade (Seal) gave endurance for Chain Battle or Tempest Trial.

Seal Atk Spd for B-slot to debuff high Atk or high Spd enemies, increasing chance for double back. Vantage would be less favorable, but if you don't have extra Summer Frederick, this would be your 2nd choice.

I have my Chrom to lead the Cavalry emblem and he only needs support to deal with Blue foes with Brave weapons or Triangle Adapt or sword breaker. The rest of the emblem best equipped with Ward Cavalry and stay around Chrom.

This build clear Tempest Trial Lunatic 5 with autobattle easily.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Runaway Horse
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Pulling a Chrom that was -Atk really made me think of useful niches that he could provide without his sky high attack stat. This Chrom build has a specific niche that only he can do: be an anti-dragon Galeforce unit.

IVs: -Atk is actually not that bad for Chrom. As stats go, he can't really dump any of them. His three stats that are super-banes (Spd, Res, and HP) are all very useful against dragons: -HP will result in definitely getting affected by Panic Ploy 3.png Panic Ploy 3, -Res will reduce his ability to take hits from them, and -Spd means he will be unable to proc Icon Skill Special.png Galeforce. -Def is reasonable, but it would be detrimental against Myrhh making Chrom unable to double her unless he had already taken damage. -Atk is still reasonable, leaving Chrom at a respectable 34, more than enough for what he's going to be doing. Additionally, -Atk can mean the difference of attacking once or attacking twice, which can determine whether he can charge Galeforce or not.

Weapon: The Sealed Falchion gives Chrom a notable 5 pt buff to all of his stats when his HP is below 100%, while also giving him dragon effectiveness. It is necessary for this build.

Assist: The advent of Chill Skills and the ubiquity of Panic Ploy makes Harsh Command much more viable in the meta, especially on Cavalry, where emblem buffs are a vital tactic. Alternatively, Icon Skill Assist.png Reposition is another assist that helps movement.

Special: Chrom can use Galeforce to hit multiple dragons on the same turn effectively crippling the opponents team. It is necessary for this build.

A: Chrom comes with Fury right out of the gift box. Making up for his bane in Atk or Def, it fixes his terrible resistance and makes him a bit faster. It also triggers his weapon's effect.

B: Chrom is bulky enough to use Guard well. He doesn't need a skill like Desperation 3.png Desperation 3 which B!Roy and Siegbert need to use, because he is much bulkier than those two and can take a hit, even from Dragons. Guard on the other hand, is much more useful to Chrom because he will be fighting Dragons, which more often than not, run Steady Breath.png Steady Breath. Guard will save him from eating a special, simply because it will prevent Steady Breath from working. This makes Chrom's fights against dragons much easier, improving his matchups against Nowi and other blue Dragons.

C: Cavalry teams need emblem buffs. Hone and Goad are arguably relatively more useful than Ward or Fortify. Goad Cavalry is notable because it triggers in an area around Chrom after he has attacked which can help his mates clean up after him.

Sacred Seal: Heavy Blade is an engine that enables Chrom to trigger Galeforce faster than normal methods. Chrom's Attack is high enough to proc it consistently due to Fury making up for his bane, and Cavalry buffs.

Good Teammates: Chrom appreciates support that allows him to remove two enemies safely. Healer support can be beneficial to Chrom, allowing him to be a bit more reckless. Mages help Chrom fight non-dragons with high defenses (Armor emblem). Notably, LA!Lilina [+Atk] with only Hone Cavalry buffs can remove Wary Fighter 3.png Wary Fighter 3 Effie using Icon Class Green Tome.png Gronnblade+, which is a huge service to Chrom.
Pen.png Creative
Dueling Crest.png Arena
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Buff Knight
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Niche: This Chrom is for my Robin: Fell Incarnation who is -Atk, so that's why he has Atk Tactic 3 - to boost Robin's Atk and to give my healer a little extra muscle..

Special: I'm thinking of giving Chrom Galeforce, but I will try that later.

Seal: Chrom has a 60 Atk right now, and a 23 Res. I wanted to make sure that he would withstand some Mages, so I gave him Fortress Res 1, which I will improve once I have the resources.