Fire Emblem Heroes Wiki:Build Center/Cordelia: Knight Paragon

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Quick Hero Info
Type
Icon Move Flying.png Icon Class Blue Lance.png
Stats
40 / 35 / 35 / 22 / 25
Exclusive skills
None

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying
Brave Paragon
Click to show/hide build description 
+Atk IVs puts Cordelia up to 46 Atk, boosted to a massive 52 Atk when attacking, allowing her to ORKO an extremely large pool of units, including every red unit in the game, and most grays and blues. -Res is preferred over -HP as HP is a -4 stat drop compared to Res having a -3, and also improves Cordelia's survivability against red swords that she can draw aggro from in a pinch if needed. Keep in mind that while Cordelia has a color disadvantage against green units, she can still cleanly ORKO the less bulky ones, such as Julia, Nino, or Camilla (Spring Festival).

Icon Class Blue Lance.png Brave Lance+ is the primary focus of Cordelia's build, as it is what allows her to ORKO so many units while taking no damage in return.

While the support ability is generally up to personal preference, as a flier, Cordelia is one of the units that can make great use out of the handy Icon Skill Assist.png Reposition ability. She can fly over terrain that would otherwise impede or prevent movement, such as forests, mountains, water, or lava, and shift a unit over it to land on the other side, which can make a big difference on many maps.

Icon Skill Special.png Luna is a very strong skill for Brave weapon users. When focused on ORKOing enemies, Cordelia will generally have gained 2 ability charges after one battle, and the second battle will activate Luna on her second attack, greatly increasing the number of green units she is able to kill. Even with no other buffs, Cordelia is able to take out everyone in the game except for the bulkiest of greens. Icon Skill Special.png Draconic Aura is a very similar skill that has the same matchup spread, feel free to use either.

Since Cordelia is a Brave weapon user, she will be focused on attacking during the player phase, so Death Blow 3.png Death Blow 3 is far more encouraged over other boosting skills like Fury. Swift Sparrow 2.png Swift Sparrow 2 is another skill option, but provides little change in benefits and is much harder to access for Skill Inheritance. Life and Death 3.png Life and Death 3 can also be considered at the expense of Cordelia's defenses and a weaker enemy phase.

Hit and Run.png Hit and Run is an excellent B skill for Cordelia, as it grants her the ability to retreat one space even if the enemy is alive, allowing for much greater leniency in positioning to avoid enemy attack range. When combined with an ally's Reposition skill, Hit and Run can help her become almost untouchable in getting out after assassinating her target. Drag Back.png Drag Back provides similar benefits if Hit and Run is not available, but causes Cordelia to pull an enemy back with her if she does not finish off her target. Quick Riposte 3.png Quick Riposte 3 is another option for her B skill, as it allows her to bait in red units and kill them off, although keep in mind with her relatively lower defenses, it will likely only work once before her HP falls out of Quick Riposte's HP activation threshold.

Like most units, Cordelia's C skill is generally up to the needs of your team, but on a flier team, she can run Goad Fliers.png Goad Fliers or Hone Fliers.png Hone Fliers to provide buffs to her flier teammates.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Firesweep Paragon
Click to show/hide build description 
This build leverages Cordelia's oppressive offensive stats and pairs it with the ability to negate counterattacks. In other words, she is able to ORKO most units in the game without taking damage, letting her challenge multiple enemy units in a single match. The Icon Class Blue Lance.png Firesweep L+ gives her a hefty 50 base Attack, which rises to 54 when attacking. Her Speed on initiation is 42, which when paired with Hone buffs allow her to double nearly the entire metagame. A boon in Atk can also be useable, but moreso in Flier Emblem teams where Cordelia can get a Spd buff. This is due to Spd being key in this build in order for Cordelia to double and maximize her damage with Firesweep.

Swift Sparrow 2.png Swift Sparrow 2 is the focal point of the set, giving her a much needed boost to Speed and Attack. Life and Death 3.png Life and Death 3 is a passable alternative for those who lack Swift Sparrow, but it weakens her enemy phase by a noticeable amount.

Hit and Run.png Hit and Run is her go-to B-passive, since it makes all the more difficult for enemy units to kill her, especially when paired with teammate positioning assist skills. Drag Back.png Drag Back provides similar benefits if Hit and Run is not available, but causes Cordelia to pull an enemy back with her if she does not finish off her target.

Cordelia's C-passive is completely up to a player's team composition. On a flier team, she can run Goad Fliers.png Goad Fliers or Hone Fliers.png Hone Fliers to provide buffs to her flier teammates.

Her special should be offensive-focused such as Icon Skill Special.png Luna or Icon Skill Special.png Draconic Aura. Unlike in Brave builds, due to Firesweep Lance+'s higher Mt, Draconic Aura can potentially provide more consistent damage over Luna than Brave builds (which almost required a boon in Atk). Luna is more consistent against sturdier enemies though, such as Armored units who Cordelia would otherwise not ORKO.

Cordelia can also opt for Icon Skill Special.png Galeforce to devastate teams with successive attacks. If Galeforce is used, Heavy Blade 3.png Heavy Blade 3 and Quickened Pulse.png Quickened Pulse should be used for faster activation of Galeforce.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Galeforce Paragon
Click to show/hide build description 
This build targets a niche that's very rare in Fire Emblem Heroes: reliable, safe Galeforce procs. Utilizing her robust offensive stats and intense speed, Cordelia not only kills the large majority of the entire roster (including greens), but does so while taking no damage, and being incredibly resilient due to her high speed, should she need to take an attack. The power of the build scales even further when complemented with a dancer, allowing her to kill three targets in a turn, regardless of if the targets die in 1 or 2 hits.

It's essential to note that this build generally requires Cordelia to be buffed with Goad Fliers.png Goad Fliers and Hone Fliers.png Hone Fliers to achieve the best spread of matchup results, which means that you must have obtained Hinoka at some point.

Icon Class Blue Lance.png Firesweep L+ grants her a large boost in Atk compared to Icon Class Blue Lance.png Brave Lance+, giving her reliable access to Heavy Blade 3.png Heavy Blade 3, while enabling her to more recklessly attack into otherwise suboptimal matchups. It's incredibly important to note that Icon Class Blue Lance.png Firesweep L+ requires enough Spd to double a target to generate value over Icon Class Blue Lance.png Brave Lance+, and is generally countered by Lancebreaker 3.png Lancebreaker 3 and Wary Fighter 3.png Wary Fighter 3. This can, of course, be countered by running a matching breaker of your own.

Icon Skill Assist.png Reposition is incredibly powerful and versatile for flier teams. Cordelia is no exception. Aggressive plays, retreating, abusing terrain, Icon Skill Assist.png Reposition enables it all. Otherwise, if you're hunting for arena score, a double rally is the way to go, although it's completely redundant for the comp via Hone Fliers.png Hone Fliers+Fortify Fliers.png Fortify Fliers

Icon Skill Special.png Galeforce is the centerpiece of the build, enabling Cordelia to tear through entire armies. Paired with a dancer, she can eliminate 3 people in arena a turn. Offers the max arena score as well.

Heavy Blade 3.png Heavy Blade 3 is the engine that drives this build, giving her increased Special cooldown per attack to help her activate Icon Skill Special.png Galeforce.

Her B slot is largely flexible, and should be carefully adjusted to adapt to the meta. She can generally equip Lancebreaker 3.png Lancebreaker 3 as a catch-all, but there are certain alternatives currently. For example, Reinhardt is a prevalent meta pick in arena, who typically offers Cordelia a guaranteed Galeforce proc. A certain subset of Reinhardt players run him with Lancebreaker 3.png Lancebreaker 3, which means that B Tomebreaker 3.png B Tomebreaker 3 is actually a pretty reasonable choice to continue to secure her galeforce procs against a common enemy.

Wings of Mercy 3.png Wings of Mercy 3 is an incredibly fun choice in non-Arena content.

Hit and Run.png Hit and Run and Drag Back.png Drag Back are typically lackluster for this build. It's an aggressive playstyle that wants as much forward momentum as possible to snipe key targets. If you aren't yet comfortable with player phase flier teams, it's a decent choice to serve as training wheels, but you'll find yourself caught in some matchups running it.

On a flier team with Corrin (F) (Nohrian Summer) or Camilla (Spring Festival), she'll need to run Fortify Fliers.png Fortify Fliers to enable the bladetome wielders to reach their maximum nuke potential (Cordelia and the Bladetome both desire Hone, and the Bladetome desires Hone+Fort). Otherwise, depending on the composition of your flier team, Goad Fliers.png Goad Fliers and Hone Fliers.png Hone Fliers are perfectly fine.

It's essential when running this build that you deliberately plan the order in which you attack enemies, as well as who you attack and what they have equipped. For example, against a team with Lyn (Brave Heroes) and Reinhardt, Reinhardt requires 2 hits to kill, while Lyn often requires one. This means that the correct move to generate maximum value for your team is to attack Reinhardt first to activate galeforce, followed up by finishing Lyn. Squishy reds should also be avoided as primary targets as well, for the same reason. Also note that Cordelia can eliminate many greens, as well, and can even springboard off of tanky greens to access her preferred target behind them.

To this end, it's also important that matchup stats are carefully calculated. There are situations where the correct choice is actually to avoid honing or goading Cordelia, to ensure that she doesn't kill the target in one hit.

While being able to chip targets you'd otherwise normally have to avoid is powerful, it's important that you note the build of the person you're going to chip. For example, if you're attacking a Hector who's running Vantage 3.png Vantage 3 and Icon Skill Special.png Bonfire or Icon Skill Special.png Ignis, you can accidentally create a situation where Hector gains lethal on somebody who he otherwise wouldn't have if you chipped with another unit first, and finished with Cordelia.

Lastly, on weeks where dancers are available as bonus, this build kicks into overdrive, as dancers allow this build to activate galeforce no matter who they hit first. Enjoy!
Pen.png Creative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Miraculous Tanker
Stats: +Spd/Atk, -Def/Res
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
Click to show/hide build description 
Certainly, this build might look ridiculous at first glance, but it gives Cordelia a chance to actually tank and survive a lot of units even with her horrendous defensive stats. True, you lose her standard Galeforce with its ability to give you a chance to kill multiple units in one turn, but it greatly improves her survivability, especially against tanky greens.

As a Firesweep user, there isn’t really a need to put Desperation in her B slot, freeing it up for other skills. Most Firesweep Cordelia builds use Hit-and-Run or Drag Back to let her get away after assassinating her target, but I, personally, find that these skills can sometimes cause problems with positioning themselves. With Renewal equipped instead, Cordelia regains 10 HP every other turn and therefore can risk being close to most enemy units every three turns (due to her likely being able to double everything in her way, especially with a couple speed buffs) or even two, with the Heavy Blade seal equipped. Her high Speed prevents her from ever being naturally doubled herself. You WILL need to watch out for brave weapon users (and similar, like Dire Thunder Reinhardt) and lancebreakers though.

This build isn’t very viable for fast-paced arena play, but it shows its true worth in Chain Challenges or Tempest Trials, letting her survive far longer than she normally would. It’s not really that hard to get the fodder needed for SI either. You get two free Hanas to upgrade and inherit Life and Death, and 3-4 star unit Fae comes with Renewal. If you don’t have her, you can get Renewal from another free unit, Lissa, though it requires the use of an extra unnecessary 20,000 Hero Feathers. The hardest part of this build to get is the Firesweep weapon itself, absolutely requiring you to have obtained Roderick, but he’s not all that rare, so it’s a safe bet to say that you’ll eventually get him, if you haven’t already.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Glimmering Paragon
Icon Skill Assist.png Flexible
Stats: +Spd/-Res
Click to show/hide build description 
This gives her stupidly high attack and speed allowing her to utilize Heavy Blade and double most units, even if unbuffed, but definitely when buffed. This allows for Glimmer to take effect on hit two basically guaranteeing a KO against everything except greens with high def.