Fire Emblem Heroes Wiki:Build Center/Corrin: Enjoying Tradition

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Colorless Bow.png
Stats
37 / 32 / 30 / 34 / 18
Exclusive skills
None

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Budgeting for the New Year
Defense Plus W.png Hama Ya+ (Def)
Stats: Neutral
Passive Icon B.pngQuick Riposte 2.png
 Quick Riposte 2 / Flexible
Passive Icon C.pngSpur Def Res 2.png
 Spur Def/Res 2 / Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Close Counter Tank
Defense Plus W.png Guard Bow+ (Def)
Icon Skill Assist.png Rally Def/Res / Flexible
Stats: Neutral
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Sitting on a stat spread of 39/46/30/37/18, Corrin's stats seem fairly unimpressive. However, one glance at that Defense stat shows where New Year's Corrin shines: He functions as a tanky Bow unit, physically, for those who don't have a Faye, Leon, or a Gordin they want to use. Being a free unit, Corrin has Neutral IVs permanently, which is a blessing and a curse. His stats always will turn out fairly balanced like this, but he excels in no regions. Focusing on his defense lets him abuse as much of his good traits as possible.


His Bow could be any number of things, but the Guard Bow gives him the best odds against units such as Reinhardt and Brave Lyn if packing Distant Defense 3 as his Seal slot. Slaying Bow+ gives him faster Bonfires and Ignises, while his standard Hama Ya+ isn't a terrible weapon with a ranged Spur effect. The Guard Bow, however, provides himself with a defense buff and, by technicality, a damage buff to his Bonfire/Ignis based on if the target is ranged.


The Assist is his standard Rally Def/Res, giving support to Blade Tomes while also providing a nice amount of Arena Points. If Rallies aren't your forte, a standard Draw Back or Reposition in this slot works.


His Special slot is Bonfire or Ignis, based on if damage or reliable proccing is your style of play. Bonfire does a hefty 18 damage, higher if buffed from Spurs or Hones, and only has a 2 charge if running a Slaying Bow. Ignis works with Quick Riptose due to how frequently you will be getting attacked and be counterattacking.


The A-slot is Close Counter, to make the most out of his strong Defense, similar to that of Beruka. Instead of initiating with Corrin, you should be waiting for the enemy to walk up them blow themselves up on him whenever possible. Rallies for Defense and Speed can help prevent Corrin from taking too much damage on a counterattack.


The B-Slot is either Quick Riptose or Vantage. If you like your Special activiating more often and doubling opponents, Quick Riptose is your best friend. If you like attacking first, even on enemy phase, Vantage is an option for you.


The C-Slot is flexible. Hones and Spurs are obvious choices, and Corrin himself comes with a strong Spur in Def/Res, bolstering the effect his stock Hama Ya has. However, the Tactic skills and Smokes also are effective if you're willing to sacrifice valuable units like Siegbert, Brave Lyn and Sigurd.


The Seal is also preference, although the Defense seals to me are incredibly strong options. Close Defense gives Corrin an effective 43 Defense before Spurs or Hones, making him better against units like Ayra, Mia, Brave Ike, and Effie (although don't expect to happily tank the latter of them all.) Distant Defense gives him better odds against Brave Lyn and non-Death Blow Reinhardts, however rare those are, as well as other Daggers and Bows like Bridal Cordelia and Sothe. Quick Riptose seal is also possible, combining the effects of Vantage when at low HP and Quick Riptose when at high Health to launch off one final hit before dying to an enemy's attack.



tl;dr This NY!Corrin build is intended to make him fairly tanky and primarily an enemy phase unit, able to take on close range and distant range opponents that attack physically fairly well while also being a strong team supporter through Rallies and the Spurs of a C-slot and his main weapon.

-Zoramine
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Archer Bane
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This build was created to have NY!Corrin reach 55 defense when attacked by any melee ranged unit, this build is efficient at countering many top tier archers. Corrin also reaches 36 resistance which can help him survive some magical threats as well.

Guard Bow+ with a defense refine is used to maximize his defensive abilities, however, he can opt for a resistance refine and still retain 52 defense while boosting his resist to 39.

His assist skill is technically flexible, however, he comes with Rally Def/Res by default, and as a dual rally skill helps add points in arena. I also suggested Reposition as it can be regarded as one of the best positioning skills in the game and is generally useful.

Bonfire is his special of choice as it provides 27 additional damage when activated in the enemy phase or 18 damage in the player phase. While Ignis does hit harder it’s activation time takes longer and Corrin actually wins more match ups with Bonfire.

For his A slot we have Distance Def 3 which is used to increase his defense and resistance which is what makes him such a great range tank.

His B slot is Quick Riposte 3 as a way for Corrin to achieve more kills and allows him to activate Bonfire if the opponent is able to double him which shouldn’t be difficult given his mediocre speed of 30. Guard 3 can also be used in this build to prevent ranged units from activating powerful special that diminish his overall bulk long term, however, I believe that QR is the superior choice.

Corrin’s C slot is also flexible, however, I have chosen to give him Threaten Atk as this skill allows him to be even more of a tank, this skill maybe replaced according to your teams needs.

Finally his seal is Distance Def 3 which is used to increase his defense and resistance which is what makes him such a great range tank.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Its what he deserves.

A description has not been written for this build yet.

Orb.png Very high investment
Fateful Traveler
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This is a more supportive NY!Corrin than most. It takes advantage of his good bulk by utilizing the guard bow from Setsuna. With warding stance, he can survive most of the common mages.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Better late than never!
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With this build Corrin will always have 45 Defense and 26 Res on his own, with other buff's he'll do even better. He can handle any physical unit, and possibly most magic units.
Hero Feather Darkened.png High investment
Corrin the Ultimate Close/Distant Combat Tank
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This build was for New Years Corrin to be the ultimate tank in enemy phase when attacked by any physical unit. Corrin will reach 60 defense with this built.

Guard Bow+ with the defense refined is used to maximize his defense at far range. Also his resistances as well and if he had Def/Res Link 3, it can be maximized to 29.

His assist skill already comes with Rally Def/Res by default, and you can boast you ally and yourself because of the B slot. However you can use Swap if you want Corrin to dive right in to take the attacks while gaining some buffs

Bonfire is his special because it works well to maximize his power but Ignis can be a good option too if you want to maximize it even more at the cost of some waiting.

For his A slot, Close Counter is the choice since he will be a both close range and far off fighter.

His B slot is Atk/Def Link 3 because with his default assist skill, he can boast his ally and himself for more Defense and Attack Power. Def/Res Link 3 is good as well, as long as he boast himself in Defense.

For Corrin’s C slot, Even Def Wave would be the choice because it will boast himself and his allies nearby.

Finally his seal is Close Def 3 which is used to increase his defense and resistance at close range.