Fire Emblem Heroes Wiki:Build Center/Corrin: Fateful Prince

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Red Sword.png
Stats
42 / 32 / 32 / 28 / 24
Exclusive skills

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Cheerleader Corrin
Yato W.png Yato (Skill)
Stats: +Atk,+Spd/-Res,-HP
Passive Icon B.pngAxebreaker 3.png
 Axebreaker 3 / Flexible
Passive Icon S.pngDrive Atk 2.png
 Drive Atk 2 / Flexible

A description has not been written for this build yet.

Orb.png Very high investment
Unnamed Build
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God stats.
Hero Feather Darkened.png High investment
Elliptical Prince
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Breaks 40 speed.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Crux of Fate
Yato W.png Yato (Skill)
Stats: +Atk/-Res

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Budget Crux
Yato W.png Yato (Skill)
Stats: +Spd/-Res
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Best Friend
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Stat line is 45/53/34/30/23 (+Atk/-Res)

This Corrin (M) build has dual purpose, taking advantage of his new Icon Class Red Sword.png Yato refine and functional offensive stats.

The primary purpose of this build is to be a godlike support unit, especially when near his Ally Supported partner. The first set of skills supports a defensive partner, and the second set supports an offensive partner. These sets, however, are merely examples and thereby flexible; use what best fits Corrin's support partner. For example, a supported Reinhardt doesn't need Spd buffs, so Corrin can run Icon Skill Assist.png Rally Attack and 2 Drive Atk 2.png Drive Atk 2's for a +15/+5/+5/+5 boost (non-adjacent). The example defensive set buffs +6/+6/+13/+13, and the example offensive set buffs +11/+11/+5/+5 (non-adjacent). If another unit on your team has the right buffing skills in their C-slot, then the Rally skill can be replaced with something like Icon Skill Assist.png Reciprocal Aid or Icon Skill Assist.png Reposition.

The second purpose is to be a green slayer when needed. With Death Blow 3.png Death Blow 3, Axebreaker 3.png Axebreaker 3, and Icon Skill Special.png Moonbow, Corrin can initiate with 59 Atk and easily handle any axe user and most green tome users to help pull his weight on the team. These are flexible as well and can be switched for other options, such as Fury 3.png Fury 3 or Life and Death 3.png Life and Death 3 and Desperation 3.png Desperation 3 to make Corrin more versatile.
Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Killer Corrin
Speed Plus W.png Yato (Spd)
Icon Skill Assist.png Flexible
Stats: Flexible,+Res/-HP
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This build is designed to take advantage of the sizeable stat increases offered by the Icon Class Red Sword.png Yato's other refines. Simply by choosing the spd refine, Corrin gains +5 spd/HP and +2 atk/def/res on top of the 16 mt of a legendary weapon, giving him a (neutral) statline of 47/50/37/30/26. Adding Life and Death 3.png Life and Death 3, he achieves a powerful 55/42 offensive statline, while still keeping respectable 25/21 defenses.

The Heavy Blade 3.png Heavy Blade 3 sacred seal is vital in this build for ensuring one-round special activations, and therefore kills. The recommended specials are Icon Skill Special.png Draconic Aura, for guaranteed damage when Corrin is expected to take a hit in the first round of combat, and Icon Skill Special.png Glimmer, for the situations where Corrin might not take a hit. There are two options for the B and C slots, both meant for slightly different phases. The first option, Desperation 3.png Desperation 3, is more player-phase oriented, and would synergise well with Glimmer, letting Corrin kill without getting hit himself. The C slot is left for whatever fits best with the team. The second option, Vantage 3.png Vantage 3 and Def Smoke 3.png Def Smoke 3, is meant for killing one unit, slapping the rest of the enemy with -7 def, and killing the rest with Vantage.

The specific IVs +Res/-HP plays with +4/-4 IVs and a very balanced defensive line of 25/25 (30/30 without Life and Death 3.png Life and Death 3).
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Ultimate Husbando Corrin
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Ultimate Husbando Corrin provides the ultimate support to his lover of choice. The primary feature which sets the build apart is the use of Def Res Link 3.png Def/Res Link 3 obtainable from the new latest Bridal Banner (of course, because he is the ultimate husbando). Together with his legendary Weapon refine Icon Class Red Sword.png Yato, S-Rank support, Spur Def Res 2.png Spur Def/Res 2 and a defensive aura seal of choice, Corrin can boost his partner's defensive stats up a whopping +18/+15 because their love really is unbreakable. The +6/+6 boost to offensive stats is nice too, and if you want you can switch out your C passives and seal to increase his offensive aura instead...after all Corrin is the master of all kinds of friendships.

You will ideally want your partner to run some sort of defensive enemy-phase build so that you can capitalize on Def Res Link 3.png Def/Res Link 3 effect. This also means that Corrin will be the one fighting on the front lines to prove his love and not hiding cowardly behind his lover because that's just not attractive at all. Have Corrin run towards the enemy bravely. You will find his +2 to all stats from Yato, Swift Sparrow 2.png Swift Sparrow 2 and high attack stat can kill many things, but sometimes he won't be able to kill...basically because he wants his lover to have some fun too! If this happens, have his lover run to him like in the movies, reach out lovingly and Icon Skill Assist.png Reposition him safely behind. This will activate both Def Res Link 3.png Def/Res Link 3 as well as ensure all adjacent buffs are active. Alternatively, if he can kill an enemy then safely Reposition him away from counter attack from the next guy. Afterwards they can share battle stories by the fireplace.

I would recommend Grima (F) as the ultimate waifu for Corrin - with built in Distant Counter.png Distant Counter, freedom of movement, moderately defensive statline and lack of colorless weapon-triangle disadvantage make her an ideal partner for this build.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Ultimate Arena Buddy Corrin
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Ultimate Arena Buddy Corrin is an alternative build meant specifically to maximize both arena score and the effectiveness of his buddy.

Firstly, a couple of points; Firstly, why Corrin? He is a cheap unit so it makes him a good unit to merge +10 for score. Additionally, the legendary Weapon refine Icon Class Red Sword.png Yato has become even more useful with the advent of the additional points for each kill by the bonus unit - boosting your bonus unit +4 in all stats is suddenly very useful! Secondly, In preparation for the arena, make sure Corrin has completed an S-Class support rank with your buddy of choice - this would be one of the weekly bonus units in the arena. This can easily be done by spamming a few GHBs or Training Tower levels and ensuring both units get a kill each time. Corrin can swap over to the next bonus unit whenever you need him.

Skills: Icon Skill Assist.png Rally Spd/Def+, Icon Skill Special.png Aether and Distant Counter.png Distant Counter are all staples for high arena score. Obviously these are also fairly expensive skills, so try and find high-scoring alternatives such as Brazen Atk Def 3.png Brazen Atk/Def 3 if they are unavailable. Icon Skill Assist.png Rally Spd/Def+ fits in wonderfully with Corrin's pure support role, but a cheaper Icon Skill Assist.png Rally Spd/Def or similar will suffice. Since no B Skills grant his allies passive bonuses (since he has a rally assist), Corrin takes Poison Strike 3.png Poison Strike 3 for the purpose of weakening the foe for his buddy. Additionally, it is also a high-scoring skill. For C, Corrin can take any double spur such as Spur Atk Def 2.png Spur Atk/Def 2 which will stack nicely with his weapon and also scores highly in arena. For the seal, Res Tactic 3.png Res Tactic 3 works well on a tactics team (and stacks well with Icon Skill Assist.png Rally Spd/Def+), or alternatively a drive skill such as Drive Def 2.png Drive Def 2 will stack nicely with his aura. Both these skills score highly.

IVs: Corrin takes a +Res/-Atk IV. This might seem like an odd decision, but the reason for this is two-fold. Firstly, Corrin wants his super-boon in Res so that he can score higher. Secondly, he is unfortunate to have both HP and Def as super-banes so we are left with Atk and Spd. In actual fact this ends up being in our favor - we don't want Corrin killing enemies, we want his buddy to. Give him -Atk for a lesser chance to kill the enemy and instead leave them for his buddy with an additional Poison Strike 3.png Poison Strike 3 jab.

Good luck in the Arena!