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Fire Emblem Heroes Wiki:Build Center/Corrin: Fateful Princess

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Blue Breath.png
Stats
41 / 27 / 34 / 34 / 21
Exclusive skills
None

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
The Light(ning) Scatters
Click to show/hide build description 
This build is meant to utilize Corrin's good speed and def in order to turn her into a flexible physical tank that is capable of trading with almost any physical unit.

Her optimal boon is +Atk due to it being a super boon, giving her +4 atk rather than the normal +3. However, other boons such as +Def and +Spd are also acceptable alternatives. Because this build is focused on being a physical sponge, -Res is her optimal bane, though -HP is also acceptable.

Icon Skill Weapon.png Lightning Breath+ is her optimal weapon choice, allowing her to counter attack vs bows and red magic, which she can usually deal with. In addition, the detriment of the +1 Special Charge is not as detrimental due to the rest of her kit. +Spd is the bet refine due to both giving her good stats and increasing her speed, thus increasing the likelihood of her not getting doubled which increases her tankiness. Though, +Def is also an acceptable refine, especially if her boon is the same.

Icon Skill Assist.png Reposition is a powerful assist for enemy phase tanky units, but other options such as dual rallies are also very strong.

Bonfire is essential for letting Corrin deal damage, as it will activate every combat and helps pad her mediocre attack stat. The 3 CD (turned into 4 CD) skill allows her to get a special off everye combat, and given her natural speed she is less likely to get doubled.

Steady Breath.png Steady Breath makes this build work. Given Corrin's naturally high speed she can, with a little support, avoid a lot of natural doubles from units. This means that most combats will resolve as "Enemy Attacks (2 CD) -> Corrin Attacks (0 CD) -> Corrin Activates Bonfire", which allows her to dispense of many enemies.

Quick Riposte 3 allows Corrin to always ensure she doubles the enemy. While her speed is solid, it generally isn't high enough to let her naturally double her enemies, but in a place where she usually doesn't get doubled.

Hone Atk 3.png Hone Atk 3 is Corrin's natural C skill and is very good, but can be changed to suite the requirements of her team. Other common C skills are other hones/spurs, Panic Ploy 3.png Panic Ploy 3, or smokes.

Depending on what threats you need Corrin stand up to, her S slot can change between Distant Def 3.png Distant Def 3, making her more durable against ranged threats, or Close Def 3.png Close Def 3 which makes her more durable against melee threats.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
The Black Pillar
Click to show/hide build description 
With her naturally high speed, Corrin can utilize her native weapon quite well.

Her optimal boon is +Atk due to it being a super boon, giving her +4 atk rather than the normal +3. However, other boons such as +Def and +Spd are also acceptable alternatives. Because this build is focused on being a physical sponge, -Res is her optimal bane, though -HP is also acceptable.

Icon Skill Weapon.png Dark Breath+ is the weapon of choice in this build, allowing Corrin to capitalize on her first combat, which will generally be in her advantage, and apply a large debuff to the enemy which allows her to much better tank the rest of the enemies when they come into range in the enemy phase. +Spd is the best refine for the weapon, as it will better allow her to double enemies if she chose to initiate and avoid doubles.

Icon Skill Assist.png Reposition is a powerful assist for enemy phase tanky units, but other options such as dual rallies are also very strong.

Icon Skill Special.png Moonbow is a strong option for Corrin, as it'll allow her to cut through tanky enemy units on a low cooldown on her first combat, as its cooldown is not enhanced by something like Icon Skill Weapon.png Lightning Breath+. Alternately, one can use Bonfire to empower Corrin's second combat phase.

Distant Counter is important to the build, as it is not build into Icon Skill Weapon.png Dark Breath+.

Quick Riposte 3 enhances Corrin's enemy phase prowess, allowing her to always be able to hit back twice.

Alternately, Wrath 3.png Wrath 3 is a strong B skill for her if one chooses to rely on the Icon Skill Weapon.png Dark Breath+ debuff in addition her natural speed to double opponents. It further increases her kill potential on targets that she normally wouldn't be able to kill, in addition to opening up the use of higher cooldown skills such as Icon Skill Special.png Aether if one wishes to do so.

Hone Atk 3.png Hone Atk 3 is Corrin's natural C skill and is very good, but can be changed to suite the requirements of her team. Other common C skills are other hones/spurs, Panic Ploy 3.png Panic Ploy 3, or smokes.

Depending on what threats you need Corrin stand up to, her S slot can change between Distant Def 3.png Distant Def 3, making her more durable against ranged threats, or Close Def 3.png Close Def 3 which makes her more durable against melee threats.

Alternately, if one chooses to go Wrath 3.png Wrath 3, the Quick Riposte 3 seal becomes a solid option to allow Corrin to keep up her enemy phase prowess, albeit at the cost of some tankiness.
Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Orb.png Very high investment
Whispers on the Wind
Speed Plus W.png Dark Breath+ (Spd)
Icon Skill Assist.png Flexible
Stats: +Spd,+Def/-Res
Click to show/hide build description 
This build aims to be extremely frustrating to deal with on Arena Defense teams.

This is done by utilizing the annoyances created by Icon Skill Weapon.png Dark Breath+ and adding Windsweep 3.png Windsweep 3 on top of it, and then having strong enemy phase with Steady Breath.png Steady Breath. Note that this build is functional when wielded by a player, but is generally outclassed by her The Black Pillar build when player controlled.

Icon Skill Weapon.png Dark Breath+ makes this build powerful, allowing Corrin to debuff her enemies when they try to bait her in. Even if she dies to the enemy, it will still debuff the enemies, causing them problems when the enemy tries to take down the rest of your team. +Spd is the best refine for the weapon, as it will better allow her to sweep enemies if she chose to initiate and avoid doubles on the backswing.

Her assist skill is very flexible, though Icon Skill Assist.png Reposition is generally strong at keeping your defense team together and Corrin in front.

Bonfire is a strong special skill, given the 4 cooldown with Steady Breath.png Steady Breath. Alternately, Icon Skill Special.png Moonbow can be used if you think she's likely to get an initiating attack off, making attacking back into her extremely difficult.

Steady Breath.png Steady Breath is a strong A skill, as it punishes enemies for trying to circumvent Windsweep 3.png Windsweep 3 by attacking into her. If running Bonfire she can very easily simply activate it during combat, allowing her to severely dent even the most tanky of attackers. Even when using Icon Skill Special.png Moonbow it will help Corrin activate the skill immediately if she was able to get an initiating attack off.

Windsweep 3.png Windsweep 3 is what makes this build particularly annoying to deal with, as it allows her to safely initiate on enemies without fear of counter attack most of the time.This is especially powerful if the neemy did not note down the skills on their enemies, which can catch many players off guard and put them in a very bad position.

Alternately, given the popularity of Green dragons, Watersweep 3.png Watersweep 3 is an alternative to shut down teams that try to bait her using dragons.

Hone Atk 3.png Hone Atk 3 is Corrin's natural C skill and is very good, but can be changed to suite the requirements of her team. Other common C skills are other hones/spurs, Panic Ploy 3.png Panic Ploy 3, or smokes.

Phantom Spd 3 ensures that Corrin is able to sweep her enemies, as the added 10 speed puts her effective speed above almost every enemy.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
(Budget) A Double Edged Blade
Click to show/hide build description 
As one of the two 3 star available dragons, Corrin can be built quite effectively on a budget and is very ommon for merges.

Because one cannot lean on Steady Breath.png Steady Breath to provide damage, +Atk becomes extremely important in allowing Corrin to cut through enemies due to her low attack. However, if that boon is not available to you other boons such as +Def and +Spd are also acceptable alternatives. Because this build is focused on being a physical sponge, -Res is her optimal bane, though -HP is also acceptable.

Icon Skill Weapon.png Dark Breath+ is Corrin's native weapon and is usually sufficient if you're building her on a budget. However, if one can spare the fodder Icon Skill Weapon.png Lightning Breath+ is generally better, as it makes her much more flexible in terms of what targets she can bait. Generally +Spd is the best refine, but if one has a +Def Corrin doubling down on a +Def refine also works out very well.

Icon Skill Assist.png Reposition is a powerful assist for enemy phase tanky units, but other options such as dual rallies are also very strong.

Fury 3 is particularly important to Corrin, as she needs the boost to all of her stats. The Spd helps her not get doubled, the Def/Res are good ofr her bulk, and Corrin needs all the Atk she can get.

Alternately, if Fury 4.png Fury 4 is not available and one wants to make Corrin much more specialized, Triangle Adept 3.png Triangle Adept 3 allows her to easily stand up to red units.

Swordbreaker 3.png Swordbreaker 3 becomes the best skill to use if running Fury 3, as it allows her to easily deal with sword units and is fairly readily available.

If running Triangle Adept 3.png Triangle Adept 3, Quick Riposte 2.png Quick Riposte 2 is a good option for her, as generally Swordbreaker 3.png Swordbreaker 3 is overkll alongside TA.

Alternately, one can run Bowbreaker 3.png Bowbreaker 3 if units such as Brave Lyn are a problem.

Hone Atk 3.png Hone Atk 3 is Corrin's natural C skill and is very good, but can be changed to suite the requirements of her team. Other common C skills are other hones/spurs, Panic Ploy 3.png Panic Ploy 3, or smokes, though they are much more expensive inheritance wise.

If one runs a breaker as their B skill, Quick Riposte 3 becomes the best Sacred Seal of choice, given that it's fairly easy to craft even on a budget. Alternately, another powerful seal that should generally be maxed out is Close Def 3.png Close Def 3, especially if you utilize Icon Skill Weapon.png Dark Breath+ and thus relying on Corrin to be a melee duelist.