Draug has always been a solid unit, fast, dependable unit. Best used in armor teams, with everyone wearing ward armor so no one takes damage. Now, there's a new way to do things.
Steady breath is THE skill for enemy phase builds, with this skill units are able to proc higher cooldown specials consistently, than they would normally be able to use.
Quick Riposte assures that you WILL double your opponents when being attacked.
Ward armor stops armor units from taking large amounts of damage (sometimes from taking damage period), especially when used in large numbers.
Ignis provides 80% of defense as damage, which is ideal for Draug since he has one of the highest defenses in the game.
Swap and Pivot are essential for positioning armors on the battlefield (though an Ally with armor march may also alleviate that problem)
Putting all of this together lets Draug have massive defense, speed, and an absurd offense, every time Draug is attacked he will reduce cooldown by 2 instead of 1 for every hit exchanged, allowing Ignis to proc on Draug's second attack (due to speed or QR) regardless of whether or not the enemy doubles. Thanks to Wo Dao adding 10 damage when a special procs, Draug does 88 damage without the application of WTA or defenses, while having already hit an enemy with 47 attack once, that's a 135 damage raw from the two attacks.
If you didn't think Draug was scary before, you better think he is now.
-YourBestFriendJ0, Roman, & Co. |