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Fire Emblem Heroes Wiki:Build Center/Eirika: Restoration Lady

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Red Sword.png
Stats
42 / 26 / 35 / 26 / 28
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
The Restoration Lady
Sieglinde W.png Sieglinde (Skill)
Stats: +Atk/-Res,-HP
Passive Icon B.pngDef Res Link 3.png
 Def/Res Link 3 / Flexible
Passive Icon C.pngHone Spd 3.png
 Hone Spd 3 / Flexible
Passive Icon S.pngQuick Riposte 3.png
 Quick Riposte 3 / Flexible
Click to show/hide build description 
Eirika makes for an excellent supporting unit, capable of buffing her allies for multiple stats. With her refined Sieglinde, she can then take advantage of both the buffs she gives to them, and still benefit from any buffs that they give to her. Because of this, Eirika is very customizable, and work well on mixed teams. This is so she can either give or take advantage of Tactics skills going around on her team, or she could even get indirectly boosted from specialized team buffs. It should be noted that a lot of Eirika's skills are customizable as well for this same reason, but what matters most is that she has some buffing skills to give to her allies.

Weapon: Sieglinde W.png Sieglinde is Eirika's weapon of choice. It buffs any ally adjacent to her for +4 Atk, letting her be a great team supporter. When given its special effect, she will gain an in combat buff to her stats equal to any field buffs on any ally within two spaces of her. With just Eirika's base kit alone, she can buff +4 Atk and Spd simply by standing next to an ally. With this effect, as long as that ally is near Eirika, Eirika herself also gets the +4 Atk and Spd as an in combat buff. So not only can she support her team, but she'll also be able to help herself and perform even better in battle, making her a stronger combatant as well.

Assist: Icon Skill Assist.png Swap is an option for Eirika's Assist. This is essential if Def/Res Link 3 is used as Eirika's B skill, as she can switch places with an ally and buff herself while also buffing her ally, which then grants Eirika a combat buff as well. She could use it to help get into position to tank an enemy hit, as it's best used in tight spaces. However, should any other B skill be used, a dual Rally like Icon Skill Assist.png Rally Def/Res is great to use too.

Special: Icon Skill Special.png Moonbow or Icon Skill Special.png Glimmer both work as Eirika's Specials. She'll want something with a fast charge that can give her the upper hand in battle. Moonbow lets her break through sturdier foes, while Glimmer helps secure the victory against matchups that should be favourable for her. Use whichever is preferred.

A Passive: Distant Counter.png Distant Counter works as Eirika's A skill to ensure that she'll be able to counterattack regardless of range. She'll be able to retaliate against ranged units this way. Given that she'll be using her Assist on the player phase, she'll want an enemy phase A skill, and Distant Counter is a top notch choice. Atk Spd Bond 3.png Atk/Spd Bond 3 is another option for Eirika's A skill. The nature of her weapon's effect requires her to be close to an ally, so this skill aims to boost her Atk and Spd to greater levels. With just her base kit and this skill, she can potentially reach +9 Atk and Spd in combat. +4 Atk and Spd buffing an ally, which Eirika then acquires for herself, and then since she's next to an ally, this skill grants another +5 Atk and Spd. The choice between Distant Counter and Atk/Spd Bond will depend on whether the player wants Eirika to be more well rounded and fear almost no ranged enemy, or improve her melee performance even more.

B Passive: Def Res Link 3.png Def/Res Link 3 is a fantastic option for Eirika's B skill. If Eirika uses a movement Assist, like Reposition, then both she and her ally gain +6 Def and Res. This works perfectly with Sieglinde's effect, as this one action will grant Eirika and her ally a great defensive field buff while also granting Eirika an additional defensive combat buff, effectively giving Eirika +12 Def and Res. However, this skill slot is flexible, open to be whatever else the player needs. Notably, Chill skills can help cement Eirika's role as a supporting unit, letting her debuff an opponent further away without even having to look at them, while a -Breaker of some kind can help if the player needs specific unit types to be taken down.

C Passive: Hone Spd 3.png Hone Spd 3 is a excellent option for Eirika's C skill. She comes with it naturally, and when paired with her weapon, she can buff +4 Atk and Spd to any adjacent ally, which she'll be able to gain for herself as well. However, this skill slot is flexible, but it should be for other buffs if necessary, like Tactic skills or Fortify skills.

Sacred Seal: Quick Riposte 3.png Quick Riposte 3 is an option for Eirika's Seal slot to help improve her combat performance. This will allow her to perform a follow up attack when she's attacked. Eirika will likely be supporting for the most part, and will use her Assist to buff her allies on the player phase, meaning she'll likely see combat on the enemy phase instead. However, this skill slot is also flexible, open to be other Hones, Fortifies, or if the team allows it, Tactics skills.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
The Kindness of Renais
Sieglinde W.png Sieglinde (Skill)
Stats: +Atk/-Res,-HP
Click to show/hide build description 
This build is for players who wish to use Eirika but don't have any fancy skills to give her. Thankfully, she can perform a supporting role just fine without needing too many elusive skills. Here, Eirika can serve mostly as a supporting role, but she can help fight greens if she needs to.

Weapon: Sieglinde W.png Sieglinde is Eirika's weapon of choice. It buffs any ally adjacent to her for +4 Atk, letting her be a great team supporter. When given its special effect, she will gain an in combat buff to her stats equal to any field buffs on any ally within two spaces of her. If Eirika is to be used strictly as support, then it's perfectly serviceable without the refined effect, although it'll only buff for +3 Atk instead.

Assist: Icon Skill Assist.png Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. However, Eirika can also use a dual Rally like Icon Skill Assist.png Rally Def/Res to great use. Should she be on an all infantry team and thus can't put Tactics to good use, she can buff all four stats by herself this way.

Special: Icon Skill Special.png Moonbow or Icon Skill Special.png Glimmer both work as Eirika's Specials. She'll want something with a fast charge that can give her the upper hand in battle. Moonbow lets her break through sturdier foes, while Glimmer helps secure the victory against matchups that should be favourable for her. Use whichever is preferred.

A Passive: Triangle Adept 3.png Triangle Adept 3 is Eirika's A skill, chosen to help magnify her advantage against green units, as her Atk is unfortunately a bit low.

B Passive: Axebreaker 3.png Axebreaker 3 is Eirika's B skill, chosen to help ensure that she'll take care of any axe user she comes across.

C Passive: Hone Spd 3.png Hone Spd 3 is a excellent option for Eirika's C skill. She comes with it naturally, and when paired with her weapon, she can buff +4 Atk and Spd to any adjacent ally.

Sacred Seal: Fortify Def 3.png Fortify Def 3 is an option for Eirika's Seal slot. When paired with her weapon and her C skill, she can buff +4 Atk, Spd, and Def to any adjacent ally. Should the player feel like another Seal is necessary, then this skill slot is flexible, open to be whatever else the player needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Endgame
Click to show/hide build description 
This build, if used correctly, buffs Eirika's attack and speed by 12, and her def and res by 6. This works because the buff Atk/Spd Link 3 provides affects Eirika, then through her weapon it affects her a second time as a ~drive skill. The tactic skills only affect her once, because they don't buff the user, so she only gets +6 to each defensive stat.

With a +Atk and a neutral spd, Eirika has offense stats of effectively 58 atk and 47 spd at +0, putting her high into the speed tiers and having a large damage output. This excludes further buffs from either Atk/Spd Bond 3 or Fury 3.

Eirika's unique weapon is key for pulling off this huge buff increase. We pair this with Swap or Reposition so that we can easily get these buffs. Your special choice depends on your goal, and your bane. With a -Res bane, Bonfire is better, otherwise Iceberg, for purely damage output. If you're aiming for a maximum arena score, then Aether is your special. Eirika's A skill is also dependant on whether you want a max arena score (which requires Distant Counter), or more damage - with Atk/Spd bond 3 Eirika will double most anything and hit quite hard. A budget option is Fury 3. For her B skill, we have the necessary Atk/Spd Link 3. This is the key to giving Eirika her +12 atk and speed, as it gives her +6 to each, and keeping her in range of the ally she buffs gives her a second stack of +6/+6.

For her C skill, this should be whichever skill you do not have a lv 3 seal for - if you have a def tactic seal, use res tactic for her c skill for example. This completes her ability to buff all 4 stats by at least 6.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Bulky Dragon Buster
Click to show/hide build description 
Erkia's incredibly balanced stats along with her ability to benefit from the same stat boosts she supports her team mates with make her a deceptively bulky sword. Her great speed makes her hard to double, and her higher than average Res in particular means she has little trouble handling popular Dragon teams without necessitating a Falchion user, yet still being amazingly adaptable against other emblem teams too, thanks to her robust versatility. Due to the immense lack of weapons and abilities that are effective against Infantry units, you may be surprised how far Erika's bulk can take you if you invest in it. The refined Sieglinde is what makes Erkia such an amazing support unit, on top of a hard carry. All the support bonuses she provides to her allies have a drive bonus applied to her as well within two spaces of said units. This stacks on top of regular buffs she can get, pushing her defenses well into the 40s! Her Assist slot is flexible; use Reposition to maneuver allies around, or use a Rally skill for further mutual benefit. Erkia's Atk is her only middling stat, as such, Luna is the preferred Special skill to half the monstrous defensive stats of Dragons and even Armor teams. However Iceberg is another option that adds a flat benefit based on your Res stat. Fury 3 is a great A Passive to enhance all of her great stats even further. Being so bulky, the HP loss after combat is of little consequence. That being said, Warding Breath is an excellent option as well to better take a beating from Dragons and mage users alike while reducing her special charge in the process. Mirror Stance 3 has a similar impact only increasing attack instead of reducing special charge. Renewal 3 is what mitigates passive Fury damage rather well. With such great speed there is little need for breaker skills or even Quick Riposte, and on maps with defense tiles it is by far the most beneficial B Passive to have. Res Tactic 3 will boost allies Res by 6 as long as you have mixed movement and is a fundamental part of this anti-Dragon kit. As long as the ally is within 2 spaces, Erika receives the +6 buff to her own resistance as well, so she can shrug off Breath and Magic. For her Sacred Seal, Def Tactic 3 provides the physical beneficial equivalent of Res Tactic 3 and is the best for supporting the whole of her team. That being said, Close Def 3 is another option to take her close range defenses to the maximum.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
From support to carry
Click to show/hide build description 
With Sieglinde + Tactics ( + Rally Speed ) strong supporting power but also hence to quick riposte 3 and fury 3 and Moonbow ( which will be charged for the quick riposte counterattack ) good one shot against the first attacking target.
Build Icon Alternative.png Alternative
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Infantry.png Infantry
Tanky Lady
Click to show/hide build description 
Eirika seems to be your run-of-the-mill, supportive, sword unit. She doesn’t have the best stats, but her refined Sieglinde’s effect allows her to become quite the powerhouse. As long as she has a decrease in HP, any stat can receive the boon—just note that Fortress Def will cut her Atk by 3. Her Sieglinde, when refined, will give her 3 HP, so the detriment in HP is negated.

If your team doesn’t have any allies who can buff stats, then give Eirika Rally Def/Res. She’ll be able to provide a buff in all four stats, with the help of her Sieglinde and Hone Spd 3—perfect for Blade tome users! Otherwise, if you wanna focus on repositioning, then go with—obviously—Reposition.

Bonfire is favored for this set because it focuses more on her Def. However, her base Res isn’t too bad, so if you don’t have any other options, you can go with Iceberg instead. Ignis and Glacies can be substituted, but only if you’re running Steady Breath.

Speaking of Steady Breath, this gives Eirika higher special uptime. Her special will charge instantly every time, as long as the foe doesn’t run Guard. However, if you don’t have access to a million Brave Ikes, and you have some Dark Knights or Shiros lying around, you can give her Steady Stance instead. While her special doesn’t charge as quickly, she’ll have slightly more Def as a caveat, so win-win!

Vantage and Swordbreaker are sorta throw-away options. She’s already quite fast—especially with buffs from other allies, so Vantage is the more favored option. It can come in handy if a weakened foe is coming in for the kill.

Hone Spd just provides a Spd boost. If you have a specific team composition that requires a different C Skill, then, by all means, pick whatever fits!

Fortress Def sacrifices some of her Atk for even more Def. When used in tandem with her Steady Breath and Sieglinde buffs, she can reach as high as 41. If you don’t wanna sacrifice her already-low Atk, then Def+3 or Atk/Def 2 can be substituted.

This is a multipurpose set, which can allow Eirika to be both offensive and defensive, if played correctly. However, she still suffers from relatively low Atk and can’t do well against Lance units.