Fire Emblem Heroes Wiki:Build Center/Elise: Budding Flower

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Quick Hero Info
Type
Icon Move Cavalry.png Icon Class Colorless Staff.png
Stats
30 / 32 / 32 / 19 / 32
Exclusive skills
None

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
No More Holding Back!
Dazzling Staff W.png Gravity+ (Skill 2)
Icon Skill Assist.png Martyr+ / Flexible
Stats: +Spd/-Def

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Budget Flower
Wrathful Staff W.png Gravity+ (Skill) / Gravity+ (Skill 2)
Stats: +Spd/-Def
Passive Icon C.pngSavage Blow 3.png
 Savage Blow 3 / Flexible
Passive Icon S.pngSavage Blow 3.png
 Savage Blow 3 / Flexible

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Wrathful Savage Pain
Click to show/hide build description 
Boasting from one of the highest Atk stat of all Healer units, Elise can be built in a very aggressive manner to deal surprisingly high area damage. Given the nature of this build, it requires pretty high investment as one of the key skills is only available from a single unit, currently.

Her weapon of choice for this build is Pain+ (from 5 Star Azama/Lucius), which adds flat damage that cannot be mitigated. In addition, with the Weapon Refinery upgrade that prevents opponent from counter-attacking, she can essentially allowing her to attack any unit without retaliating. This, combined with Attack +3 (from 4 Star Cherche/Gordin) and Wrathful Staff (only available from 5 Star Genny) enables her to deal damage that can even rival some Tome units.

The best Assist is arguably her default Recover+, which can heal over 40 HP thanks to Elise's natural high Atk plus the Attack +3. Her Special can be either Heavenly Light (easily obtained from 3 Star Wrys) or Kindled-Fire Balm (her default), depending on her team.

To further allow Elise to deal some nasty damage, the combination of the Savage Blow C-Skill (from 4 Star Camilla) and Sacred Seal stack, adding a flat 24 damage in the surrounding area.

Lastly, being a cavalry unit means Elise is affected by cavalry buffs, making her very valuable in Emblem Teams with the proper buffs (ideally Ward/Goad Cavalry, since they stack with each other).
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Sorcerous Princess
Dazzling Staff W.png Gravity+ (Skill 2)
Stats: +Spd/-Def
Click to show/hide build description 
With the Weapon Refinery, her decent offensive stat lineup and the fact that she's a cavalry unit, Elise becomes a very annoying threat, especially for more Enemy Phase focused teams. While this set doesn't neccesarily KO a lot of units, it makes her very difficult to deal with.

The weapon upgrade and B skill are the key skills for this build. With a one of Wrathful Staff or Dazzling Staff in the B slot, and the other as the chosen weapon upgrade, Healers can attack anyone without fear of getting countered, just like Firesweep weapons.

Elise's default weapon, Gravity+, works well in combination with the psuedo-Firesweep effect. It makes the target and any adjacent enemies unable to move more than 1 tile on their next move. so Elise can go in, activate the Gravity debuff and then get repositioned out by an ally.

Since Recover+ heals for half of the user's HP plus an additional 10, it works well with Elise's naturally high attack stat, being able to heal a single ally for 32 HP. Combine this with Imbue and she can heal one ally for 42 hp. Alternatively, Heavenly Light can be used to heal the entire team when it activates.

Since healers are very limited in their choice of A skills, Atk/Spd +2 is best option for Elise as it increases her offensive stats. For the C slot, Hone Cavalry can be run on a cavalry team. Should Elise be used outside of horse emblem, a different team supporting skill can be used instead.

The Seal slot is used for Speed+3, to ensure Elise can double more units.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Elise's Wrath
Click to show/hide build description 
Friendship, destruction, and all things support, these are the ingredients to produce the perfect killing machine. Producing both damage and support, this build for Elise is designed to cover all fields, and have some fun doing it.

Pain is what I decided on for the sake of trying something different. With Elise holding one of the highest attack stats for a staff in the game, I thought she'd be an opportune candidate to wield such a weak yet powerful weapon. Pain is just in case she can't seal the deal, leaving the opponent crippled enough to be picked off.

Since she heals with Recover anyway, I thought atk res bond would be a cool little tool to try and utilize in battle. Wrathful Staff is to bring out her full potential with her already impressive atk stat. On def she gains a respectable amount of res and on offense, gets a big boost from both a cavalry buff and atk. Setting Hone Cavalry to her c passive finishes off the synergy balance that she's ready to unleash.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
One-off Elise
Click to show/hide build description 
Tons of damage (10 damage to target enemy and 24 damage after combat to surrounding enemies) and fun to mess around with, but unless you have units with Reposition, Elise is probably only going to last one turn with this build.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Elise Sparkles Even More
Click to show/hide build description 
This build capitalizes on Elise's best-in-class attack and acceptable speed. Best run on a cav team to get that speed up to safer levels, but all you really need is Draw Back or Reposition to get her away from the Gravity-affected surviors. The weapon refine may be swapped to the wrathful version freely if you have Dazzling Staff 3 for her. Recover+ is also perfectly acceptable if Rehabilitate+ isn't to hand. Rotating Wrathful Staff off for Live to Serve is recommended for multimap challenges like Tempest Trials or Chain Challenges, and consider using her native Recover+ in situations where you're using her as a healer in autobattle, as it's less sensitive to attack drops caused by removing a weapon. Usage: Buff her up with hones, run her into as large a cluster of enemies as you can manage, safely hit (and probably kill) one, applying gravity to anyone nearby. Yank her out of harm's way with Draw Back, Reposition, Dance, or your preferred combination of the two.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
OP Cavalry Healer

A description has not been written for this build yet.

Pen.png Creative
Orb.png Very high investment
Nina This build is invalid.
Dazzling Staff W.png Gravity+ (Skill 2)
Icon Skill Special.png Flexible / Glimmer
Stats: +Atk+Spd/-hp -def -res
Click to show/hide build description 
This build makes elise a colorless mage so atk and spd is important and if you are unable to sacrifice a genny or bridal lyn than go with wrathful staff as the upgrade since that is more important for this and the ardent sacrifice helps elise get to the range of brazen and desperation (if you have it) but Recover is better which takes advantage of the high attack also gravity is used because it is really useful if you can get elise out of there
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Don't talk to me or my daughter ever again

A description has not been written for this build yet.