Fire Emblem Heroes Wiki:Build Center/Fae: Divine Dragon

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Quick Hero Info
Icon Move Infantry.png Icon Class Green Breath.png
46 / 33 / 28 / 25 / 30
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Lightning 2.0

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Steady Dragon
Icon Skill Assist.png Reposition / Flexible
Stats: +Def/-Res
Click to show/hide build description 
This build follows the standard steady breath template, using Steady Breath.png Steady Breath and Quick Riposte to counteract the downside of Icon Skill Weapon.png Lightning Breath+ in increasing Special Cooldown charge. This acts as a powerful enemy phase build to fight against all unit types.

In order to have Fae effectively counter bow units, due to having the lowest defense of all the non-dancer dragons, she must double up on defense with a +def boon. Her res is strong enough such that even against powerful blade mages or Reinhardt, a -res bane does not hurt her ability to easily tank them.

Icon Skill Weapon.png Lightning Breath+ is the weapon of choice, with the +def refinement. This brings Fae's defense up to a level where she won't get killed by most moonbow variants of bow users. The ability to target a ranged unit's weaker defensive stat allows her to easily dispatch most ranged units.

Icon Skill Assist.png Reposition is a standard, powerful movement tool that allows tanks to move units behind them, and then acting as a wall for them on the enemy phase, or just generally moving units around.

Icon Skill Special.png Bonfire is the special used. Fae's defense actually becomes higher than her resistance with this build, meaning that Bonfire will deal more damage. A 3 cooldown special is necessary, as it'll be increased to 4 due to Icon Skill Weapon.png Lightning Breath+, and thus will always have it ready during combat.

Steady Breath.png Steady Breath defines this build, allowing Fae to quickly charge her special in addition to giving her even more physical bulk when attacked.

Quick Riposte 3.png Quick Riposte 3 is the second skill that defines this build, allowing Fae, who has normally slow speed, to almost always double the enemy when she is attacked. This, along with Steady Breath.png Steady Breath and Icon Skill Special.png Bonfire allows her to always have it ready during combat.

Panic Ploy 3.png Panic Ploy 3 allows Fae to easily counter enemy buffs. Because of her naturally high HP pool, she is able to panic almost every non-armor unit, especially with the +5 HP from the Icon Skill Weapon.png Lightning Breath+ refinement.

Distant Def 3.png Distant Def 3 becomes the Sacred Seal choice, as she will want to stack as much defense as possible to deal with buffed up bows. If you need her to better counter melee units and are able to panic emblem buffed ranged units, Close Def 3.png Close Def 3 is also a very solid choice.

This build allows Fae to challenge all blue units, in addition to most bow units. Extremely tanky units such as Halloween Jakob and archers with mixed defenses may still be able to live through a Icon Skill Special.png Bonfire, so be careful against them. Getting quad hit by a Brave Bow will usually spell your death. Because this is an enemy phase centric build, be careful of Firesweep users as well.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Class Dragonstone.png Dragon
Res Tank
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This build uses the new Warding Breath skill from VL!Ike to boost Fae's defensive Res stat sky high. Otherwise, it follows the standard Breath build. When combined with dragon emblem buffs, this turns Fae into an even better magic tank than before, capable of hitting back with very solid force.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Frontline Support
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The aim of this build is to make Fae able to activate the ability of her weapon, Icon Skill Weapon.png Light Breath+ without taking any damage from most of the units in the game. With this build, Fae´s stats are 48/47/34/25/30 (no buffs, no merges), or 52/51/38/29/34 fully merged with no buffs (Notice that this build works best at higher merges since the stat spread is quite even and no stats really surpass the average by enough so that this build has no problem taking enemies down, though after attacking, her unmerged stats are 48/52/39/30/35, which is quite decent) and fully merged with buffs 52/56/43/34/39.

Thanks to Phantom Spd 3.png Phantom Spd 3 and Windsweep 3.png Windsweep 3, Fae will very likely be able to avoid being counterattacked by a physical unit most of the times, and her weapon's ability will then buff her allies in a range of 2 spaces and herself by 5 to all stats(But Hp, you can correct that lack of stats by equipping Squad Ace A 3.png Squad Ace F 3 if you will).

This massive buffs synergize very well with any Bladetome user and even Erika with the Icon Class Red Sword.png Sieglinde refinement, and make fae stronger when the enemy phase arrives (its basically a + 12.5 merge, missregarding Hp, which is irrelevant in most scenarios). It is worth to take into acount that Icon Class Green Tome.png Divine Naga will ignore this buffs and that it might not be the best idea to attack any Falchion user even if they cannot counter if you can't secure the kill on them with another ally(or lasthit them with Fae) since they deal x1.8 damage to green dragons, which will almost surely oneshot her.

You could also build Icon Skill Weapon.png Dark Breath+ with Spd refinement and swap her C with some other one(or leave it as it is to secure the first hit, though debuffs dont stack) to make her a frontline debuffer. That way she would be stronger against matchups in which she has the dissadvantage and weaker agaisnt matchups where she has the advantage compared to the frontline support build.