|This build follows the standard steady breath template, using Steady Breath and Quick Riposte to counteract the downside of Lightning Breath+ in increasing Special Cooldown charge. This acts as a powerful enemy phase build to fight against all unit types.
In order to have Fae effectively counter bow units, due to having the lowest defense of all the non-dancer dragons, she must double up on defense with a +def boon. Her res is strong enough such that even against powerful blade mages or Reinhardt, a -res bane does not hurt her ability to easily tank them.
Lightning Breath+ is the weapon of choice, with the +def refinement. This brings Fae's defense up to a level where she won't get killed by most moonbow variants of bow users. The ability to target a ranged unit's weaker defensive stat allows her to easily dispatch most ranged units.
Reposition is a standard, powerful movement tool that allows tanks to move units behind them, and then acting as a wall for them on the enemy phase, or just generally moving units around.
Bonfire is the special used. Fae's defense actually becomes higher than her resistance with this build, meaning that Bonfire will deal more damage. A 3 cooldown special is necessary, as it'll be increased to 4 due to Lightning Breath+, and thus will always have it ready during combat.
Steady Breath defines this build, allowing Fae to quickly charge her special in addition to giving her even more physical bulk when attacked.
Quick Riposte 3 is the second skill that defines this build, allowing Fae, who has normally slow speed, to almost always double the enemy when she is attacked. This, along with Steady Breath and Bonfire allows her to always have it ready during combat.
Panic Ploy 3 allows Fae to easily counter enemy buffs. Because of her naturally high HP pool, she is able to panic almost every non-armor unit, especially with the +5 HP from the Lightning Breath+ refinement.
Distant Def 3 becomes the Sacred Seal choice, as she will want to stack as much defense as possible to deal with buffed up bows. If you need her to better counter melee units and are able to panic emblem buffed ranged units, Close Def 3 is also a very solid choice.
This build allows Fae to challenge all blue units, in addition to most bow units. Extremely tanky units such as Halloween Jakob and archers with mixed defenses may still be able to live through a Bonfire, so be careful against them. Getting quad hit by a Brave Bow will usually spell your death. Because this is an enemy phase centric build, be careful of Firesweep users as well.