Fire Emblem Heroes Wiki:Build Center/Felicia: Maid Mayhem

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Colorless Dagger.png
Stats
34 / 23 / 37 / 18 / 35
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Seashells Served Cold

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Lower Def or Res
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At +10 merge her stats are 40/49/48/14/34. 49 Atk and 48 Spd hitting the lower of Def or Res on just about anyone is devastating, so I tossed in Atk/Spd Link to bump that to 54/53 just in case you're shooting at a +10 Karla or someone else ridiculously fast.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Dragon Bane
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Remember when Felicia was the ultimate dragon bane? Well ladies and gentlemen, she's back. Mystic Boost offsets Fury damage while protecting her from her abysmal Def ruining any chance of attacking an enemy with lightning breath or anything else that deals damage by "the lower of Def or Res," while dealing it out herself. Welcome back to the arena, Felicia.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
I tried my best!
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This build capitalizes on her strengths while boosting her weaknesses. You might be wondering why Icon Skill Special.png Astra for her special? Well put simply when combined with her weapon it is more useful than Icon Skill Special.png Glacies. Her Res unless you make a build to buff it gives her a 28 attack boost. Since her weapon targets the lower of the two defensive stats however its more likely you will be dealing low defenses. Against a target with 25 def or res she will deal around 60 dmg compared to about 50 using Icon Skill Special.png Glacies and this gap only increases the lower the enemies defenses are. The only point in which Icon Skill Special.png Glacies does become more powerful is when dealing with an enemy who has both a defense and resistance value of over 32 or higher, but since that is rare, Icon Skill Special.png Astra will be more useful most of the time (combined with the fact that her weapon will reduce enemy defenses). This build even allows her to OHKO a full HP Hector with Astra! She will make short work of most units and the debuffs from her weapon and Speed Smoke 3 will ensure the rest of your team can make short work of any remaining enemies; while remaining safe from counters due to Attack Smoke 3. I recommend having a unit who can boost her attack power even further as it is one of the only remaining places she is lacking. Something like Drive Attack 2 or Hone Attack 3 is recommended to give her maximum attack value to finish off her targets in a single attack while debuffing remaining enemies.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Dragon Slayer

A description has not been written for this build yet.

Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Felicia, Destroyer of Plates
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Felicia is very adept at breaking plates; she manages to drop or smash most every tea tray she's ever held. Now, we will use that plate-smashing ability to good use, smashing the opponents' lower defensive stats.

Weapon: Felicia needs a plate to smash. The magic absorption refine is very powerful, letting Felicia decimate mages with her high resistance and her dagger, while letting her fully charge up Glacies or Iceberg.

Assist: Icon Skill Assist.png Ardent Sacrifice lets her trigger her other skills all at once, which makes it rather beneficial to her.

Special: It really depends on the situation. Her default Icon Skill Special.png Glacies does an obscene amount of damage off of her massive 35 resistance at the cost of a longer charge time. Icon Skill Special.png Iceberg is more useful if there is Infantry Pulse support which gets her cooldown down to two. This makes Felicia a hard counter to tanky mages like LA!Lyn, ToD!Henry, and offensive variants of W!Tharja, because she can hit consecutively with her desperation and charge twice as fast meaning she can smack the enemy with an Iceberg which generally kills them. Keep in mind that while attacking defensive variants of W!Tharja is tantamount to suicide for Felicia, the maid can easily tank the "Normal Girl's" attacks, which forces a stalemate between the two. Felicia, however, gets extra charges on both phases, while Tharja only gets them on enemy phase (Vengeful Fighter 3.png Vengeful Fighter 3). This results in Felicia ending up on top at the end of the conflict.

A: Brazen Atk Spd 3.png Brazen Atk/Spd 3 is noteworthy for synergizing with Desperation and Ardent Sacrifice. This A skill gives Felicia extra attack (Which she desperately needs) and a bit more speed that helps her secure kills against the speediest. Death Blow 3.png Death Blow 3 is a budget option, but really hinders her potential as she loses out on key doubles that Brazen atk/spd enables.

B: Desperation 3.png Desperation 3 has great synchronicity with Brazen skills. Felicia's rather low HP of 34 also means that she can get into Desperation range by using Ardent Sacrifice.

C: Felicia's high resistance lets her use ploys rather adeptly. By hurting the opponents defensive stats, she can deal more damage not only due to the debuff, but also due to the nature of her plate, which hits the lower of the enemy's defense or resistance. Res Ploy 3.png Res Ploy 3 is slightly better because characters generally have lower resistance. Def Ploy 3.png Def Ploy 3 is more obtainable (Arvis) however, and it still does its job very well.

Seal: Really depends on the player. Attack +3 gives her much needed power, while Spd +3 lets her double blazing fast units like Ayra, Cordelia, and Tana.

Partners: Felicia really benefits from people who can use clean up after her messes. Her debuffs are very valuable in that sense. Gunnthra is notable for being a mage who takes full advantage from the opponents debuffs as her Icon Class Green Tome.png Blizzard tome would annihilate such an enemy. Good red distant counter enemy phase units like Legendary Ike (who can also provide her with Earth Blessing support) can protect her from the threat of common Icon Class Green Tome.png Gronnraven+ tome users.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Plates & Ploys
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Here, Felicia can double ploy her enemies with her 38 resistance and hit (and usually double) whichever ends up lower. In this role, she also provides a huge amount of team support with her double ploys. This Felicia build is an invaluable member of any team who can cripple and kill anyone who isn't a bulky mixed tank, and even those will be crippled defensively for someone else to finish off anyway.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Hel’s Maid
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This build allows Felicia to be both incredibly offensive and supportive specializing in utterly crippling a single threatening unit while providing a slight debuff to surrounding units while at the same time healing ally units. There are two weapon paths one can take depending on whether they want our lovely Felicia to be more offensive or defensive. (I find that this build truly shines if there is a dancer/singer unit on Felicia's team.)

Felicia's Plate - Hits the lower of the foes Def or Res making her damage more reliable. In addition to her double Poison Strike dealing 20 damage after combat, this weapon allows Felicia to leave any opponent weak and vulnerable to be picked off by ally units. Additionally, it inflicts -7 Def/Res on units within 2 spaces of the target.

Dancer’s Fan+ - Damage output is weak on foes with high Def. The primary difference is with this weapon Felicia is able to heal adjacent allies for a total of 14 hit points after combat but only able to weaken 1 unit.

Refinement - I chose the Res refinement because it both enhances Felicia's ability to tank mages and it further boosts damage from Glacies. However, you can do what you want here.

Reciprocal Aid - Allows Felicia to essentially self-heal. If she takes damage she can swap HP with a healthy ally and then heal them for +7 HP or +14 depending on her weapon.

Glacies - Need I explain why were are putting this special on her?

Resistance 3 - Boosts damage from Glacies trigger in addition to being a reliable form Res when Felicia is both attacking and being attacked.

Side note - if you want more powerful mass debuffs I would advise using both the Savage Blow seal and skill. However, you would have to sacrifice the heal from Breath of Life.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Queen of all Trades
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This build is the counterpart to my Jack of All Trades build for Saizo. It functions best on either an Enemy phase team with teammates using with Reposition, or a Player phase Cavalry team that can follow in to clean up the debuffed and weakened enemies.

Smoke Dagger+ - Smoke Dagger is preferable to Silver Dagger due to the extra debuffs, but if you're looking for a more inexpensive build, Silver Dagger with Spd refinement will work fine.

Harsh Command - Either Harsh Command or Reposition work here, neither are crucial to the build's success. Any assist skill could fit in this build.

Growing Wind - Again, up to your discretion. Growing Wind provides more AoE chip damage while Glacies or Iceberg would take advantage of her impressive Res to deal high single target damage.

Warding Blow - Warding Blow is used to ensure she survives most retaliation from mages or Distant Counter dragons. Note that this will be ineffective against dragons with Refined Breaths.

Windsweep - Windsweep is used to prevent most archers and Distant Counter melee units from retaliating against her.

Savage Blow - Savage Blow is used to soften up to debuffed targets, and make sure they can be easily finished either on the enemy phase or by your Cavalry.

Sacred Seal - If you chose to inherit and refine a Smoke Dagger+, the Savage Blow Sacred Seal pairs best for extra chip damage. If you kept her Silver Dagger, Atk Smoke is a better choice to further debuff the enemy squad.
Build Icon Alternative.png Alternative
Hero Feather Darkened.png High investment
Budget Mage-Bait
Felicias Plate W.png Felicia's Plate (Skill)
Stats: +Atk,+Spd/-Def
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If you want to get some use out of a basic 5* or a merged 4* Felicia as an AA backfill without going overboard, +Atk or +Spd are the most desirable boons and -Def is overall the best generalist bane. Thanks to her new PRF, Felicia's Plate, she can tackle mages with ease, nailing them with a Glacies as long as she can double.

While I'm sure Budget Builders are probably tired of seeing Fury 3 recommended for the A skill slot, it's awfully hard to deny its 4* availability and positive net effect on her match-up spread. The recoil damage might be unappetizing at a glance due to her unimpressive HP total but being a specialist unit, it's unlikely she'll enter enough engagements on a given map for it to be an issue on top of typically taking little damage from her prey of choice.

For her B slot, Desperation is a fine budget skill although it's not the most reliable due to the Arena's rampant Spd inflation. Quick Riposte 2 is also worth consideration because while Felicia is fast, Arena mages are also fast—usually fast enough to avoid doubles unless Felicia is packing Speed Ploy, or carrying QR2. Finally Swordbreaker 3 is a very solid choice since most swords are fast and have low enough Res for her to kill with her Plate as long as she can take a hit.

The C slot is flexible as always. Hones, Spurs and Drive Spd are helpful team skills with 4* availability so as not to break the bank—such skills allow Felicia to bring at least a little something-something to the team in the process of or after eliminating her targets. Def Ploy is also an option thanks to her high Res, but it's a bit harder to come by despite being technically 4* available since it's only acquired from Arvis, a limited-supply GHB unit, at 4* rarity.

Reposition and Draw Back are suggested since they are relatively common skills that offer some important utility for the team. If Felicia isn't required to bait, she can instead make the best use her turn by assisting a teammate.

While this form of Felicia will do a superb job of killing mages, please note that even with all that Res, she is still susceptible to taking damage from enemy specials. The most notable example is Reinhardt, who commonly runs the Quickened Pulse + Moonbow to proc Moonbow on the second hit of his Dire Thunder, which can potentially inflict some serious hurt upon Felicia despite her 40 Res depending on Reinhardt's merge advantage and if he is honed or not. Running the Guard 2 B skill can avoid this, but this comes at the cost QR2 and a number of potential one-round kills vs. fast mages.

Distant Defense 3 is the best seal for this job, but it should be noted that it can be replaced by Attack (or Res) 3 seals without costing her too much if DD3 is already in use. The QR3 seal can also be used on her here if you wish to use a different B skill on her, such as a breaker.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Optimal Felicia 2.2
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Chances are if you're here, it's because you're interested in Felicia's Plate, her new PRF courtesy of the 2.2 version update. Besides inflicting the usual -7 Def + Res dagger debuff to the target and other enemy units within two spaces after combat, Felicia's Plate targets the enemy's lower defensive stat when calculating damage. This goes a long way towards making up for her pitifully low Atk, but that's not all. The Plate's "special ability" is a Steady Breath effect vs. opponents using magic that works on both the Player and Enemy Phase, meaning as long as she can double, magic-wielding opponents will be treated to a Glacies proc backed by her sky-high Res. Didn't expect that, didja?

Needless to say this opens up a lot of doors for Felicia. Many of those high Def opponents with low to middling Res who would have walled her before now are at serious risk of getting casually shredded by her Plate. While targets with mixed defenses will still pose a problem for her, this is great news. She'll still have to be wary of Distant Counter due to her low physical bulk, but there are way, way more heroes she can kill now.

Fury is a boring but straightforward choice of A skill that is legitimately one of her best overall choices. It fits her dual-phase nature and she's fast enough to actually good use of Desperation. She can run dual Ploys (I recommend Speed Ploy on her C skill and Atk Ploy on her seal slot) with her huge Res to round out a build that's surprisingly effective in general while also having some team utility on top of hard-checking magic users. Not bad at all.

There are other A skill options such as Swift Sparrow 2 or Distant Def 3, but the quibble is that those push you more towards either Player or Enemy Phase. On the other hand, a great B skill that's more reliable and valuable than Desperation is Guard, although it doesn't have the greatest synergy with Fury.

A very extreme option for highly merged and/or Summoner Supported Felicias is LnD3. At a glance it might seem counter-intuitive or at least undesirable to lower her Res but the exchange can actually benefit her Enemy Phase if you want to one-round as many things as possible. Crazy as it sounds, she has enough Res that giving up a bit in order to bump up to a higher Spd tier can be more useful to her. For instance, a +10 Felicia can run LnD3 and still make effective use of Speed Ploy to outspeed even mages like Nino while using her Sacred Seal slot for Distant Def 3 or a second Ploy. You'd need Guard 3 to survive stuff like fully-loaded +10 Honed QP + Moonbow Reinhardt, which isn't too bad since Guard is a great B skill for a fast, high-Res unit like Felicia looking to secure skills with her own special. Fury's stats-for-recoil trade is more overall preferable most of the time but Lnd3 is a solid option for giving her more firepower on her first engagement.

When it comes to scoring, the road tends to end in Aether for many units, but at least for Felicia it's actually a pretty solid choice with the Plate's special ability refinement since she can charge it up by killing a mage then dropping it on a melee opponent.

If not Guard 3 for her B skill slot, some other options are Cancel Affinity 3 depending on how much you hate TA3 Raven mages, and of course that old standby Desperation although Despo isn't as good in the Arena as it perhaps used to be due to how fast everyone is. Swordbreaker 3 can also let her stick it to fast sword units with low Res as long as she can survive the counterattack, although one must be wary of DC + Slaying + Glimmer builds without Guard.

For IVs, +Atk gains the edge over +Spd at high merges and in a team setting where she'll have access to various buffs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Flashing Blade Felicia
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This build is more about swag and, well, flashiness than more practical dual-phase A skills such as Fury 3 or Swift Sparrow 2 or even Life and Death 3. Flashing Blade is a tough skill to employ effectively because it squats on the same skill slot that's normally used to boost the Spd stat. It does aptly conveys one's sheer dedication to one's pet projects, given that it requires sacrificing the high-tier 5-star exclusive infantry sword unit Mia to even get Flashing Blade. Felicia's Plate's Special Ability refinement path offers a more potent accelerated charge effect than Flashing Blade, but doesn't give any extra stats and it only works against magic users, so really the only reason to build her like this is if you wish to expand her coverage in order to fight stuff that explicitly isn't in her wheelhouse like bow users and DC melee units... so consider yourself warned!

Previously, the build worked with a Mochi donation from NY Takumi. Now I'd take the Plate for its ability to target lower defensive stats and well, not being seasonal. If you can outspeed and tank a target who can counterattack, Felicia will be able to activate Iceberg on her second attack—Iceberg starts at a count of 3, Felicia gains 2 charges per attack, and of course one from the enemy's attack. Felicia will take very little damage from most mages while destroying them with Iceberg; the only issue is that Nino and company can get fast enough to avoid being doubled or even fast enough to stop FB from working at all without too much trouble, so you may have to resort to Speed Ploy. Give her QP or Infantry Pulse support and she can get a Glacies on her first engage.

On the other hand, this setup is actually pretty OK at breaking some DC units who would otherwise be awfully uninviting for Felicia to attack even though it really shouldn't be her job to take these guys on. Provided you can eat the hit then kill with Iceberg/Glacies, Felicia can even get her revenge on some post-Refinement dragons this way. Of course, using Felicia to pull off such a stunt is typically going to be a one-and-done type deal, so YMMV. It's usually more practical to kill things that won't flush all your HP in the process, but hey, that's why this is Creative as opposed to optimal.