Fire Emblem Heroes Wiki:Build Center/Fjorm: Princess of Ice

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Blue Lance.png
Stats
39 / 30 / 31 / 30 / 34
Exclusive skills

Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Infantry.png Infantry
Cold Flame

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Budget Fjorm

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Self Sustain Fjorm
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This build allows Fjorm to tank and recover health well. On enemy phase she will even out 40 Def / Res with Steady Breath and depending on your focus of Distant Def 3 or Close Defense 3. With the C Skill of Atk Smoke 3 she will keep reducing enemy attack by -7 after combat, allowing Fjorm to become even harder to kill.

B Skill can be swapped for preference. Aether is pretty much needed for best results in sustaining health.

Berkut's Lance could be used additional stats from refine and +7 Res during foe attack. With a Defense Refine Fjorm will be at 44 Def / 47 Res.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Mage/Red Counter
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Right out of the box, Fjorm is comes almost fully equipped with what she needs to shine as a check to mages and red units. In addition to a weapon possessing distant counter, Fjorm boasts high resistance and excellent synergy between Icon Skill Special.png Ice Mirror and Shield Pulse 3.png Shield Pulse 3 to dominate combat against red, blue, and even some green mages on the enemy phase. A notable exception is Reinhardt, especially if he has Lancebreaker 3.png Lancebreaker 3 equipped, so players should rely on another teammate to counter him.

As Fjorm comes as a free unit to all players, she will appear most often with neutral IVs. However, if it is available, a +Atk boon is best, helping to increase her relatively low attack. Fjorm can safely sacrifice either defense or resistance in turn, since she has skills that make up for either bane.

Quick Riposte 3.png Quick Riposte 3 is by far the best choice for Fjorm's seal, as it frees up her B slot and bypasses her low speed, allowing her to reliably ORKO more enemies on the enemy phase. Other than this addition, however, Fjorm's default build is completely viable. Atk Def Bond 3.png Atk/Def Bond 3 works well with Fjorm, as being adjacent to an ally is easily fulfilled during the enemy phase and the bonus helps to patch up Fjorm's attack. Although her defense is already decent, the additional defense helps to reduce damage against faster sword units that may double Fjorm, improving her melee combat. An alternative choice is Fury 3.png Fury 3, which loses out on attack, defense, and sustainability, but increases resistance/speed as well as removing the adjacent ally requirement.

Shield Pulse 3.png Shield Pulse 3 goes hand in hand with Icon Skill Special.png Ice Mirror, as it allows Fjorm to pre-charge her special for her first round of combat against ranged foes. It also allows her to absorb and deal up to 5 additional damage.

Lastly, Fjorm's default C skill Drive Atk 2.png Drive Atk 2 works well as an easy to use, passive attack buff to her allies. Fjorm's high resistance also allows her to make use of Def Ploy 3.png Def Ploy 3, which works to increase her own damage output as well as her team's.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Warding Fjorm
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This build simulates a blue Ike, but hits less harder and is generally more resilient on the magical side. In the hands of the enemy phase, Fjorm can become a monster. Her magical soak is what sets her apart from all of the 16 might DC-built weapon heroes. Her chosen boon is +Res so that she can function as a magic check relatively well. +Atk is also plausible, because she appreciates all the attack she can get. Her chosen bane is -Def because out of all the stats, she needs it the least.

Leiptr is her bread and butter, and she wouldn't settle for anything less than that. Assist is Reposition so that she can help her allies get out of danger, and let her take the brunt instead. And taking the brunt, she does quite well.

Warding Breath is the star of this set. With this, she can charge up specials very quickly, and take magical hits even better. Quick Riposte 3 allows her to have a nasty enemy phase. It's not out of the ordinary for her to proc Aether during a round of combat, especially if the opponent doubles her. C passive is kind of flexible, as Drive Atk 2 is generally nice to have, and certainly well-appreciated, but if Fjorm wants to help herself, Def Ploy 3 can be considered.

As for Fjorm's special, Aether is chosen here to bolster both her offense and defense, allowing her to regain the HP from the damage she's taken, and recover her Quick Riposte. Glacies is also another option if you want an onhand special that nukes harder than Aether, but will proc regardless of speed tiers. However, she won't have the same Quick Riposte flexibility as Aether as she won't gain health back.

Her sacred seal is Distant Def 3, because it bolsters her magic-tanking capabilities even further. To put this into perspective, a +Res Fjorm with Warding Breath and Distant Def 3 seal is 47. Unsupported, and no Spur/Drive/Fortify buffs. That is 37.6 (before rounding down) glacies damage right there. Any mage that isn't green and doesn't have defense investment is getting removed by this.

However, it is worth noting that with this current setup, if an enemy doubles her, Aether will proc, but if an enemy doesn't double her, Aether won't proc. (but will proc on the next turn) Glacies will proc no matter what, regardless, but she will likely need a Reciprocal Aid ally to help her regain her Quick Riposte if she goes this route. As such, Arvis makes for an invaluable green check *and* passive healer, as he can help her with Reciprocal Aid or Ardent Sacrifice, while also softening enemies with Valflame and Speed Ploy 3 for her to deal with quite handily. She's also a really good team mate of Brave Ike as he enjoys having red mages getting deleted so he can handle the battlefield.
Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Infantry.png Infantry
Ice Wall
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Fjorm is a unit that wants to be attacked and hit when an enemy is low. While sporting low attack she makes up in her defenses. At neutral IV's she can take hits from both Physical and Magical units and even the new damage system dragons have. Steady Breath brings her defense up to the same amount of her res and the Close Defense seal gets it to a high 40. Distant Seal can be used as well but her ability Ice Mirror usually does the job keeping her safe from magic users.

Quick riposte helps her with doubling units for her lack of speed and her lack of speed is where Spd Ploy 3 comes into effect. Causing a -5 debuff it brings down most units into non doubling range letting Fjorm double everything and taking very small amounts of damage.

For dealing more damage Def Ploy 3 is more optimal.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Universal Crystal.png Medium investment
The best Defense is a good Offense
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This build seeks to utilize Ice Mirror to its fullest potential. Life and Death is the keystone skill of the set, and both sides of its effect are beneficial to Fjorm. The -5 Def/Res work to make Fjorm's Ice Mirror procs stronger, which works together with her boosted Attack stat to clinch One-Hit KO's. You can also opt to bring Close Defense 3 on her seal slot to patch up her defenses versus melee units after she uses her initial Shield Pulse to delete a mage.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Steady Princess
Stats: Neutral, +Atk/-Def

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Ice Tank
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This build is made to boost Fjorm's well-rounded defensive stats, allowing her to become an even better mage counter and to better survive other units. Icon Class Blue Lance.png Leiptr as her main weapon is essential, as it allows her to take out mages and archers, as well as melee units. Icon Skill Special.png Iceberg and Icon Skill Special.png Glacies capitalize on her high resistance, boosting her relatively low attack. Distant Def 3.png Distant Def 3 and Close Def 3.png Close Def 3 provide extra stats for her to tank even better. Quick Riposte 3.png Quick Riposte 3 will make up for her relatively low speed, and will also allow her to double high speed units, and potentially trigger Iceberg or Glacies if the enemy has higher speed and is in Desperation 3.png Desperation 3 range. Vantage 3.png Vantage 3 will allow her to defeat mages and damage other units first if at low HP. Threaten Atk 3.png Threaten Atk 3 can better make her a damage negating master, especially if equipped with Distant and/or Close Defense. Alternatively, Threaten Def 3.png Threaten Def 3 can make up for her lower attack, along with her special. Lastly, Icon Skill Assist.png Reposition and Icon Skill Assist.png Swap are standard assist skills and work well with almost any unit on almost any team. Build submitted by JediMercenary, hope it helps.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Distant Reflector
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This takes advantage of Fjorm's legendary weapon, Leiptr, her unique special, Ice Mirror, and her fairly high Resistance. This will work on any IV set, but as we all now have a Neutral Fjorm, I've put it there. The assist skill can actually be anything, but Reposition and Swap allows for Fjorm to move other units out of the front, allowing her to tank ranged hits. And Ice Mirror is the best special for Fjorm.

The preferred A skill would be Distant Defense, but as not all of us have Celicas, so Fjorm's default A skill, Atk/Def Bond will do good enough on a Spur and Drive focusing team. Her B skill, Shield Pulse, is key to allowing Ice Mirror to proc as soon as possible, and also enables her to take less damage when it does proc. Her C skill can be whatever needed to fit the team composition, but her default C skill, Drive Attack, is very useful in any situation.

And for the Sacred Seal, Deflect Magic is the preferred, as her Resistance is there to tank Magic users. However, she can tank bows and daggers too if needed, so Deflect Missile is another option.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Enemy-Phase Punisher / Mage Counter
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In essence, Fjorm's base kit already is naturally strong. A Distant Counter Lance, a unique and very strong skill, Atk/Def Bond and Drive Atk giving her a strong ally support unit, and Shield Pulse to give instantaneous access to her unique skill. This build focuses on capitalizing on most aspects of that, while also giving variation if you feel necessary.

+Res or +Def give you enemy-phase capabilities that she otherwise lacks, letting her tank more hits from Swordies and Red Mages, while also choosing whether you want to be able to more reliably beat Lances or Blue Mages, as well as Nowi. -Speed has to be the bane, but if you're feeling lucky or aiming for a specific counter to mages, then a -Defense or -Resistance with a boon of the other is viable, since those two stats are still very high for an infantry unit.

Leiptr is the best lance for her, allowing her to fight against Reinhardt, Sanaki, and Halloween Nowi, as well as being able to counterattack Greens (and likely doing a bit of chip before dying to the stronger ones.)

Ice Mirror is an amazing skill, access to rapidfire damage resistance as well as increasing damage if she attacks after it procs (hint: enemy attacks you and on that first hit they activate it.) is awesome, alongside Shield Pulse to give you access to it at the start of the round. However, if defensive skills aren't your fancy and you prefer playing the more ballsy offensive role, Iceberg alongside Quick Riptose, with a +Res boon, lets you have mostly every other round of combat an extra 18 damage flying at your opponent's face. If you run +Def, and are close to an ally and activating Atk/Def Bond a lot, Bonfire also could be a strong option.

A and B slots are up to your choice; do you appreciate sustain and keep Fjorm next to allies for that nice Drive Attack bonus? Stick with her base kit with Atk/Def Bond 3 and Shield Pulse, letting her take brute force from targets to keep your other units safe. Like playing a tad more risky? Fury and Quick Riptose make a dangerous counterattacker that, while definitely carrying less sustain, immediately is a force to be reckoned with on enemy phase against Reds and most Blues not named Effie or buffed Gwendolyn.

C slot has to remain Drive Attack; a Goad that affects all allies is always appreciated. If you want to meme a bit, Threaten Attack also is viable to reduce the attacking power of opponents even further.

Seal slots can really be anything as well. Deflect Magic gives the highest survivability against Magic, notably Reinhardt's Dire Thunder and Rauðrblade units. Close Defense 3 with a +Defense IV makes killing her physically a true challenge with a weapon triangle disadvantage, with 39/39/40 bulk. Replace her A slot with Close Defense 3 from Joshua and that becomes 39/45/46, which makes Blues suddenly start having problems. If this is the case, definitely run Bonfire or Iceberg to get a taste of that beautiful +22/23 damage.


~ by Zoramine
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Princess Of The Ice Barrier/Princesa De la Barrera De Hielo
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(English)

Well there's not much to explain Fjorm has good Def. In its general state, at the moment when we give it clear this. But we can improve your statistics combining with another Fjrorm if there is luck I had some luck and barely manage to get 1 upraising your HP stats from 39 to 40 and your Atk from 46 to 47.

And good because Close Defense? Certainly you can put perfectly distant Defense but not having an Celica to bequeath ability I decided to sacrifice Joshua that is obtained in the current event of storm. And I think that the sacred seal of distant Defense gave it away in a past event of storm, it is only a matter of leveling up with the new forging. This unit combined with Any other that always this your side giving a buff of Def + 4 will match your def with your Res and with the defenses Close and distant are on par supporting so large amounts of damage is just a matter of having someone like Marth, masked Marth , Chrom, anyone who carries a Falchion and with Renewal 3.png Renewal 3 to be spending life with ardent sacrifice as an offensive support, you can also choose to change the Icon Skill Special.png Glacies by Icon Skill Special.png Aether for more sustenance.


(Español)

Bueno no hay mucho que explicar Fjorm tiene buenas Def. en su estado general, al momento en que nos la regalan claro esta. pero podemos mejorar sus estadísticas combinándola con otra Fjrorm si hay suerte yo tuve algo de suerte y apenas logre sacar 1 subiendo sus stats de HP de 39 a 40 y su Atk de 46 a 47.

y bueno porque Def. Contigua? ciertamente se puede poner perfectamente Def. a Distancia pero al no tener una Celica para legar habilidad decidí sacrificar a Joshua que se obtiene en el actual evento de tormenta. y creo que el sello sacro de Def. a Distancia lo regalaban en un pasado evento de tormenta, solo es cuestión de subirle de nivel con la nueva forja. esta unidad combinada con cualquier otra que siempre este su lado dándole un buff de Def + 4 igualara su Def con su Res y con las Defensas Contigua y Distancia estarán a la par soportando así grandes cantidades de daño solo es cuestión de tener a alguien como Marth, Masked Marth, Chrom, cualquiera que porte una Falchion y con la habilidad Renewal 3.png Renewal 3 para estarle pasando vida con Fervor Absoluto como support ofensivo, también se puede optar por cambiar el Icon Skill Special.png Glacies por Icon Skill Special.png Aether para mas sustento.


This world is made of love and peace, never forget it/este mundo está hecho de amor y paz, nunca lo olviden

By: VashDragunov
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Half-Cold Half-Hot
Icon Skill Assist.png Flexible
Stats: Neutral,+Atk/-Res
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This set takes full advantage of Leiptr's Distant Counter to function as an Enemy Phase killer. A +Atk nature helps Fjorm's middling offense. As Fjorm loses 4 stat points from -HP or -Def natures, making her already perilous physical bulk even more problematic, a -Res nature is recommended to preserve her mixed bulk, and still keeps her Res high enough for any Ploys to be effective. However, the -Res nature does incur losses against Blue mages such as Linde; whether or not the trade-off is worth it is up to one to decide.

If the -Res nature is taken, Fjorm will have 31 Res, which is lower than the 34 Def she will have while Steady Breath is active. Thus, Icon Skill Special.png Ignis is chosen for maximum Special damage. If one chooses Neutral nautre, Icon Skill Special.png Glacies will do the same amount of damage as Ignis.

Steady Breath.png Steady Breath is a wonderful A-skill that has great synergy with Distant Counter. Neutral nature Fjorm gets 34/34 mixed bulk on Enemy Phase with Steady Breath (34/31 with +Atk/-Res), which gives her enough bulk to survive common Brave Bow users like Bridal Cordelia. But most importantly, it allows her to accelerate her Special cooldown gain to retaliate with her Special.

Quick Riposte 3.png Quick Riposte 3 is to make sure that Fjorm hits twice on Enemy Phase, allowing her to activate her Special with the cooldown acceleration. Since Fjorm's Speed is mediocre, she cannot afford to drop this B-skill for others such as Wrath.

Def Ploy 3.png Def Ploy 3 and Atk Ploy 3.png Atk Ploy 3 are both acceptable options for Fjorm's C-skill, providing different results. Def Ploy allows Fjorm to score ORKOs on key high Def units such as Draug and various Effie builds, who are especially common in higher score tiers. Atk Ploy, on the other hand, extends Fjorm's bulk to survive some Green units and Reinhardt.

Close Def 3.png Close Def 3 is important for Fjorm, as her physical bulk leaves a bit to be desired. The Seal can help her win matchups more comfortably, and also provides a bit of an edge against the Manaketes, who have become serious threats in Arena.

Overall, Fjorm can stand out among a sea of Enemy Phase Lance users with her natural Distant Counter and high mixed bulk, which gives her better survivability compared to Camus, and more flexibility compared to Lukas, who focuses on winning at physical range.

~ Sets and Moxie
Dueling Sword.png Optimal
Dueling Crest.png Arena
Universal Crystal.png Medium investment
Icon Move Infantry.png Infantry
Enemy Phase/Arena Defense Bait
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Taking into consideration Fjorm's signature weapon, Leipter, which has Distance Counter built into it, and her balanced defensive stats, this set is made to maximize her prowess on the enemy phase, or as a defense unit. You can place her just out of reach of enemies and watch as they take a lot of damage thanks to Fierce Stance 3, or if she gets too low on health, go first thanks to Vantage 3. Drive Atk 2 is chosen as a budget option, but Drive Spd 2 or a Hone/Fortify C Skill will work fine too, whatever fits into your team best.

Ice Mirror can work as her special, but it'll only activate if the enemy is at a distance. However, Iceberg will activate no matter what, and thanks to her relatively high Resist stat, deal a lot of damage. Reposition is a fairly failsafe assist, allowing allies to go further, or placing an ally as a shield, such as an armored unit, or someone of a different weapon type to handle whatever the enemy has.

The seals chosen are to make her a better enemy phase unit. Taking less damage from ranged or melee attacks, depending on the seal chosen.

Neutral IVs are chosen, both because you get a neutral Fjorm for free, and with this set it's best not to have any of her stats lowered.