Fire Emblem Heroes Wiki:Build Center/Gunter: Inveterate Soldier

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Quick Hero Info
Type
Icon Move Cavalry.png Icon Class Green Axe.png
Stats
43 / 32 / 24 / 33 / 18
Exclusive skills
None

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Arena Tier List Gunter
Resistance Plus W.png Slaying Axe+ (Res)
Stats: +res/-spd

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Horse Emblem Gunter

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Budget Wall
Click to show/hide build description 
This build aims to be as low budget as possible by only using easily available F2P Units and turn Gunther into a fairly decent physical wall. Recommended for new players and people in need of a Green unit for their Horse Emblen Team.

His weapon should be Def refined to increase his decent physical bulk. For his special, you can use Ignis, which you can get from Female Robin after obtaining her from her Grand Hero Battle(GHB). You can also use Luna, which you can get from Valter after completing his GHB. Alternatively, Bonfire from Male Robin or Adult Tiki is also a good choice. For his A-Slot, Def +3 is recommended. You can inherit this skill from Stahl after completing his Hero Battle and upgrading him to 4*. For his B-Slot, you can use Guard 2 to increase his survivability and make him able to survive Reinhardt. That skill can be inherited from Julius (GHB, no longer availlable) or common units like Leon and Titania. Alternatively, Lancebreaker 3, which you can inherit from Narcian (GHB), will help him beat most lance units in this game. For his C-Slot, you can keep his hone cavalry if you want to use him in a Horse Emblem team or inherit Hone Atk 3 from Olivia, who is available from a Hero Battle. For his Sacred Seal, you can give him Close Defence or Defense +1. Upgrading these Seals is recommended. You can use Gunther to force Physical units to approach, as his Bulk is good enough to survive most green and blue physical enemies, as well as many blue mages, including Reinhardt if you use Guard 2. He is also a solid addition to a Horse Emblem team, in which his bulk can become incredible.

If you summon a Gunther, then +Def/Atk/HP are his best boons and -Spd is his best bane. -Res is also OK, but he'll be unable to survive Reinhardt, even if he has Guard 2, when he's unbuffed.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Physical Wall Gunter
Defense Plus W.png Slaying Axe+ (Def)
Stats: (+Def/-Spd)
Click to show/hide build description 
Gunter's statline leaves a lot to be desired, though when taking advantage of his one good stat in Defense allows him to slot well into a baiting position on a Horse Emblem team. Slaying Axe+ rolls back turns his Bonfire proc to a 2 turn cooldown, which gives him a massive hit at the end of a fight. Quick Riposte 3 is a must on Gunter due to his terrible speed and his preference for baiting melee units, giving him the ability to respond with a Bonfire immediately on the first turn. Fury 3 bolsters his middling stats, giving him the bulk to withstand a great deal of punishment with an effective 43 defense after weapon refines and before Horse Emblem buffs. Close Def 3 accentuates his strengths and makes him a hassle in melee fights while giving him the survivability to unload a Bonfire.