Fire Emblem Heroes Wiki:Build Center/Hector: General of Ostia

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Quick Hero Info
Type
Icon Move Armored.png Icon Class Green Axe.png
Stats
52 / 36 / 24 / 37 / 19
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Gutsy, Aren't You?!

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Ostian Berserker

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
The Omnibreaker
Icon Skill Assist.png Pivot / Swap
Stats: +Atk,+Def/-Spd
Click to show/hide build description 
This build utilizes specific skill interactions to turn Hector into a powerful enemy phase tank that can never be doubled bar Axebreaker.

The Wary Fighter 3.png Wary Fighter 3, Quick Riposte 2.png Quick Riposte 2 effect from Icon Class Green Axe.png Armads, and the Quick Riposte 3 seal interact in such a way to allow Hector to only get attacked once and then attack back twice. This is because Wary Fighter 3.png Wary Fighter 3 cancels follow up attacks from both units. The Quick Riposte 2.png Quick Riposte 2 effect from Icon Class Green Axe.png Armads then breaks the symmetry, allowing Hector to follow up attack if he makes the speed threshold. Then, the Quick Riposte 3 seal changes Hector's ability to double from a speed check to a guarantee, while leaving the enemy unable to follow up attack.

Because Hector is guaranteed a follow up attack +Atk -Spd becomes the best boon/bane set to maximize his attack while dumping his speed, which isn't used in this set. Any other boon also works to help Hector stay in range as well.

Icon Class Green Axe.png Armads is the weapon of choice, as it provides Quick Riposte 2.png Quick Riposte 2, which is vitally important for the build.

Icon Skill Assist.png Swap and Icon Skill Assist.png Pivot help Hector's mobility, which is important especially if you don't have access to Armor March 3.png Armor March 3

Icon Skill Special.png Moonbow allows Hector to always fire off a special in combat, and the defense piercing is more useful than the increase in damage dealt by Glimmer, as squishy targets already are eliminated by getting hit twice, leaving only tanky targets as threats.

Distant Counter allows Hector to counter any unit, and he even comes with it!

Wary Fighter 3.png Wary Fighter 3 is what allows Hector to not get doubled by enemies, cancelling their follow up attack.

Hector's C slot is fairly flexible and is dependent on what your team needs. Ward Armor.png Ward Armor is a good budget option to help make his armored allies sturdier. Armor March 3.png Armor March 3 is very strong if he is paired with another armor unit, while Panic Ploy 3.png Panic Ploy 3 allows Hector to leverage his large HP pool to debilitate his enemies.

Quick Riposte 3 is the only seal for this build, as it turns the speed check from Icon Class Green Axe.png Armads + Wary Fighter 3.png Wary Fighter 3 into a guaranteed follow up attack.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Berserk General
Icon Skill Assist.png Swap / Pivot
Stats: +Atk, +Spd/-Def

A description has not been written for this build yet.

Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Orb.png Very high investment
Icon Move Armored.png Armored
Mobile Dual-Phased Hector
Icon Skill Assist.png Swap / Flexible
Stats: +Atk/-Spd

A description has not been written for this build yet.

Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Armored.png Armored
IDC Build
Click to show/hide build description 
The Hector setup used by IDC_SAO
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
Slayingmads+

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Armored.png Armored
Classic Hector

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Armored.png Armored
Spectrum Breaker Hector
Click to show/hide build description 
Often stacking B skills will do nothing for a character, however with Hector, giving him the QR seal ontop of his Armads allows him to abuse how B skills work ad do something no other unit can. Usually Wary Fighter would cancel any follow up skills due to its natural effect of negating followups. When you have two QR skills then Wary Fighter only cancels out one of them, meaning the second QR is unaffected, allowing you to double through it. For Hector, this means that foes can only attack him once and he himself can double for free as long as he's in the 70%-100% hp range. This significantly helps Hector in many matchups where he would die after the followup attack and allows him to kill more consistently. He effectively has a breaker skill that works on every unit in the game. The only thing that can prevent him following up is Axebreaker, which is very uncommon (Sweep skills will prevent followups too). Due to this a speed boon is less desirable.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Physical Follow-Up Enemy Phase Funtime
Icon Skill Assist.png Swap / Pivot
Stats: +Spd, +Def/-HP, -Res
Click to show/hide build description 
For this specific build, Hector will mainly be used to bait out and kill heavy physical attackers by doubling.

Weapon: Icon Class Green Axe.png Slaying Axe+ accelerates the Special, giving extra damage, and a Spd or Def refinement gives extra bang for your buck.

IV's: +Spd ensures that Hector won't be doubled too much and +Def just adds to the already titanic tankiness. -HP works with a weapon refinement on top of Hector's already titanic HP and -Res works because this build is centered on physical attackers and Def.

Assist: Icon Skill Assist.png Swap and Icon Skill Assist.png Pivot are excellent movement options for obvious reasons.

Special: Icon Skill Special.png Ignis, accelerated by Icon Class Green Axe.png Slaying Axe+, wields an accelerated cooldown of 3. This gives the potential to have Icon Skill Special.png Ignis trigger whenever combat is initiated, adding huge damage with Hector's immense Def.

A Skill: Distant Counter.png Distant Counter is already a good option, naturally, as this allows easier attacking of bow and dagger users.

B Skill: Vengeful Fighter 3.png Vengeful Fighter 3 is good for the enemy phase and allows Hector to not be confined by slow movement and ranged units. Also, the extra charge per attack is useful for packing more of a punch.

C Skill: Armor March 3.png Armor March 3 can prove to be useful for retreating against the occasional tome or powerful sword user. Other C Skills such as Goad Armor.png Goad Armor still do fine.

Seal: The seal is flexible as many seals can fit specific niches. Quick Riposte 3.png Quick Riposte 3 can be used to cancel out Wary Fighter 3.png Wary Fighter 3. Brash Assault 3.png Brash Assault 3, paired with Vengeful Fighter 3.png Vengeful Fighter 3, can also help Hector get a kill (or just deal more damage) if the opponent isn't already killed. Other seals may also work to fit specific roles (for example, Distant Def 3.png Distant Def 3 gives support for dangerous tome users and powerful bow users).