Fire Emblem Heroes Wiki:Build Center/Hector: Marquess of Ostia

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Quick Hero Info
Type
Icon Move Armored.png Icon Class Green Axe.png
Stats
47 / 40 / 23 / 38 / 26
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Magnificent Marquess
Click to show/hide build description 
Hector received another variant, looking to one up the other ones, complete with yet another Armads, and all the right tools and stats to reign supreme on the battlefield on either phase.

Weapon: Icon Class Green Axe.png Thunder Armads is Hector's weapon of choice. This Armads prevents the opponent from performing a follow up attack under the right conditions, namely that Hector has more allies near him than enemies. Armour units need to stick together, so this effect isn't too difficult to pull off. This effectively saves him from faster foes who would normally prey on his poor Spd.

Assist: Icon Skill Assist.png Pivot is a good Assist for any armour, letting the user jump ahead of an ally, helping them keep up with them as armours have poor movement. Icon Skill Assist.png Swap is another acceptable option that simply switches the user and an ally around, which works better in tighter spaces.

Special: Icon Skill Special.png Glimmer is Hector's Special. It has a fast charge, and it helps him deal additional damage, letting him smash right through his foes. Icon Skill Special.png Bonfire is another acceptable option, as Hector will still be able to fire it off pretty quickly as well. It instead adds damage based off of his Def, and Hector's got an incredible amount of Def to take advantage of.

A Passive: Distant Counter.png Distant Counter is the best choice for Hector's A skill. With it, he'll be able to retaliate against ranged opponents, meaning he won't be helpless against them. In fact, they'll have to tread very carefully around Hector, lest they face his wrath.

B Passive: Bold Fighter 3.png Bold Fighter 3 is a fantastic choice for Hector's B skill, as it's what gives him a menacing player phase presence. If Hector initiates combat, then he'll perform a follow up attack and his attacks will gain an extra Special charge. The follow up effect makes up for his lack of Spd, essentially making it a non issue, while the prospect of charging his Special incredibly quickly becomes a dangerous one for his foes.

C Passive: Ostias Pulse.png Ostia's Pulse is Hector's C skill. It grants his allies -1 Special charge at the start of the map under the right conditions. This favours a regular team set up rather than a pure armour one, but this means cavalry or flier allies can take advantage of the extra Special charge to wreak havoc. Another armour unit can also take advantage of it, but they'd have to be the only other armour on the team aside from Hector himself. Should this be unnecessary, like if Hector is on a pure armour team, then this skill slot is flexible, open to be any other skill that he needs.

Sacred Seal: Quick Riposte 3.png Quick Riposte 3 allows Hector to perform a follow up attack when he's attacked, and with the Thunder Armads effect, he should avoid being doubled, allowing him to strike twice. This ensures that no matter the phase, Hector is an incredible threat to his foes since he'll be able to strike twice.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Vengeful Omnibreaker
Icon Skill Assist.png Pivot / Swap
Stats: +Atk/-Spd
Click to show/hide build description 
For players looking to use Hector right away, fret not, as Hector has an excellent base kit. This build is purely enemy phase, but it's a sort of evolution to the original Hector's Omnibreaker build. Different requirements, but much greater stats and better skills to take advantage of.

Weapon: Icon Class Green Axe.png Thunder Armads is Hector's weapon of choice. This Armads prevents the opponent from performing a follow up attack under the right conditions, namely that Hector has more allies near him than enemies. Armour units need to stick together, so this effect isn't too difficult to pull off. This effectively saves him from faster foes who would normally prey on his poor Spd.

Assist: Icon Skill Assist.png Pivot is a good Assist for any armour, letting the user jump ahead of an ally, helping them keep up with them as armours have poor movement. Icon Skill Assist.png Swap is another acceptable option that simply switches the user and an ally around, which works better in tighter spaces.

Special: Icon Skill Special.png Glimmer is Hector's Special. It has a fast charge, and it helps him deal additional damage, letting him smash right through his foes. Icon Skill Special.png Bonfire is another acceptable option, as Hector will still be able to fire it off pretty quickly as well. It instead adds damage based off of his Def, and Hector's got an incredible amount of Def to take advantage of.

A Passive: Distant Counter.png Distant Counter is the best choice for Hector's A skill. With it, he'll be able to retaliate against ranged opponents, meaning he won't be helpless against them. In fact, they'll have to tread very carefully around Hector, lest they face his wrath.

B Passive: Vengeful Fighter 3.png Vengeful Fighter 3 is Hector's B skill. It lets him perform a follow up attack when he's attacked, and it also grants him extra Special charges for his attacks. With his weapon's effect active, he can avoid doubles from an opponent and then proceed to double strike his assailant in return, making him a terror on the enemy phase.

C Passive: Ostias Pulse.png Ostia's Pulse is Hector's C skill. It grants his allies -1 Special charge at the start of the map under the right conditions. This favours a regular team set up rather than a pure armour one, but this means cavalry or flier allies can take advantage of the extra Special charge to wreak havoc. Another armour unit can also take advantage of it, but they'd have to be the only other armour on the team aside from Hector himself. Should this be unnecessary, like if Hector is on a pure armour team, then this skill slot is flexible, open to be any other skill that he needs.

Sacred Seal: Distant Def 3.png Distant Def 3 is a good option for Hector's Seal. Pairing well with his Distant Counter, this can help soften the blow from enemy mages that might still dare to try and take on Hector anyway. However, Hector's Seal is flexible, as other options like Close Def 3.png Close Def 3 to help improve his melee bulk instead, while Armored Boots.png Armored Boots can help him keep up with his allies, though he should be mindful of the HP threshold.
Build Icon Alternative.png Alternative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Armads Awakened
Click to show/hide build description 
As the third armored axe Hector appearing in the game, Legendary Hector has the strange opportunity of becoming his two older selves at once, turning into a complete Enemy Phase monstrosity at the expense of losing a strong Player Phase presence with Bold Fighter 3.png Bold Fighter 3.

If engaged on, he has three abilities that boost his prowess in Enemy Phase. His weapon, Icon Class Green Axe.png Thunder Armads, prevents enemy follow-up if the condition is fulfilled, while Quick Riposte 3.png Quick Riposte 3 guarantees a double at above 70% HP. The two skills combined act as an "omnibreaker" ability, similar to the original Hector's build, effecively breaking every weapon type. At the same time, Wrath 3.png Wrath 3 adds more damage to his special, which should always proc if he's engaged on.

The special of choice is Icon Skill Special.png Glimmer, because it will always proc, regardless of HP, thanks in turn to the effect of Steady Breath.png Steady Breath. If above 70% HP, Quick Riposte 3.png Quick Riposte 3 will activate and the special will activate on the second counter, and, since he prevents doubles, Lector can do this safely. After falling out of QR range, he has Wrath 3.png Wrath 3, which reduces special cooldown by 1 at the beginning of the turn, readying him for another special proc on the first counter, not needing a second one. If opting for Steady Breath.png Steady Breath, he loses out on ranged counters but can use Icon Skill Special.png Bonfire instead, which is undeniably more powerful.

For assists, Icon Skill Assist.png Reposition should be picked if he has the mobility to use it, with skills such as Armor March 3.png Armor March 3 and Guidance 3.png Guidance 3. If not, Icon Skill Assist.png Pivot is a good choice.