Click to show/hide build description
|This is basically the same as the usual Close Counter Henry build, only now armor units have a much better version of Quick Riposte that has a larger threshold and increased special charge from attacks. And this suits 3 cooldown specials perfectly. Sure, Tharja's defenses are much better than Henry's so maybe you'd be better off using her, but at the same time, her speed is so low and she gets doubled by everything while Henry isn't and does not. Plus, green mages are much better defensively than red mages. I mean there's already Black Knight that you can have as a red armored unit, who takes care of green mages and axe units just fine, while armor units in general don't fare well against blue mages, especially Reinhardt. In this sense, I think having an armored axe and green tome is more necessary than having an armored sword and red tome. Of course, if you don't have Henry and do have Tharja, use her by all means. But that then begs the question of why you would even be reading a build description for Henry in the first place. But I digress. Personally, I think a defense boon and defense refinery on his weapon is the best setup just to even out his defenses as he's meant to counter mages and physical units thanks to close counter.
Some people might be questioning my choice of Gronnraven+ as an alternative when this isn't even a triangle adept build. This is mostly just if you don't have a Boey, as I'd say having a weapon triangle advantage against Brave Lyn even without TA is still better than what you're getting with the spectral tome, you're still taking reduced damage against her and dishing out a little bit of extra damage as well. And heck, even Gronnblade+ works if your armor emblem team functions off of Hones and Fortifies instead of Wards and Goads. Even if Gronnblade+ is supposed to be a player phase oriented weapon, the extra defenses on top of the insane damage output still makes for good baiting.|