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Fire Emblem Heroes Wiki:Build Center/Henry: Twisted Mind

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Red Tome.png
Stats
45 / 23 / 22 / 32 / 25
Exclusive skills
None

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
FLAME ON

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Archer/Green Counter

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Dueling Crest.png Arena
Universal Crystal.png Medium investment
Budget Henry
Stats: +Def/-Spd
Passive Icon C.pngEmpty Passive Icon.png
 Flexible / Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Raven Adept
Stats: +Def/-Spd
Passive Icon C.pngEmpty Passive Icon.png
 Flexible / Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
Click to show/hide build description 
With Rauðrraven+ and Triangle Adept, every vanilla green and grey except for Lucius, Niles, and Wrys dies when initiating the attack on him. Nino and Cecilia using Gronnblade+ cannot ORKO him, with Atk+ Cecilia doing 22 damage x2 with max buffs. Also, thanks to his innate tankiness, no vanilla non-blues with the exception of Sanaki and Lilina can kill this Henry in one round.

Due to his low Atk, he has trouble killing other units which is where Quick Riposte (QR) comes in to assist in those matchups. Taking either his default Ignis or Bonfire will also allow him to utilize his highly respectable Def to beef up his damage as well. Which skill you choose is dependent on a player's preference for timing. With no charges and an enemy who doubles him, one round of Quick Riposte will charge up Ignis for his next hit while Bonfire will activate on the the last hit of Quick Riposte. Henry appreciates the additional 30% from Ignis due to his abysmal Atk; however, Bonfire might help net him a few more kills with only the usage of QR. Since this is reliant on Henry needing to be doubled by the enemy, taking a Spd bane is Henry's preferred bane of choice so that he can activate more Bonfire-Quick Ripostes or having Ignis ready for his next attack.

Threaten Resistance will also help him gain kills on the enemy, and since he will most likely be at the front of your team tanking enemy damage, has a high likelihood of applying the buff. Even with Threaten Res, his low Atk still causes him to struggle to land OHKOs. Threaten Attack may be an alternative option then to boost his ability to tank better while other C-slots may also be considered depending on the needs of the team.

Reciprocal Aid can be used to siphon HP from teammates and maintain Quick Riposte if needed, or because of his high HP pool, as a large HP supply to other teammates who may need the HP. Other positioning assists such as Draw Back or Reposition may also be considered if a player prefers positioning assists.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Budget Build Bow Counter

A description has not been written for this build yet.

Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Infantry.png Infantry
Offensively Viable Henry
Click to show/hide build description 
This is a way to make Henry actually viable for dishing out damage. I always thought Henry had nominal potential in the game, which is a shame because he was so great in Awakening.

This set revolves around the use of Rauðrblade+, to bump up his abysmal Atk to more devastating levels. This set works especially well if you have a mixed team using Tactics buffs, but regular buffing skills can work all right, too.

Reposition and Draw Back are mainly for getting your allies into the right position or saving them from danger. Since Henry has decent Def, he can tank a few physical hits. Not much else to it.

Moonbow and Glimmer are “bread ‘n’ butter” for the Blade tomes, and it’s no different for this set. Be mindful that Glimmer is dependent on damage dealt, so make sure Henry has all his buffs.

Death Blow 4 is a huge game-changer, sporting a hefty Atk+8 when initiating combat. For Henry, this is a blessing because it helps him compete with other Blade tome users. However, if you’re not willing to sacrifice a “well-earned” Brave Celica, then Death Blow 3 is still a reliable option.

Since Henry isn’t going to be doubleattacking anytime soon, he needs some Breaker skills to help him in that regard. Swordbreaker is the best thing for him because it helps him take care of those pesky, speedy sword units out there. Red Tomebreaker allows him to stand up to other red mages that may stand in his way, but because they’re rather uncommon, he should let a blue ally take care of them for him.

The C skill is completely flexible. Perhaps a Tactic skill can be administered to increase the efficacy of a Tactic team, but it’s completely yours to decide.

The Sacred Seal needs to be Atk+3, so he can push his Atk even further. He needs every buff he can get!

This isn’t a perfect set for Henry, and for several reasons. First, it takes a lot of investment. Taking Rauðrblade+ from Tharja is probably a weird decision to make because Tharja is already a superior character to Henry simply because she has better Atk and Spd. Also, if you plan to give him a Tactic skill, you have to make more sacrifices of 5☆ heroes (excluding Atk Tactic) to get them.

However, if you manage to put in the effort, Henry can actually deal some decent damage. With all the aforementioned buffs and such, his base damage can reach as high as 74.

Keep in mind that this set can be applied to any old mage; this is only a way to make Henry more offensive.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
*Tink *Tink *Tink Boom!

A description has not been written for this build yet.