|This variant of Hinoka takes to the skies once more, this time with a bow in hand. With a variety of tools and options at her disposal, she can soar over and snipe her opponents easily.
Weapon: Firesweep Bow+ is Hinoka's weapon of choice. It prevents her and her foe from counterattacking, letting her assail her opponent without fearing a counterattack. While she also can't counterattack either, she's actually a little fragile, so it wouldn't do her well to take a hit anyway.
Assist: Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Flier units can put it to great use thanks to their freedom of movement. Draw Back could also be used as a more defensive maneuver, letting her and an ally retreat from danger instead by both moving one space backwards.
Special: Luna is Hinoka's Special of choice. It has a defense piercing effect, letting Hinoka break through tougher opponents. It also lines up well with the rhythm of her attacks. Strike twice and defeat one enemy, and Hinoka's next enemy will have to take one hit, followed by another with Luna charged.
A Passive: Swift Sparrow 2 is the only A skill Hinoka needs for this build, as it grants her a +4 Atk and Spd buff when initiating combat, and this build is purely player phase focused anyway. It should be noted that while Life and Death 3 would grant extra Atk and Spd, it would also drop her Def and Res. Even though she shouldn't be getting attacked anyway, that Res drop could unfortunately affect her ability to use Ploy skills.
B Passive: Flier Formation 3 is an excellent option for Hinoka's B skill, as it lets her warp over to an adjacent space next to any flier ally within two spaces. If used properly, this can help extend her range and also help her get the jump on an unsuspecting foe. However, Hinoka can also put Chill skills to fantastic use. Chill Def 3 is great as it inflicts a biting -7 Def debuff to the enemy with the highest Def. This can help soften up a tougher target for her to shoot down, and it also works no matter what, meaning one enemy unit is guaranteed to be hit with this debuff. Chill Spd 3 is an equally viable option, only this time it affects the enemy with the highest Spd. This could instead help Hinoka outspeed a foe that she normally wouldn't have been able to. Regardless, the choice of B skill will depend on whether Hinoka wants extra mobility or great debuffing utility.
C Passive: Spd Ploy 3 is a great option for Hinoka's C skill. She has a decent Res stat that can be used to Ploy foes that don't have much Res, letting her debuff them safely and fairly easily. When combined with Def Ploy 3 as her Seal, she can use two different Ploys at once. She'll be able to debuff a foe for -5 Def and Spd if they both activate, letting her hit harder, as well as help secure a follow up attack. Should Hinoka opt for more damage above all, then she could use Def Ploy 3 as her C skill instead, while her Seal could be a simple attack boost or whatever else is needed.
Sacred Seal: Def Ploy 3 is a great option for Hinoka's Seal. She has a decent Res stat that can be used Ploy foes that don't have much Res, letting her debuff them safely and fairly easily. If she's using Def Ploy 3 as the C skill, then a simple attack boost from Attack +3 will work well for her Seal instead.