|Destroyer of Surtrs, destroyer of debuffers, destroyer of everything, here comes Idunn.
Idunn arrives with an amazing base kit that cements her as a fantastic Enemy Phase unit who will let no physical foe damage her. The fact her entire self is exactly made to counter long-time meta disaster Surtr is downright hilarious thanks to not only her color advantage and base kit, but also her innate Demonic Breath, an armor-effective weapon which denies penalties applied on her and grants her a buff that is directly equal to Surtr's Menace's penalty. But do not be mistaken, she can also effectively deal with a wide array of physical units, even blue ones, thanks to her titanic defenses. Her Resistance stat isn't too shabby either, at a base 34, allowing her to duel opposing dragons if need be. This is a cheap Enemy Phase set which emphasizes her physical bulk and uses practically all of her base kit, only filling the gaps with easily-inheritable skills.
Preferred asset is +Def; Not only it helps increasing her already impressive physical bulk to a staggering 43, augmented to a further 46 with her weapon and 52 by virtue of her native Fortress skill, but it is also a superasset which increases her BST, allowing her to score better in Arena if this is one's priority. One can pick up a +Atk asset if one is concerned about her ability to deal damage, but she still reaches a respectable 49 Atk while accounting for her A skill's penalty.
-HP is her preferred flaw: Most of Idunn's defensive abilities come from absorbing damage, not tanking it with her HP pool. Otherwise, one may pick a -Spd flaw given this is her lowest stat and as an armor unit, she relies on the Fighter skills to double opposing units; However, pay mind this is a superflaw, so stay away from this one if you have Arena scoring as your priority.
As this is an enemy phase build, Swap is the preferred defensive skill, even though Reposition can also be considered, though Swap has greater availability. By virtue of her native Vengeful Fighter, she will be able to consistently fire Bonfires every combat and deal insane amounts of damage on any melee opponent which engages her thanks to her immense Defense stat.
Practically her entire base kit is kept otherwise: If using a dragon team, Ward Dragons can also be kept to bring neighboring dragon allies extra defense and resistance when dealing with foes. As always, one is free to adjust her C skill depending on team composition.
A defensive seal is preferred: Since she will preferably deal with melee units on Enemy Phase, Close Defense is the preferred seal, bringing her total Def/Res against opposing melees to a whopping 58/46.
Because on this set's heavy emphasis on dueling melee, Idunn will, as a result, fall somewhat weak to ranged units which she cannot counterattack against; She'll appreciate the assistance of anti-ranged units as a result. She'll also fall prey to armor and dragon-effective weaponry, especially if the units have triangle advantage against her. Regardless of this, Idunn is a fantastic defensive unit who needs little investment to be workable and whose impact on the meta is unquestionable. Play her to her strengths, and she will certainly not disappoint.
Miguling (talk) 18:11, 13 March 2019 (UTC)