Fire Emblem Heroes Wiki:Build Center/Ike: Brave Mercenary

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Green Axe.png
Stats
43 / 36 / 28 / 35 / 20
Exclusive skills

Dueling Sword.png Optimal
Dueling Crest.png Arena
Universal Crystal.png Medium investment
Vanilla Bike
Stats: +Atk,+Spd,+Def/-Res
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This build is about taking 1 hit, then retaliating with ignis. Only high defense and Triangle Adept 3 reds can hope to survive Brave Ike's Icon Skill Special.png Ignis attack, which lets you lay down destruction on the first enemy to even try to touch you. In arena with the current OHKO meta, this helps immensely in plowing through teams.

Steady Breath.png Steady Breath lets Ike focus on melee dueling, while leaving the mages to his teammates. The main draw is getting the double special charge when initiated on. The extra 4 defense is a bonus letting Ignis hit for 31 extra damage on neutral defense.

Ike's B skill has 2 options. His innate Beorcs Blessing.png Beorc's Blessing means horses and fliers will have their buffs ignored, having them deal less damage to Ike. Quick Riposte 3.png Quick Riposte 3 is a valid replacement to allow Ike to double on enemy phase. I would mainly consider Quick Riposte only if you have heal support via Reciprocal Aid to put Ike back into QR range after tanking 1 hit to unleash Ignis, as without Aether, Ike won't be able to heal back up into QR range. At Neutral HP, Ike needs 30 HP to stay in Quick Riposte 3 range, and 34 HP to stay in Quick Riposte 2 range.

Ike's C skill is flexible and should be used depending on what your team needs. His innate Threaten Def 3.png Threaten Def 3 does not suit him because he focuses on enemy phase while Threaten Defense starts on player phase at close range to boot. Instead a buff for his allies would be more helpful.
Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Universal Crystal.png Medium investment
Monster Bike

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Solid Countermeasures
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A build intended to improve Ike's overall defensive performance with the help of his legendary weapon, Icon Class Green Axe.png Urvan.

For his IVs: +SPD is taken for defensive purposes as at 31 speed and a speed buff he can avoid doubles from a considerable amount of faster units. +ATK allows him to reach a very high threshold to finish enemies more quickly. With a +RES and Urvan he can survive Reinhardt and other popular mages more easily. A neutral nature doesn't hurt his performance too much and avoids hitting any stat. A HP bane is taken as it can be easily fixed with the Sacred Seal HP +3.

Distant Counter.png Distant Counter is chosen for his A slot as it, together with Urvan, gives Ike better coverage by allowing him to deal with ranged units more easily. His default Beorcs Blessing.png Beorc's Blessing is taken for more general utility on his matchups, allowing him to deal with fliers and cavalry (especially Reinhardt) more safely. Alternatively, Quick Riposte 3.png Quick Riposte 3 helps patch his average speed and finish enemies more cleanly when defending.

As for Specials, an offensive special such as Icon Skill Special.png Bonfire or Icon Skill Special.png Moonbow is recommended since after he's engaged upon, he can then retaliate with a special-boosted counter attack, punishing those who attempt to take him out with heavy damage or a KO.

His default Threaten Def 3.png Threaten Def 3 is fine and can help him patch the potential liability of lacking a stat boosting skill on his A slot. Panic Ploy 3.png Panic Ploy 3 can be used for the same reason and allows him to deal with buffed threats such as infantry -blade tomes,that are not affected by Beorc's Blessing, much better when active. Assist Skills are flexible. The Sacred Seal of choice is HP Plus 3.png HP +3 for survivability reason and to cover the HP bane.--Bentermuler (talk) 16:40, 31 August 2017
Build Icon Alternative.png Alternative
Icon Arena Defense.png Defense
Orb.png Very high investment
Ranged Tank
Stats: +HP,+Atk,+Def,+Res/-Spd
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This build takes advantage of Icon Class Green Axe.png Urvan's special ability and Ike's native Steady Breath.png Steady Breath to make Brave Ike the ultimate ranged bait.

A boon in any of the defensive skills is used to increase his ability to tank shots. An HP boon would be the best choice if you're planning to run Panic Ploy 3.png Panic Ploy 3, which combined with the HP Plus 3.png HP +3 seal puts him at a whopping 49 hp on an infantry unit. DEF and RES boons are equally useful, depending on which type of damage you're going to be tanking. SPD is chosen as his bane as this build encourages Ike to get doubled.

Urvan's accelerated special trigger and its 80% reduction on consecutive incoming attacks are vital parts of the build, as well as Steady Breath's +4 defense when attacked and the special cooldown charge +1 on getting hit. This combination allows Ike to charge a 3-charge special by receiving a single hit, while taking barely any damage from physical attackers.

Icon Skill Assist.png Reposition and Icon Skill Assist.png Swap are both viable assists; you can use whichever one you have available.

Icon Skill Special.png Aegis is vital to tanking the ranged attacks, and is chosen over Icon Skill Special.png Sacred Cowl because Urvan reduces Aegis to a 2-charge special anyway. Steady Breath then allows it to charge in only one receiving hit as well.

Shield Pulse 3.png Shield Pulse 3 is used to charge Aegis right out of the gate, so no preparation is needed to get the special up. The 5 damage deducted on special trigger is important as well.

For C passives, it is pretty flexible depending on what you need on the team, but Panic Ploy 3.png Panic Ploy 3 is a good option as it can cancel out any buffs on the enemy that might allow them to deal any significant amount of damage to you.

The HP Plus 3.png HP +3 seal is a good choice for a seal that will increase his overall tankiness.

With this build, Ike has Aegis charged at the beginning of the round. Upon receiving a hit from a ranged source, he receives 50% damage, with another 5 damage reduction. Ike should then take a follow-up attack, whose damage will be reduced by 80% due to Urvan's ability. Aegis will then be charged again due to Steady Breath, allowing him to further tank more damage. This is why the SPD bane is important, as without it, fewer units will be able to double him, and without the double, Aegis will not be charged for the next combat initiation. It is also recommended to keep units with Hone Spd 3, Spur Spd 3, or Drive Spd 2 away from him. As a result, Lucina (Brave Heroes) would be a poor ally for a Brave Ike running this build. It should be extremely difficult for Ike to be killed by any ranged users with this setup. The only ones to watch out for are high-attack red tome users, and potentially some similar green tome users.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Infantry.png Infantry
Enemy Phase Tank

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Deflect All
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Urvan offers amazing options with it's built in "Deflect All." It reduces all attacks damge beyond the first by 80%, so I highly considered using it in combo with Aegis and Pavise. Shield Pulse and Urvan's extra cool down allows either special to be charged upon every activation, so whichever attacks you prefer mitigating (preference to ranged due to his severe lack of Res) will have their damage reduced by 50%, a flat reduction of 5 from shield pulse, then 80% onwards. DC allows him to punish any magic foes, and QR guarantees a follow up.
Universal Crystal.png Medium investment
Vantage
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Slow characters can use Deflect skills to great effect on player phase since they will most likely be doubled and the damage of the second hit becomes negligible. Vantage synergizes well with the Deflect skills; since you attack first on enemy phase, Deflect ____ activates on the enemy phase as well. CYL!Ike is the perfect character for a build like this, since Urvan, his signature weapon, has a built-in Deflect All 3.