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Fire Emblem Heroes Wiki:Build Center/Ike: Young Mercenary

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Red Sword.png
Stats
42 / 35 / 31 / 32 / 18
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Steady Mercenary
Stats: +Spd/-Res,-HP

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Tanky Mercenary
Stats: +Atk,+Spd/-HP,-Res
Click to show/hide build description 
A typical tank build that improves Ike's effectiveness on enemy phase. +Atk improves his already impressive damage while +Spd prevents him from being doubled by faster units (specifically, units will need 46 Speed in order to double him after a Hone Speed boost). To start on his skills, we keep Icon Class Red Sword.png Ragnell due to it being a 16 Mt legendary weapon and due to its built-in Distant Counter effect.

The choice between special choice comes down to preference. Icon Skill Special.png Moonbow wins a few more matchups in the first round than Icon Skill Special.png Luna, but the latter ensures that Ike starts off his next matchup with a fully charged special.

For his A passive, Fury 3.png Fury 3 is great for improving his overall statline, giving him some much needed bulk, power and speed to make him more difficult to take out. Triangle Adept 3.png Triangle Adept 3 on the other hand, passes up improving Ike's stats in order for him to completely dominate Green units. This lets him always avoid being OHKOed by fully buffed up Gronnblade+ tome users such as Nino.

His default Heavy Blade 3.png Heavy Blade 3 is not recommended in this build, as it's a gimmicky passive and less consistent compared to the aforementioned A passives which do not require a condition to activate. Given also that, at least in arena, many units will be running a stat-boosting A passive (eg. Fury), this makes Heavy Blade even more inconsistent to activate.

For his B passive, Quick Riposte 3.png Quick Riposte 3 is vital for taking out faster units that initiate against him on the enemy phase cleanly such as Camilla (Spring Festival). Besides Quick Riposte, a few tech options include Swordbreaker 3.png Swordbreaker 3 and Vantage 3.png Vantage 3.

His C passive and assist skills are flexible dependent on what's needed on his team; however, for his assist, a positioning skill such as Icon Skill Assist.png Reposition is highly recommended to give a team more mobile flexibility.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Heavy Mercenary
Click to show/hide build description 
This build focuses around utilizing Heavy Blade 3.png Heavy Blade 3. The skill itself is fairly gimmicky compared to more consistent A passive skills due to its activation condition of needing the user's attack to be ≥ 1 over the enemy's attack, but it still can be used to create some fun, sometimes budget (due to it being his default A passive skill) builds.

To start, due to Heavy Blade's Atk activation condition, this build maximizes his Atk by taking +Atk boon and also by using his default 16 Mt legendary weapon Icon Class Red Sword.png Ragnell. Add on a Attack Plus 3.png Attack +3 seal for an additional small boost.

Next, we move onto his B passive. Here, we choose Quick Riposte 3.png Quick Riposte 3 to allow him to get at least 2 hits on the enemy, inclusive of enemies that he cannot double. This allows Ike to potentially KO most foes he goes up against while also gaining more potential Heavy Blade procs. Similar to the Fury set, Swordbreaker 3.png Swordbreaker 3 can be used as a tech option to check reds while Vantage 3.png Vantage 3 allows Ike to counter the enemy first, possibly netting some clutch wins/special procs which could potentially save Ike. Generally though, Quick Riposte is the more versatile option out of the three.

For his special, Ike has a variety of choices here depending on what kind of Heavy Blade build a player aims for. For healing and damage, Ike's default Icon Skill Special.png Aether can be used. Other lower damage cooldown skills can also be considered if desired.

Healing specials should typically not be considered due to their less reliable nature. Although having a heal special for sustain sounds good, one major problem with heal specials is that they do not account for overkill. So if you proc the special against a low HP unit, you essentially heal only minute amounts of HP and wasting your special proc.

For more utility, Icon Skill Special.png Galeforce is also a possible expensive consideration to allow Ike to quickly charge up Galeforce and move again without the assistance of a dancer.

A positioning assist skill such as Icon Skill Assist.png Reposition or Icon Skill Assist.png Swap is best used for team support. Similarly, his C passive can either be used for team support or alternatively, Threaten Atk 3 can be used to allow him to proc Heavy Blade against enemies he otherwise wouldn't.

To further bring up his Atk stat, his teammates should run attack buffs such as Hone Atk 3. Delthea gets a special mention due to her Dark Aura giving +6 attack to melee units such as Ike.

To reiterate though, Heavy Blade builds are mostly fun gimmicks due to the reliance on having more Attack than the enemy in order to proc Heavy Blade. In content such as Arena where Advanced battles match you against stronger enemies with higher merges (and most likely stat-boosting A skills) as well as modes such as Tempest Trials with steroid-buffed enemies, Heavy Blade becomes less reliable.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
To Love Ike
Click to show/hide build description 
Meant for people that want to invest into Ike with everything they got, making him a unit that can be used anywhere especially when merged, and he becomes even better next to someone... (((((Use Soren)))))