Fire Emblem Heroes Wiki:Build Center/Inigo: Indigo Dancer

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Quick Hero Info
Icon Move Infantry.png Icon Class Green Tome.png
37 / 28 / 33 / 22 / 20
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Dancing Archer/Blue Mage Counter
Stats: +Spd/-Atk,Neutral

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Dancing Blade
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A lot of the Inigo builds so far have showcased budget builds and builds that directly counter Lyn: Brave Lady and Reinhardt: Thunder's Fist, but lost in all of the discovery is that Inigo's offenses can be salvagable. As such, this build aims to take a more offensive approach.

+Spd offers more survivability and offensive presence, so this is the generally recommended boon. The most optimal bane is -Def, as with -Res he won't be able to survive certain key threats. This build mainly offers to take advantage of the high speed and access to Gronnblade+.

Gronnblade+ is the star of this set, and it's chosen to bolster his relatively mediocre offense to plausible use. Moonbow is chosen as his special, as it lets him combat higher-res mages more effectively. He likely won't see as much combat as other blade nukes you might field alongside him, so the shorter cooldown is generally recommended. Dance is his assist, and is really the only reason you'd consider using Inigo as a blade tome user.

Fury 3 gives him additional attack and speed, along with bulk, which may help him survive green nukes such as a Fury 3 Nino: Pious Mage buffed by Eirika: Restoration Lady and a fully-bladed Corrin: Novice Vacationer. And with Hones, he can stand to best Fury 3 Elise: Tropical Flower and Fury 3 Soren: Shrewd Strategist if they aren't +Spd nature or honed. Also to note, with this set, he can be able to KO Ike: Brave Mercenary if bladed up to 3/4/4/4.

Desperation 3 can let him KO these threats and others without the threat of getting KOed on a counter attack, while Wings of Mercy 3 bolsters his dancing utility by increasing his movement coverage.

Passive C is entirely flexible, but Hone Atk 3 is always an option, because he comes with it naturally.

Seals are flexible for the most part, but shoutouts go to Atk+3, Spd+3, and Quickened Pulse for boosting his offense, and HP+5 for helping him survive attacks from key threats such as most forms of Fury 3 Nino: Pious Mage and +Spd Fury 3 Elise: Tropical Flower.

Calculations are generally done, assuming he's boosted by a 3/4/2/4 set from Eirika: Restoration Lady or Ephraim: Restoration Lord. Teammate options include Eirika: Restoration Lady and Ephraim: Restoration Lord for boosting him, and both are excellent partners because of the triangle coverage they provide. Red and Blue bladetome mages also benefit from having Inigo as they they greatly appreciate his dancing utility, and overall provide great team synergy. This includes, but is not limited to Linde: Light Mage, Delthea: Free Spirit, Mae: Bundle of Energy, Tharja: Dark Shadow, Sanaki: Begnion's Apostle, Lilina: Delightful Noble, and Katarina: Wayward One. Cordelia: Perfect Bride, Innes: Regal Strategician, Leon: True of Heart, and Gaius: Thief Exposed also benefit greatly as teammates because they also get rid of problematic mages as well as appreciate the dancing utility, and overall have great synergy with a bladetome team + Eirika: Restoration Lady/Ephraim: Restoration Lord.

While Inigo's not the best blade tome user, he offers utility to separate himself from the rest. He exists as a backup nuke if you need it.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Dashing Dancer
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This build is meant to do strong pokes and heal allies at the same time when he is not dancing, Luna is a good special for him as the threshold for a special based on a stat is usually 50 for attack and 30 for Def and Res, all of which he is below. Life and Death makes his pokes stronger while Darting blow is less expensive and gives him one extra speed. Watersweep allows him to poke magic units units and Windsweep physical if your are more concerned with distant counter and bows. Breath of life allows for him to heal 7 extra damage when attacking and the sacred seal can either be Phantom speed (though 3 is the best other versions will work too as even with version 1 he still reaches 48 speed for watersweep/windsweep using life and death 3 though if your Inigo is -speed version 3 his highly recommended) if you are concerned with poking faster units/ are using this build with a non-plus speed Inigo, while breath of life allows for the healing of 21 damage for units next to him which is fairly significant especially if you are putting him on a team with units running wary fighter, quick riposte or anything else that requires high HP percentage.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
The Whirling Dervish
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This glass cannon build allows for maximum damage output in a single hit while leaving the option open to dance another unit for a second turn. Wings of Mercy helps you swoop in to save the day with either a finishing move (something that's hard to find among the dancers/singers) or a dance. Spur Spd/Def 2 allows the assisted unit some extra protection to take frontal melee assault, which can be further enhanced by adding a Spur Def 3 seal. Sticking with a Speed +3 seal, though, will help squeeze off another attack if the first one doesn't finish the job.