Fire Emblem Heroes Wiki:Build Center/Innes: Regal Strategician

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Quick Hero Info
Type
Icon Move Infantry.png Icon Class Colorless Bow.png
Stats
35 / 33 / 34 / 14 / 31
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Behold my Skill!
Click to show/hide build description 
Innes is no ordinary archer; he's the prince of Frelia. His stats are pretty good, with good Atk, Spd, and Res, with only his low HP and abysmal Def as a downfall. His high Res lets him utilize Ploys well, and his good Atk lends well to a Brave Bow+ set to assail his foes.

Weapon: Icon Skill Weapon.png Brave Bow+ is Innes's weapon of choice for this set. It lets him strike twice consecutively, so when he's given the right buffs and skills, he's capable of puncturing straight through his opponents.

Assist: Icon Skill Assist.png Draw Back is a good Assist in general to use for ranged units. Its uses are more defensive, allowing the user and an ally to move back one space. Ranged units usually don't want to be in the line of fire too much, so Draw Back can help them retreat.

Special: Icon Skill Special.png Moonbow is an option for Innes's Special if he's running Quickened Pulse so that he can activate it on the second strike. If he's not using that Seal, then his Special is Icon Skill Special.png Luna. Both Specials have a defense piercing effect, letting Innes break through tougher foes. Moonbow just has a faster charge but a weaker effect, while Luna has a slower charge but a stronger effect. Luna will also line up with the rhythm of his strikes better.

A Passive: Death Blow 3.png Death Blow 3 is Innes's A skill. Given that this is a player phase build, this helps give him a +6 Atk buff when initiating combat, which will help him destroy his foes.

B Passive: Cancel Affinity 3.png Cancel Affinity 3 is an option for Innes's B skill. He comes with it naturally, and it lets him annihilate Triangle Adept 3 -Raven tome wielders that would normally give him trouble, but is mostly pointless aside from that, and such opponents are rather uncommon. Because of this, this skill slot is flexible, open to be anything else the player needs.

C Passive: Def Ploy 3.png Def Ploy 3 is Innes's C skill. He has enough Res to activate it pretty often. If an enemy has higher Res, then they likely don't have high enough Def and would fall to Innes anyway. He can also support his team this way.

Sacred Seal: Quickened Pulse.png Quickened Pulse is Innes's Seal if he's using Moonbow so that he can activate it immediately, but if he's using Luna, then a simple attack boost from Attack Plus 3.png Attack +3 will suffice instead.
Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Orb.png Very high investment
Strategic Sniper
Click to show/hide build description 
This build aims to make Innes quite troubling to deal with on a defense team, using the Firesweep Bow+ and debuffing skills that will make approaching his team a bit of a bother.

Weapon: Icon Skill Weapon.png Firesweep Bow+ is Innes's weapon of choice here. It denies the opponent from counterattacking, letting Innes safely engage against any foe he likes without fear.

Assist: Icon Skill Assist.png Draw Back is a good Assist in general to use for ranged units. Its uses are more defensive, allowing the user and an ally to move back one space. Ranged units usually don't want to be in the line of fire too much, so Draw Back can help them retreat.

Special: Icon Skill Special.png Iceberg is Innes's Special. He comes with it naturally, and works well off of his high Res stat, which can add a decent amount of power to his attack.

A Passive: Swift Sparrow 2.png Swift Sparrow 2 is Innes's A skill. This build is strictly a player phase build, so this skill is perfect for Innes, granting him +4 Atk and Spd when he initiates combat.

B Passive: Chill Spd 3.png Chill Spd 3 is a very interesting B skill for Innes to use. It debuffs the fastest unit on the enemy team for -7 Spd. There's no other condition other than that, meaning as Innes approaches his foes, one of his enemies will have their Spd debuffed, which is easy prey for him to take on and possibly double. Alternatively, he could opt for his natural Cancel Affinity 3.png Cancel Affinity 3. This way, not even -Raven tome wielders that use Triangle Adept 3 would be able to stand up to him, effectively neutralizing a potential threat.

C Passive: Def Ploy 3.png Def Ploy 3 is Innes's C skill. While its activation is dependent on him having higher Res than his foe and requiring his victim to be in a cardinal direction to him, it's still got a potentially long range, and the defense debuff will help give Innes the upper hand in battle. Alternatively, should he be using Cancel Affinity 3 as his B skill, he'll need a way to debuff enemy Spd. In which case, Spd Ploy 3.png Spd Ploy 3 will work instead.

Sacred Seal: Attack Plus 3.png Attack +3 is a simple buff to Innes's Atk to help him deal even more damage. Alternatively, should he be using Cancel Affinity 3 as his B skill and Spd Ploy 3 as his C skill, then he'll need a way to debuff enemy Def. In which case, Def Ploy 3.png Def Ploy 3 will work instead. Any opponent down his line of sight that has less Res than him will suffer quite a debuff.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Mage Marksman
Resistance Plus W.png Nidhogg (Res)
Stats: +Atk/-Def
Click to show/hide build description 
The aim of this build is to bait out and destroy enemy mages, using Innes's Nidhogg and the right skills to augment his stats on the enemy phase.

Weapon: Icon Skill Weapon.png Nidhogg is Innes's weapon of choice. It grants him +2 to all stats for every ally next to him. It allow for some lenient positioning, as Innes just has to get in the line of sight of an enemy mage and just have someone stand next to him to grant him extra stats, not just with the Nidhogg, but with Atk/Res Bond 3 as well. A refine can give him even more stats, though it should be noted that refining his bow for its special skill will not prove too useful as this build is more enemy phase focused.

Assist: Icon Skill Assist.png Draw Back is a good Assist in general to use for ranged units. Its uses are more defensive, allowing the user and an ally to move back one space. Ranged units usually don't want to be in the line of fire too much, so Draw Back can help them retreat.

Special: Icon Skill Special.png Iceberg is Innes's Special. He comes with it naturally, and works well off of his high Res stat, which can add a decent amount of power to his attack.

A Passive: Atk Res Bond 3.png Atk/Res Bond 3 is Innes's A skill. It grants him +5 Atk and Res if he's next to an ally, which will stack with his Nidhogg's effect as well. With just one ally next to him, Innes will have +7 Atk, +7 Res, and +2 Def and Spd during combat. This isn't even factoring in the possibility of Supports or other stat buffs like Spurs. The aim is to stack as much of his highest stats to help him destroy enemy mages.

B Passive: Quick Riposte 3.png Quick Riposte 3 is an option for Innes's B skill. As this is an enemy phase build, this skill will help Innes guarantee a follow up when he's attacked. However, this skill slot is flexible, should the player feel like other B skills can be more useful instead.

C Passive: Atk Ploy 3.png Atk Ploy 3 is Innes's C skill. As the goal of this build is to help tank enemy mages, if they have less Res than him, then he'll be able to soften the blow even further from them by debuffing them from afar before baiting them out.

Sacred Seal: Distant Def 3.png Distant Def 3 is Innes's Seal. This grants him +6 Def and Res when attacked at a distance, which, when paired with the Nidhogg and Atk/Res Bond 3, helps make him even sturdier against enemy mages. The extra Def can help soften the blow from enemy archers as well, although Innes's Def is still very poor, so he must take caution around them.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Serpent Sniper
Nidhogg W.png Nidhogg (Skill)
Stats: +Atk,+Spd/-Def
Passive Icon B.pngCancel Affinity 3.png
 Cancel Affinity 3 / Flexible
Passive Icon C.pngDef Ploy 3.png
 Def Ploy 3 / Flexible
Passive Icon S.pngAtk Ploy 3.png
 Atk Ploy 3 / Flexible
Click to show/hide build description 
This build is for players looking to use Innes right away without having to seek out more elusive skills.

Weapon: Icon Skill Weapon.png Nidhogg is Innes's weapon of choice. It grants him +2 to all stats during combat for every ally next to him. As long as he keeps an ally close to him, he'll be able to perform pretty well in combat. When given its special skill, he can avoid counterattacks from mages and dragons, allowing him to attack safely into such units.

Assist: Icon Skill Assist.png Draw Back is a good Assist in general to use for ranged units. Its uses are more defensive, allowing the user and an ally to move back one space. Ranged units usually don't want to be in the line of fire too much, so Draw Back can help them retreat.

Special: Icon Skill Special.png Iceberg is Innes's Special. He comes with it naturally, and works well off of his high Res stat, which can add a decent amount of power to his attack.

A Passive: Fury 3.png Fury 3 is Innes's A skill. It grants him an overall stat boost at the cost of injuring him after each round of combat. The extra Atk and Spd can help give him the upper hand against his foes, while the extra Res can help him fight enemy mages and help activate his Ploys better.

B Passive: Cancel Affinity 3.png Cancel Affinity 3 is an option for Innes's B skill. He comes with it naturally, and it lets him annihilate Triangle Adept 3 -Raven tome wielders that would normally give him trouble. However, this skill slot is flexible, open to be whatever else the player needs instead.

C Passive: Def Ploy 3.png Def Ploy 3 is an option for Innes's C skill. His high Res ensures that he'll activate it against many opponents, and it'll help him puncture through his foes. His allies can also take advantage of these debuffed enemies as well. However, this skill slot is flexible, open to be whatever else the player needs instead, like a buffing skill of some kind.

Sacred Seal: Atk Ploy 3.png Atk Ploy 3 is an option for Innes's Seal. His high Res ensures that he'll activate it against many opponents, and it'll help soften the blow from oncoming threats. His allies can also take advantage of these debuffed enemies as well. However, his Seal is flexible, open to be whatever else the player needs instead, like Distant Def 3.png Distant Def 3 to help Innes fight enemy mages.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Ultimate Mage Counter
Click to show/hide build description 
This Innes hits 49 resistance with a neutral IV in that stat thanks to the three sets of Distant Defense on him. This Innes could very easily be the best magic tank in the game, and the fact that he's colorless means he can check all magic equally, though maybe not to the same degree that a green mage could check a blue one. His defense also hits 32 on enemy phase with neutral defense, making him competent at taking hits from archers on occasion. It may even be worth running bowbreaker in his B slot as opposed to the skills I've listed, but the skills listed are just more practical to the main focus of this build and you've already killed one Setsuna for this build. And of of this isn't even taking into consideration that you can refine the Guard Bow+ further to boost his key stats.

This Innes's job is to bait and kill mages. Cancel Affinity serves to negate the one magic type that can really do meaningful damage to him (as well as reduce damage), and Inigo has become quite prominent in arena, so his default Cancel Affinity makes him a great magic check. Now if you want him to reliably KILL his magic foes, Quick Riposte is probably a better choice. 34 speed is enough to not get doubled, but it isn't enough to double much of the meta, ESPECIALLY mages (besides Reinhardt). With a speed boon he hits 37 and will be able to double plenty of units, but not enough of the mages in the game. It might be worth having a sword unit with distant counter on your team to take care of Inigo so that Innes can run Quick Riposte and secure more double attacks. I think the rest of his skills are pretty self explanatory. Though I chose Spd ploy to help with Innes's trouble doubling mages, Def ploy is a more accessible skill at this point and might help him to kill the mages he baits easier. Atk Ploy is also a great choice to lessen the damage archers and the most powerful mages will be dealing with him (though unfortunately his distant defense isn't accounted for here, but he'll still be able to use it on most of his threats without issue).

Also, if you're running Quick Riposte, I would suggest having an Infantry Pulse user on your team to guarantee Iceberg to proc in his first round of enemy phase combat.

In terms of boons, Res will make Innes even more indestructable to mages and make Iceberg even more powerful, Spd will help Innes avoid double attacks from the more powerful mages and will him to double more melee units on player phase, and +Atk will boost the non Iceberg damage that he'll deal to the enemies he baits. In terms of a bane, I'd recommend HP over defense since 32 defense against archers could actually come quite in handy, but -Def isn't such a loss as it was never the focus of this build anyway.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Untouchable Ployer

A description has not been written for this build yet.

Pen.png Creative
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Bait and Switch This build is invalid.
Icon Skill Assist.png Ardent Sacrifice / Flexible
Stats: +Def, Spd, Atk, Res/-Hp, Res
Click to show/hide build description 
You’re thinking “A unit with only 14 defence can’t be a close counter tank!” aren’t you? Well, you might be right, but this set tries to prove it wrong.

For the weapon, Nidhogg is essentially a colourless owltome. When next to 3 allies, he gets a buff of +6 to every stat bar HP. Along with ally support, this makes a +8 buff, only from the weapon. Since this applies to every stat, he becomes bulkier and hits harder and faster.

Assist skill is entirely up to the user. Ardent Sacrifice works very well with Vantage, as it allows Innes to lower himself into it’s range. However, with +HP IV, Innes will hit 44 HP with summoner support, so keep that in mind.

Special is also reliant on user prefence and unit Ivs. However, Moonbow remains the most consistent special against high defence units.

Close Counter is the premise of the build, and it works to allow Innes to retaliate against threats. This allows the build to focus more on enemy-phase. Along with his high Resistance, this skill also allows him to combat Dragons to some degree.

Vantage is a great skill to allow Innes to get attacks off when low on HP. This gives him the ability to kill enemies before they get a chance to hurt him. However, if aiming for full on tanking, Dull Close is great at working against buffed unit in cavalry/flier teams.

For C skills, the options are open very wide. Threaten Attack works well to reduce the overall damage that can be dealt to Innes, which is an indirect buff to his defence. Savage Blow also synergizes well with Close Counter and Vantage, which is another point to keep in mind.

For Sacred Seal, the most obvious choice is Close Defence. +6 to each defensive stat upon being attacked goes a long way in helping Innes to tank damage from hard-hitting fighters. If you expect to be fighting higher speed units, however, a Deflect Melee seal can also be used to some effect.

When following the main premise of this build, upon being attacked, Innes will gain: 6 to all stats from Nidhogg 2 to all stats from ally support 2 to all stats from summoner support 6 defence from Close Def seal Assuming all stats are neutral, this bumps Innes from 14 defence to 30 defence. Paired with his HP with Summoner Support, this gives him 70 physical bulk, which along with his speed, allows him to survive many engagements without even accounting for ally buffs.

This build isn’t designed to be running the meta in tier 20 arena, nor was it built by someone who is an expert at unit building. It was built by a fan of Innes who wanted to give him a build I thought would be fun and unique.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Sweep without Sweep
Nidhogg W.png Nidhogg (Skill)
Icon Skill Assist.png Flexible
Icon Skill Special.png Iceberg / Flexible
Stats: +Spd/-Def
Passive Icon A.pngAtk Spd Bond 3.png
 Atk/Spd Bond 3 / Flexible
Passive Icon C.pngDef Smoke 3.png
 Def Smoke 3 / Flexible
Passive Icon S.pngSpd Smoke 3.png
 Spd Smoke 3 / Flexible
Click to show/hide build description