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Fire Emblem Heroes Wiki:Build Center/Jeorge: Perfect Shot

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Colorless Bow.png
Stats
37 / 32 / 32 / 24 / 22
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Jeorge, the triple A
Stats: +Atk/-Def
Passive Icon B.pngEmpty Passive Icon.png
 Flexible / Cancel Affinity 3
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
Click to show/hide build description 
Giving Jeorge something this simple lets him destroy the flier heavy meta with fantastic ease. He's no slouch about other units either though. Throw an attack seal on him and that an effective 49x2 on the offensive. While Jeorge will never have WTA on his side, there are fortunately only a few units, or builds, that he will lose WTA to. Luna is nice when it activates, works the best out of all the 3 CD or lower specials excluding quickened pulse and Moonbow. Be careful though, While using a Brave Bow Jeorge will be doubled fairly easily, and he didn't have very much defense to begin with.

Being as simple and barebones as this is, it is highly open to customization. Giving him a breaker to deal with whichever meta unit is most popular at the time works fairly well for a B slot skill, he really shouldn't need a seal skill since he should be killing enemies. He really isn't fast enough to use desperation, and being an archer Vantage won't see much use. Cancel Affinity is a B skill which will allow Jeorge to overcome Raven TA builds, and should be considered if possible, but it is not entirely necessary.

Any situational team buffing C skill can be used, but if you're going to make Jeorge greedy, then he wants threaten defense to give him an even easier time. However catering to the team's needs should take a much higher priority.

For assists I simply suggest not trying to make Jeorge a healer. Reposition is generally a good idea, but Jeorge might like Draw Back more since that doesn't put him, a ranged unit, in front of the enemy.

Looks like clear skies from here on out!

YourBestFriendJ0 & Co.
Pen.png Creative
Sacred Coin.png Assault
Orb.png Very high investment
Enemy Phase Mage Killer
Distant Atk W.png Parthia (Skill)
Icon Skill Assist.png Flexible
Stats: +Atk/-Def
Click to show/hide build description 
A set designed to tank blade mages and retaliate with a OHKO. With his bow's skill refine and fierce stance, a +atk Jeorge will reach 61 atk unbuffed against mages (and other ranged foes.) With QP Glimmer, he will OHKO +10 mages with ease. Atk/Res bond is an alternative if you're up against emblem buffed blade mages and are unable to disrupt their buffs, although it may interfere with reaching vantage range. Vantage let's him fight multiple mages in a row (especially good at +10 o and/or with atk buffs to OHKO without Glimmer,) but is otherwise filler. This set greatly appreciates atk buffs if running without QP.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Ranged Duelist
Distant Atk W.png Parthia (Skill)
Stats: +Atk, +Spd/-Def

A description has not been written for this build yet.

Pen.png Creative
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Jeorge, Wielder of the Blazing Parthia
Click to show/hide build description 
Warning: this is a fun build. It's surely NOT optimal, but it follows a theme. The theme is Parthia, which is the Blazing Bow. So, we're focusing on Parthia and a Flame special. Jeorge has Blazing Flame on standard, which deals 1.5x more damage than Growing Flame but has less "range". Both are viable, as soon as you like it. The goal of this build is to be a decent archer and use Growing Flame/Blazing Flame. With Swift Sparrow 2 or Darting Blow 3, Jeorge will reach a decent amount of speed, which can be further increased by the Summoner's Support (if you want to run this build then you probably love Jeorge a lot). Also, merges are really important to make the unit far stronger, so if you have multiple Jeorges (and you cursed him for showing up): merge them. The B Passive is really tough to choose. You can run a -breaker skill (Sword Breaker 3, Lancebreaker 3, Bowbreaker 3, ecc) to be sure you'll double attack a certain kind of unit. Alternatively, you can use Cancel Affinity 3 to counter Raven-Adept mages which are used. Its C Passive is just what your team needs. His relatively low HP conflict with Infantry Pulse 3.

Speaking of Infantry Pulse 3, if you have another guy with it, it lowers the high CD of Blazing Flame/Growing Flame from 4 to 3, which is really valuable. 3 CD means that if you double attack and the enemy retaliates, the special will be ready for the next battle. If you have 2 Infantry Pulse users in your team, the effects will stack, so you can make the special ready even if the opponent doesn't retaliate. The Sacred Seal is another really important part of the build: one of the weaknesses of Growing Flame/Blazing Flame is Vantage 3 users. Hardy Bearing 3 prevents Vantage from activating so you can pull off the special safely. If you don't fear Vantage users, then Quickened Pulse or Speed +3 are really good choices.

Useful teammates are infantry units, such as: Dorcas, because he's a really good defensive unit with Infantry Pulse 3 as his standard C Passive; Buff Eirika/Ephraim to boost stats; a Dancer or a Blade-tome mage. Note that Shigure or Inigo are both Dancers/Singers AND Blade users so they are a really good addition to your team.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Optimal Jeorge
Click to show/hide build description 
With Jeorge’s weapon refinement out, he makes an amazing ranged nuke. This build is meant to optimize Jeorge’s natural ability with his unique weapon, carving his niche out over other bow users.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Versatile Mage-Killer
Click to show/hide build description 
Jeorge's weapon refinement gives him the potential to be a fantastic mage/ranged killer, but due to his low Res and average Speed, he suffers against many quick and powerful mages if he can’t kill them before he gets hit. This build aims to maximize his one-shot potential while covering his weaknesses, allowing him to be useful even in situations where he will take damage.

The core of this build is Parthia and its amazing skill refinement. An Atk boon maximizes his one-hit kill ability, while a Def bane minimizes the damage he takes from mages. Parthia’s damage reduction doesn’t apply to bows or daggers, so it’s less useful to invest in Def. Meanwhile, Jeorge’s damage potential is so great with Parthia's bonus that Glimmer tends to out-damage Moonbow, and so is the preferred special of choice. Moonbow does perform better against high Def units like H!Jakob or W!Tharja however.

The rest of the build is largely focused on increasing Jeorge’s survivability. Mirror Strike (now easily available from the Oliver GHB) gives Jeorge a boost to attack as well as providing him extra protection if he fails to one-shot his target. Notably, the extra 4 Attack allows him to one-shot a neutral B!Lyn, even with a Fortify Cavalry buff. The extra Res can be useful when attacking into dragons as well, as Deflect Magic (and potentially Parthia's effect) do not apply to them. Death Blow is a completely viable alternative considering that this build includes so much damage reflection, as the extra Res is sometimes less impactful in practice.

Vantage gives Jeorge a safety net if he can’t secure a kill or if he has to deal with multiple ranged threats. Savage Blow can be very important, albeit situational, because it lowers the threshold required to one-shot any nearby allies that his target has. With both skills combined, Jeorge can attack into a mage, and whether he kills it or not, he can stand his ground and Vantage-kill potential ranged threats on their turn.

Deflect Magic is a useful seal for Jeorge for a variety of situations, including:

- Tanking Reinhardt, up to and including a +10 +Atk/-Spd Reinhardt with a Hone Cavalry buff, Quickened Pulse, and Moonbow (according to a damage calculator, has not been tested in game yet).

- Tanking mages with Desperation active, though these are rare.

- Surviving a counterattack if he fails to kill a mage that outspeeds him, or has a skill such as Quick Riposte or Bowbreaker. This scenario is also applicable if Jeorge attacks first using Vantage.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Anti-Ranged Counterpick
Click to show/hide build description 
This build is entirely focused on oneshotting enemy ranged units, as with a +Atk IV, Parthia Refine, Death Blow, and Atk +3 Seal, Jeorge reaches 64 Atk unbuffed against ranged units and 58 Atk against non-ranged units. 64 Atk is more than enough to oneshot many mages and squishy bow/dagger users, which makes him a fantastic Arena Assault counterpick and gives him plenty of uses in PvE as well, as he not only counters flying units, but most ranged units as well. Moonbow is the better special for Jeorge, though Glimmer is also acceptable. Death Blow is the undisputed A slot, as Jeorge wants as much attack as possible to oneshot opposing ranged units. Cancel Affinity is a great B slot for him to prevent TA Raven mages from beating him, though Swordbreaker is also a very strong B slot to allow him to beat almost every sword unit that carries DC (With exceptions being Slaying or QP Ayra and QP Mia) as well as just general coverage. C Slot is flexible, though Drive Spd 2 would be most optimal for his teammates to benefit from. Atk +3 is the optimal Seal for him to grant him as much attack as humanly possible. Though, if running an Infantry Pulse user alongside Jeorge, Quickened Pulse is acceptable to give Jeorge instant access to either Moonbow or Glimmer. ~Moxie
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Mirror Force
Click to show/hide build description 
This build aims to utilize Parthia's special skill weapon refinement in order to maximize Jeorge's mage-counter potential, while at the same time assisting the rest of his team in taking down the enemy. The +6 attack the skill gives during combat (against bow/dagger/magic/staff) along with the 30% damage reduction to the first attack (if in combat with a foe that uses magic) synergize nicely in the killing and surviving of mages. Although Jeorge is not the best archer among the Order of Heroes, this build helps make the most of his stat spread and weapon skill, and is versatile for different situations.

Draw Back and Reposition play into his assisting role; Draw Back can be used to prevent an ally from being attacked or just for positioning purposes, while Reposition can be used to take a front-liner out of a mage's range and, potentially, set up Jeorge in a position to counter-attack. Moonbow and Luna are the best special skill options as the defensive reduction helps secure the kill with Jeorge's average attack.

For the A skill, it depends on whether you want to take an offensive or defensive approach; both Mirror Strike 2 and Mirror Stance 2 grant +4 atk/res, but the prior is when Jeorge is the attacker and the latter when he is the defender. Both work great with the Parthia skill, giving him +10 attack when the opponent uses bow/dagger/magic/staff. Mirror Strike 2 is a good choice if you want to kill that one annoying mage, but maybe kill some fliers too. If your team could benefit more from a mage-tanker, Mirror Stance 2 would be the way to go (Death Blow 3/Warding Stance 3 may also be viable options, but given Jeorge's stats with mediocre res and attack, said skills could limit his survivability/killing potential, respectively).

For the B skill, Cancel Affinity 3 is useful when considering all types of mage builds; while the B skill could be worked around and adjusted if lacking a Mathilda/Innes, it is important to remember that this build's primary function is Jeorge as a mage-killer, and with him as a bow unit, the -raven tome + Triangle Adept combination is his greatest threat (mage-wise). Cancel Affinity 3 gives Jeorge the comfort and versatility to be used in most situations. Quick Riposte 3 is another option for defensive play, which allows him to follow-up attack speedier mages.

For the C skill, Breath of Life 3 can help heal up your team in long, multi-map scenarios, or even heal up that tank who took a bit more damage in a matchup than you would have liked. If going the defensive route, I do not recommend using Breath of Life 3, as most of your strategy should involve using Jeorge to bait out mages rather than initiating. Spd Smoke 3 works well both offensively and defensively; whether striking first and debuffing the enemy team or setting yourself up for the perfect counter-attack, it can help your team get an edge over the enemy.

For seals, you want to go with the one that is not already an IV boon. While some builds and units benefit from stacking one, this build stands to benefit from a little of both, given Jeorge's stat spread. Deflect Magic 3 is solely for countering Reinhardt and should be considered if you're building Jeorge more defensively.

If offensive, this build synergizes well with units that can increase Jeorge's mobility (i.e. Reposition, Guidance, Sing/Dance). If defensive, this build synergizes well units that can buff Jeorge's stats (i.e. Rally Attack Speed/Resistance, Hone Attack/Speed).