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Fire Emblem Heroes Wiki:Build Center/Julius: Scion of Darkness

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Quick Hero Info
Icon Move Infantry.png Icon Class Red Tome.png
38 / 35 / 27 / 16 / 35
Exclusive skills

Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Bloody Blade

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Blood Will Rain
Stats: Neutral
Passive Icon B.pngG Tomebreaker 3.png
 G Tomebreaker 3 / Flexible
Passive Icon C.pngAtk Ploy 3.png
 Atk Ploy 3 / Flexible
Passive Icon S.pngRes Ploy 3.png
 Res Ploy 3 / Flexible
Click to show/hide build description 
For players who wish to use Julius right away, he can put some common or relatively accessible skills to good use.

Weapon: Icon Class Red Tome.png Loptous is Julius's weapon of choice. It grants him +3 Res, and it also has an in combat debuff effect, debuffing an enemy for -6 Atk during combat if the opponent isn't wielding a dragon slaying weapon, which helps mitigate damage taken. However, this also means that Julius himself can be slain by dragon slaying weapons like any Falchion or the Naga tomes. He'd probably fold against any sword wielder anyway however, and while this means Naga tome wielders will have effective damage against Julius, he'll still have the weapon triangle advantage and really high Res.

Assist: Icon Skill Assist.png Draw Back is a good Assist in general to use for ranged units. Its uses are more defensive, allowing the user and an ally to move back one space. Ranged units usually don't want to be in the line of fire too much, so Draw Back can help them retreat.

Special: Glimmer is chosen for its fast charge, and it helps Julius maximize his damage against his foes.

A Passive: Triangle Adept 3 magnifies the weapon triangle advantage Julius has, making him a good green slayer. Alternatively, Death Blow 3.png Death Blow 3 could help help better against neutral matchups, heightening Julius's Atk instead.

B Passive: G Tomebreaker 3 allows Julius to punish green mages by ensuring that he performs a follow up while his foe can't. This slot is flexible though, as he could put Axebreaker 3.png Axebreaker 3 to good use to smite axes instead, or his natural Guard 3 to deter enemy Specials.

C Passive: Atk Ploy 3.png Atk Ploy 3 can be put to good use as Julius has high Res, allowing him to debuff foes pretty easily, letting him mitigate damage taken even further. This slot is flexible though, open to be whatever else the player needs.

Sacred Seal: Res Ploy 3 can be put to good use as Julius has high Res, allowing him to debuff foes pretty easily, letting him deal more damage to his foes. This slot is flexible though, open to be whatever else the player needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Scion of Darkness
Click to show/hide build description 
This works with Julius' playstyle which is VERY similar to Micaiah. Basically this makes Julius a magic tank and works well for him, If you go with Distant Def 6, Julius will be immune to most magic attacks as on Enemy phase his Res will go up to 50 thanks to the +12 Res. He can even take on the dreaded Reinhardt on Enemy Phase thanks to Distant Def 6 and Loptous' -6 Atk penalty baiting Reinhardt, leaving you to get someone else to kill him. If you are a FE fan and have a brain you would use this build it optimalizes his best features