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|Klein's excellent res stats are increased upon by his +Res IV, a +Res refine, and a seal that improves his res even more. I recommend placing him on an infantry team for best effect. A hero with Infantry Pulse can help speed up Klein's initial 4 charge special, and Klein having -HP IVs ensures that he will gain from its effects. However, I still recommend the HP/Res seal to give him a little more bulk. With that and his weapon refine, he should have a relatively low(but still respectable) 44 HP(give or take, depending on merges and dragonflowers). Speaking of weapons, a +Res Guard Bow is the way to go, and is the best option for an enemy-phase archer. Reposition/Swap helps Klein move his allies out of danger and put himself in range for the enemy phase. Glacies packs enough punch to affect those with even the highest defense. Mirror Stance, when coupled with Guard Bow+ refine and Klein's +Res enhancements, gives Klein a whopping 44 Res on enemy phase, and helps shore up Klein's middling Atk. Quick Riposte patches up Klein's mediocre spd and helps the enemy phase aspect even more. Odd/Even Def Wave can help improve Klein's own relatively poor def, as well as the def of those around him.
For a bonus, make Klein's Support Partner M! Corrin with the Yato refine for an aditional +6 to every stat when they are adjacent(note that this is entirely optional; and that Klein without this support partner still functions perfectly well, but if you want this build to go from "Impressive Enemy phase duelist" to "Literally all four horsemen of the apocalypse at once," I highly recommend it). Klein's seal is pretty flexible, but I prefer HP/Res for previously stated reasons. If you want to increase his defensive capabilities even more, give him something like Distant Def 3. Either way, this build will get you through just about any game mode, provided you have a healer handy for chain battles.|