|Though a more standard build would have her go into the normal archer direction, abandoning her unique skill Laws of Sacae for something more standard and aiming for damage on the player phase, an effective omni-stance gives her enemy phase potential. Ignoring her a Speed stat and instead bolstering her defensive prowess allows her to effectively tank any non-red, non-armored range unit, and kill them on her counter using a Slaying Bow for a guaranteed activation, even when behind by multiple merge levels.
Her build is, in general, inflexible, and subbing out skills generally won't produce good results. Assist, however, is an inherently non-essential slot, leaving her open to whatever role she needs to fill with it. As her goal is to bait and kill ranged units, swapping out with somebody else can be an option synergistic with her kit. Regarding her C slot, Attack Ploy keeps her safety against even buffed and merged Brave Bow users, whereas Def Ploy can secure a few kills on tankier enemies like Leon. On top of this, she has a fair amount of flexibility with her boon and bane, though the provided Defense boon and Speed bane will generally beat enemies against the highest odds.
A very reliable baiting counter to ranged heroes, it is important to keep in mind this build is very limited outside of this role. She's very much built for the enemy phase and will struggle to dish out damage to the more tanky melee classes on the player phase, even with a special activation, though in this case her green color works to her advantage, letting at the very least deal with lances suitably enough. Overall, she's locked into an inflexible role, adapting her build instead to excel within this role. Any users of weapons which prevent counter, such as Dazzling Staff healers, Windsweep mages, or Firesweep bows, are going to also give her issues, as they chip her down without her having the ability to do her damage on her preferred enemy phase.
Due to the necessity of having two nearby allies to activate Laws of Sacae, a certain level of team support will be needed. Since she's choosing to bait enemy ranged units to attack her anyways, however, this generally isn't an issue. From these allies, any sort of buff to Attack is appreciated, to break through harder to kill enemies such as Halloween Henry or to catch up with enemy merges. Defensive buffs, too, can certainly help, and as a mixed tank Spur Defense Resistance is the most beneficial option. Speed support is generally unnecessary, as she isn't aiming to double, but it can help keep her alive in some cases. For her part, whichever Ploy she chooses for her C slot will benefit her entire team.