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Fire Emblem Heroes Wiki:Build Center/Mae: Bundle of Energy

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Blue Tome.png
Stats
35 / 36 / 31 / 16 / 30
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Mae-tai
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Mae has great attack and res, and some pretty good speed. She makes a great blade user too! Putting her with a fully decked out Eirika or Eiphraim is enough to destroy just about everything red or blue, and quite a few greens.

Taking advantage of her high res, Mae can use Res Ploy to achieve an effective 5 extra attack against most enemies. She destroys a very large amount of the (not green) metagame in one hit while maxed, so Deathblow to add 6 attack outperforms L&D which only adds 5 attack and compromises her ability to use Res Ploy. Moonbow will end up being a 3CD special, anything more might not proc when you need it to, but if necessary it can be replaced with a high cost special to secure more arena points. Mae will want Draw Back instead of Reposition because both of them move your units to the same position relative to where they started, the only difference is who is where, and since Mae is an adorable little mage, she doesn't enjoy facetanking sharp objects. The attack seal is necessary to secure certain kills, but is usable without.

The B skill is the real tough part, it is essentially variable, with B Tomebreaker recommended to add an edge over other blue mages, but you may want to seriously consider Windsweep. Giving her Windsweep doesn't cost Mae many matchups since she destroys most opponents in one hit, but it does allow her to safely harass enemies using Distant Counter while a friend uses Reposition to keep her out of harms way.

YourBestFriendJ0 & Co.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Play with Mae!
Stats: +Spd/-Def
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
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This build aims to give Mae a niche by lieu of her tome and her Res stat. She comes with the Blárowl+, which grants her +2 to all stats for every unit that she's adjacent to. Her Assist is Draw Back, as she comes with it naturally, and it helps her retreat after combat. Alternatively, she can use Reposition as her assist, as it has some more versatility, and helps move her allies out of danger or closer to a foe. Her Special is either Moonbow or Iceberg. Moonbow has a faster charge of 2, but can help her break through tougher foes, while Iceberg would add a more consistent amount of damage, although it has a charge of 3.

Her A skill is whatever she can use to bolster her capabilities of taking attacks at a range. Res +3 is a budget option, and is listed first. If the player has a spare Celica however, Distant Def would be superior as it would grant +6 Res as well as +6 Def, though it'd only work at a distance. However that's fine, as that's the only kind of combat she should ever be involved in. Her B skill is Quick Riposte, as the playstyle of this set means she should mostly be seeing combat on the enemy phase, making Quick Riposte the perfect skill as it'd allow her to counterattack twice. Her C skill is Spur Atk, since she'll always want to stay glued to another ally for her weapon's effect, she can put a Spur to good use and help support her team. However, this slot is flexible and is up to what the player may need.

Mae's tome is best used with allies who have a Spur skill. If her ally runs Spur Res and stands adjacent to Mae, then Mae gains +2 Atk, Def, Spd, and +6 Res. This allows her to work as a sort of anti-mage, being able to bait them out and ideally defeat them in that round of combat.
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Enemy Phase Nuke
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Mae is generally considered to be one of the worse blue mages in the game. This is in part due to her middling speed; most other blue mages heavily lean to some sort of fast offense. As such, at 31 base speed, Mae has nowhere near as much velocity as others like Ishtar or Kliff, nor does she have solidified niches in other areas such as M!Robin's high defense or Lute's ploy capabilities. However, she does sport the second-highest attack stat of all mages in the game at a base value of 36.

Because Mae's speed is lacking compared to other mages, she has the option of ditching it (at least in this build) for more raw power. As such, an attack boon is recommended. It's difficult to assess a proper bane, though Def is the likely the safest at a base value of 15. Of course, HP could work fine as well. Though, if you choose to merge her, this problem becomes null. The attack boon will grant her a staggering 39 base attack.

In order to accentuate her attack stat, Blarblade+ should be given to her. This will grant her 52 base attack on top of the damage bonuses from buffs. If she receives a full set of +6 buffs (such as from Tactic skills), she will garner a +30 attack (+24 from raw buffs, +6 from the actual buff to the attack stat), giving her 82 attack. Even from the weapon triangle disadvantage, she still gets ~65 attack. This will be important for later.

Her assist would be best off with Ardent Sacrifice or Reciprocal Aid. This build relies on Vantage, and through the assist is the safest way to do so. Her special, Blazing Wind, gives her slightly more player-phase use, as she then gets essentially two strikes that she would otherwise be unlikely to score. Of course, Glimmer could give her reliable damage in enemy phase as well.

Her A-skill is Close Counter. Nothing special, as she wants to be able to hit everyone at all times. Her B-skill is Vantage, so that she can hit foes first. As you can tell, her goal with this build is to strike first, ask questions later. With the Blarblade buffs, she has far more than enough might to kill most foes in one strike. Her seal, Fierce Stance 3, gives her even more might on enemy phase, though you may replace it with Atk+3 for better mixed-phase potential. You can also replace it with Heavy Blade to help her proc specials more often (this would be more useful with in-combat specials like Glimmer).

Her C-Skill is entirely flexible, though an Atk Wave skill would allow her to sustain some of her damage prowess on her own.