Fire Emblem Heroes Wiki:Build Center/Marth: Altean Groom

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Quick Hero Info
Icon Move Cavalry.png Icon Class Green Axe.png
40 / 31 / 36 / 30 / 20
Exclusive skills

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Helpful Groom
Stats: Neutral
Passive Icon B.pngLancebreaker 3.png
 Lancebreaker 3 / Flexible
Passive Icon C.pngDrive Atk 2.png
 Drive Atk 2 / Flexible
Passive Icon S.pngHone Spd 3.png
 Hone Spd 3 / Flexible

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Best Groom
Click to show/hide build description 
After finally getting an alt, here we have Marth bringing the Eirika and Ephraim treatment to axe users. With the ability to buff a team for Blade usage he again makes for a fantastic supporting unit. Ardent Service buffs attack for himself (which he's in dire need of) and any adjacent allies, Res Tactic isn't hard to get with L'arachel being 4 star, and Defense tactic being a Seal, the core of this build is easy to come across. I recommend Harsh command for the event that someone is just tossing Panic ploy around but you can run Rally speed/defense if you aren't afraid of that. Swift Sparrow and Death blow are meant to help patch up his somewhat sad Attack stat, with Ardent Service it'll be patched up pretty well.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Hospitable Groom
Defense Plus W.png Ardent Service+ (Def) / Slaying Axe+ (Def)
Stats: N/A
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Marth boasts good Atk and Spd as well as decent physical bulk. This build plays to his strengths, and aims to be oriented during both phases as a tank and an offensive sweeper.

Weapon: Ardent Service+ is Marth's weapon of choice. It reduces the amount of physical hits he can take whilst dealing back massive damage with his Bonfire. Alternatively, one can go the same route with Slaying Axe+ and change the special to Ignis to effectively make Ignis a 3-Turn cooldown special to deal more damage.

Assist: Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.

A Passive: The A Slot is flexible, but for this set, Fury 3 is Marth's A Skill of choice. Boosting his Defense to a solid 37 means that he can use Bonfire effectively whilst keeping his stats well-rounded. Triangle Adept 3 can be considered for Arena Assault builds, as well as Fortress Def 3 if you want to maximize the power of his Ignis if you consider to run the Slaying Axe+ set.

B Passive: The B Slot is flexible, but for this set, Desperation 3 is Marth's B Skill of choice. Whilst he has a decent amount of Speed, Marth is prone to doubles from units with a Speed stat above 40, so Desperation 3 is used alongside Fury 3 to safely bring him into Desperation 3 range & retaliate back. Alternatively, one can use Lancebreaker 3 for Arena Assault to check fast lances, Renewal 3 to recover Fury 3 chip damage, or any other B Skill that will suit your needs.

C Passive: This skill slot is flexible, open to be whatever the player needs. A buffing skill, like a Drive or a Tactic skill could suffice, but this is up to the player's discretion and team composition.

Sacred Seal: Distant Def 3 is used as the Sacred Seal to provide extra bulk against ranged units, but this slot is flexible to whatever the player needs. Close Def 3 can also be considered if you plan to make him tank hits from melee units to further boost his Bonfire damage.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
The Church Bell Tolls (Enemy Phase Tank)
Defense Plus W.png Handbell+ (Def) / Slaying Axe+ (Def)
Stats: neutral
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An enemy phase build that seeks to take advantage of Marth's naturally decent speed and just barely average defense.

While not the most impressive at it's base, a Def refinement on the Handbell+ lets Marth go up to 36 Defense, which is a solid enough starting point. If one feels the additional points from the Handbell aren't useful, however, Slaying Axe+ can be used instead; this can be combined with Bonfire to get a much stronger special activation. With Handbell, Moonbow or Glimmer should be used, so that the special will be more likely (or guaranteed with Quick Riposte) to activate during one round of combat.

Fury 3 is chosen as the primary A slot, because it's easy to get, works on any phase, and also buffs multiple stats at once - this allows Marth to avoid more doubles, deal better damage, and take less damage from enemies. If the self-damage isn't desired, however, a stance or bond ability can be used instead.

Quick Riposte 3 is used to guarantee that Marth will double enemies, although it should be noted that Marth's Speed is quite high - 41 during the enemy phase. There's a few common characters whom Marth would want to fight who can top this, and Quick Riposte will get around this; however, if one doesn't think this is necessary, one can use Vantage 3 to instead catch enemies off-guard. You can then combine with the Quick Riposte seal to get the best of both, but at the cost of the additional protection from Close Def 3.

The C slot can be whatever is desired by the player, however Drive Atk 2 is there from the start and quite helpful, so if you have nothing specific in mind that can be kept.

This build goes great with a Water Blessing & Fjorm, or if available, a Fire Blessing and Legendary Ephraim. The former helps Marth get his speed even higher, and is a good idea if one wants to use Vantage instead of Quick Riposte in the B slot. The latter further helps Marth's ability to tank enemies. Both are very helpful spear units that also cover for Marth's weaknesses quite well. On top of this, Fjorm opens up the potential for use of the Tactics skills for very strong buffs to the whole party, while Ephraim opens up for the ability to use Cavalry buffs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Weapon: Marth's default Ardent Service+ is a great choice, helping tremendously on all-cavalry teams in need of more buffs. A Def refine is recommended to boost his already decent defense.

Assist: Reposition is a no-brainer, due to his mobility as a cavalry unit and physical tankiness which can help rescue squishy team mates.

Special: Marth boasts a decent defense that can be further improved using certain skills and his weapon's Def refine. Ignis boosts his already impressive Atk by a whopping 80% of his defense. If you would prefer to trade power for special cooldown time, Bonfire is also a solid choice.

A Passive: Earth Boost 3 is the foundation for which this build is relies upon. Gives Marth +6 Def as long as his HP is higher than his opponent's HP +3, bringing his already decent 30 defense up to 36 at base. Because of this, your main objective should be keeping Marth's HP high and opponents' HP low.

B Passive: Renewal 3 is for ensuring Marth's HP stays intact, helping his A Passive Earth Boost 3 remain active.

C Passive: Savage Blow 3 is for ensuring Marth's opponents' HP stays low, helping his A Passive Earth Boost 3 remain active.

Sacred Seal: Close Def 3 is for ensuring Marth being able to take hits. Savage Blow 3 is also a solid choice if you want to add extra chip damage to lower Marth's opponents' HP, allowing Earth Boost 3 remain active.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Quick Support Groom
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This is my personal build I use for this Marth. I focused around raising Attack and Speed while using Sacred Seals to help with his defense -while in turn he also will buff his allies Attack and with his assist can boost even more Attack/Speed. Getting Husband Marth to double his enemies means the end of them. Groom Marth is fast so using his Speed refine weapon will boost him to 39 Speed (40 if you merge him). I changed his Special to a basic Luna / New Moon use to help with extra damage - pretty basic but really effective,
  • His A slot is flexible - use what you can. Think of raising Attack, Speed, or even the HP boost. You have options if you want his boost to come from your turn or the enemies, or go neutral if you don't care. This slot is flexible with that in mind. Attack+ is easy to obtain. I like using Life and Death but I know people usually settle for Fury.
  • His B slot Desperation 3 works well to follow up fast with your double attacks. If you don't want that - his Wings of Mercy can still come in hand to support his allies in their need.
  • C slot should remain Drive Attack 2 - combo with his Ardent Service buffs you can have your team with very high attack.
  • S slot should be used in my opinion to help reduce his weakness which is ranged attacks on foe turns. I recommend Distant Defense so you can also use him as a bait for enemies on danger tiles.