Fire Emblem Heroes Wiki:Build Center/Marth: Enigmatic Blade

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Red Sword.png
Stats
43 / 34 / 36 / 25 / 19
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
I Say When it Ends!
Falchion Awakening W.png Falchion (Skill)
Traits: Normalized
Click to show/hide build description 
Marth has good offensive stats, but what helps him stands out among his sword infantry peers is his Falchion. It can keep him healthy, he can slay dragons with it, and it can help give him an overall stat boost as well.

Weapon: Falchion Awakening W.png Falchion is Marth's weapon of choice. When given its special skill, it will grant Marth +4 to all stats if he has an ally next to him. This increases his bulk when defending against attacks, while improving his already good offensive stat spread. The Falchion will also restore 10 HP every other turn, improving his sustain, which is especially helpful in endurance styled modes. Finally, it's effective against dragons, which means Marth can help strike down any opposing dragons the player faces.

Assist: Icon Skill Assist.png Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.

Special: Glimmer is Marth's Special of choice, as it has a fast charge and it helps him deal even more damage, which can help give him the upper hand in battle.

A Passive: Distant Counter is chosen as Marth's A skill. With it, he'll be able to retaliate against ranged opponents, meaning they'll have to tread carefully around him, lest they face a vicious retaliation.

B Passive: Wrath 3.png Wrath 3 is Marth's B skill. If he gets injured enough and activates his Special, it'll allow him to do even more damage. Afterwards, it'll help him charge it up again at a quickened pace.

C Passive: Marth's C skill is flexible, open to be whatever the player needs. A buffing skill like a Drive or a Tactic skill could work well to help him support his team, but this is up to the player's team composition and discretion.

Sacred Seal: Quickened Pulse is required to bring Glimmer's charge down to 1. If an enemy engages him, Marth will respond with Glimmer charged, potentially powered up by Wrath.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Hope Will Never Die!
Falchion Awakening W.png Falchion (Skill)
Icon Skill Assist.png Reciprocal Aid / flexible
Traits: Normalized
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngAttack Plus 3.png
 Attack +3 / Flexible
Click to show/hide build description 
As Marth is a Falchion wielder, he can serve as both an effective healer and a fighter, or he could opt to improve his great offensive capabilities further.

Weapon: Falchion Awakening W.png Falchion is Marth's weapon of choice. When given its special skill, it will grant him +4 to all stats if he has an ally next to him. This increases his bulk when defending against attacks, while improving his already great offensive stat spread. The Falchion will also restore 10 HP every other turn, improving his sustain, which is especially helpful in endurance styled modes. It can also help offset the self injury from Fury 3. Finally, it's effective against dragons, which means Marth can help strike down any opposing dragons the player faces.

Assist: Reciprocal Aid is what allows Marth to act as a healer of sorts, and is best used if he has Renewal 3 as well. With these skills, Marth will heal 20 HP every other turn, as well as 20 HP at the start of each map for endurance styled modes. He can then proceed to share his pool of HP with injured allies and have his skills heal back up the damages for himself. Should the player use Marth in other modes or feel like this is not necessary, then another Assist like Icon Skill Assist.png Reposition can be used instead for its movement utility, helping Marth move his allies around instead.

Special: Glimmer is Marth's Special of choice, as it has a fast charge and helps him do even more damage. With Marth's good Spd, he should be able to double a lot of his opponents and activate it, potentially helping him secure the victory against his foe.

A Passive: Fury 3 is chosen as Marth's A skill. It improves his overall combat performance as it grants Marth +3 to all stats, although this comes at the cost of 6 HP after each round of combat. However, the self injury is offset by the Falchion's self recovery.

B Passive: Renewal 3 is an option for Marth's B skill if he wants to serve as a medic for his allies, and should only be chosen if his Assist is Reciprocal Aid. With it, he can heal even more HP, and it lines up with his Falchion's self recovery, letting Marth heal 20 HP every other turn, which he can then use to help heal his allies. However, should the player feel like this is not necessary, or use Marth in less drawn out game modes, then Swordbreaker 3.png Swordbreaker 3 is a great option for him as his B skill. This instead lets him duel with opposing sword users and come out on top.

C Passive: Marth's C skill is flexible, open to be whatever the player needs. A buffing skill like a Drive or a Spur could work well to help him support his team, but this is up to the player's team composition and discretion.

Sacred Seal: Attack Plus 3.png Attack +3 is an option for Marth's Seal slot, as a simple attack boost is always nice. However, this skill slot flexible, open to be whatever the player needs, depending on the player's team composition and discretion.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
I Challenge My Fate!
Click to show/hide build description 
Now that "Marth" got his Sealed Falchion, we can all have some fun. Even though most people will use Lucina, you're probably here because you don't have one/can't afford one, so here we go !

Weapon: Icon Class Red Sword.png Sealed Falchion , which is basically his new weapon of choice, apart from being very effective against dragons, like all Falchions are, it can grant +5 in all stats if you're hurt, even by 1 HP, which is especially good with something like Fury, which makes him a beast to be reckoned with.

Assist Skill: Icon Skill Assist.png Reposition is a good Assist in general to use, it can either help bring an ally closer to the enemies, or bring an ally out of danger.

Special: Icon Skill Special.png Glimmer is a really great skill, as it can be charged pretty quickly and gives Marth even more versitality than he already has thanks to the added 50% boost damage, which can be activated in one turn if you manage to get your hands on the Flashing Blade Seal and can double your opponents (a pretty easy fit for Marth)

A Passive: Fury 3.png Fury 3 , with the damage that you'll take, the bonus of Fury and the added bonus of the Sealed Falchion, Marth gains a whopping +8 in every stats while he's hurt, which is pretty insane. Not everyone can come close to these stats, even if Marth only has neutral IVs.

B Passive: Desperation 3.png Desperation 3 , yeah so remember when I said that Marth will take some damage in order to gain the benefits of the Sealed Falchion ? Desperation will only amplify what is already a great unit, able to double units instantly if he's under 75% health, which will be guaranteed by Fury

C Passive: Flexible, Spur/Tactics/Drive, anything goes really as long as it helps the team

Sacred Seal: Flashing Blade 3.png Flashing Blade 3 , in order to build those Glimmer like crazy. Heavy Blade is an option too of course if you don't already have it on another unit like Raven