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Fire Emblem Heroes Wiki:Build Center/Matthew: Faithful Spy

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Colorless Dagger.png
Stats
41 / 25 / 34 / 30 / 18
Exclusive skills

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Arena Tier List Matthew

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Desperation
Stats: +Atk/-Def
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Knights No More
Click to show/hide build description 
Matthew is a rather underrated unit. He is one of the most versatile units that I have used. I had been running this same build with Rogue Dagger+, but he becomes an essential with the Sky Maiougi+ for all of those pesky knights that have been popping up lately.

For the most all-around Matthew, I would suggest a +Atk build (due to the drop in 4 points from + to neutral). I found that he becomes more effective in general battle with that added boost. That being said, a +Def would work just as well with this build, allowing him to tank more hits. With such moderate stats, I would suggest a -Hp or -Res so as not to take away from any of the other essential stats. -Hp is preferred if you want him to be used against dragons or mages as well. If strictly for physical battles, a -Res might be better.

Armored units have been taking over the game as of late. To counter this, Matthew with a Sky Maiougi+ is your solution. 41 Atk might not seem like much, but it can do a significant amount of damage against most armored units. With a +Def refine, Matthew gets a rather modest 33 defense, helping him to tank a few hits. It doesn't seem like much, but with his skill set his can effectively debuff every unit into glorified marshmallows, tossing sprinkles and rainbows at Matthew and the rest of your units. This is where Close Counter is ESSENTIAL. Without the ability to counter these physical units, Matthew essentially becomes a punching bag. Close Counter will let him 'roast' these marshmallows (bad joke, stay with me here...), with the added ignis obliterating any who oppose.

This same build, again, can be done with a Rogue Dagger+ for a more "general" Matthew use. However, if you don't ever want to have a problem with knights again, Matthew is your man.
Pen.png Creative
Hero Feather Darkened.png High investment
Pure Debuffing
Speed Plus W.png Smoke Dagger+ (Spd)
Stats: +Spd/-Res
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
Click to show/hide build description 
This set's entire purpose is to Debuff the enemy and their team, and relies heavily on Matthew's above-average SPD and Smoke Dagger's Refine (Which all of the opponent's stats by 6, as well as foes within 2 spaces of them). There are two ways to run this build, one with more offense (Set 1: Reposition, Reciprocal Aid, Life and Death, and Watersweep), and one with more survivability (Set 2: Reciprocal Aid, Bonfire, Darting Blow, and Renewal). Set 1 features Watersweep in order to stop most ranged foes from counterattacking you (Because most Melee fighters already can't). Because Life and Death grants you Speed AND Attack, you might be able to add in some Chip Damage to your attacks. Set 2, on the other hand, adds variability in how Renewal and Reciprocal Aid allow you to possibly heal your allies. By utilizing the Speed granted by Darting Blow instead of Life and Death, you retain enough bulk to make use of Bonfire.