Fire Emblem Heroes Wiki:Build Center/Myrrh: Spooky Monster

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Quick Hero Info
Type
Icon Move Armored.png Icon Class Red Breath.png
Stats
46 / 38 / 23 / 40 / 32
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Boo!
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Myrrh, Spooky Monster, clocks in as the first armored red dragon and is every bit as terrifying as she would want you to believe. This build relies on the auto doubling provided by Spirit Breath and Quick Riposte 3, as well as the special accelerator of Special Fighter 3 in order to create a terrifying mixed phase that quickly cycles to her special while denying the enemy a change to charge theirs. It should be noted that due to Spirit Breath's condition, one wants to prioritize buffing Myrrh's defense so that she will always fulfill the condition

Due to Myrrh's weapon, Icon Skill Weapon.png Spirit Breath, Myrrh only needs to focus on her def. Therefore, +Def is her optimal boon, and because her speed is already low and doesn't matter, -Spd is by far her best bane. +Atk is another viable boon, as atk is always good and is a scoring superboon, having a dual benefit.

Myrrh's weapon Icon Skill Weapon.png Spirit Breath defines her build and direction. Due to it automatically guaranteeing a follow up if you have more than 5 def to the opponent, due to her insanely high base defense and +3 Def on the weapon itself, Myrrh should always run this weapon.

Icon Skill Assist.png Reposition is a generically powerful assist that allows tankier units to shuffle squishier units behind them. Icon Skill Assist.png Swap also works.

Icon Skill Special.png Ignis is the special of choice, as it has synergy with Special Fighter 3, bein accelerated to always firing off on her second hit.

Distant Counter.png Distant Counter allows Myrrh to easily deal with any ranged threats, which she does easily due to her good mixed bulk.

Special Fighter 3.png Special Fighter 3 gels the build together by giving Myrrh a fantastic offensive and defensive B skill. Because Spirit Breath and Quick Riposte 3 don't accelerate special cooldowns by themselves, Special Fighter 3 becomes the best Fighter skill of choice to maximize destruction, charging your Ignis extremely quickly. It also has the added benefit of stopping opposing unit's specials, who generally rely on normal combat to get their specials off.

Armor March 3.png Armor March 3 is Myrrh's best C skill, as when paired with another armor unit gives her movement second only to fliers. The fact that she comes with it also makes the decision much easier. However, other C skills such as emblem/tactics buffs also work fine.

Quick Riposte 3.png Quick Riposte 3 provides Myrrh with an extremely powerful enemy phase, allowing her to hit back at enemies that initiate on her, while also getting faster special charge due to Special Fighter 3.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Boo boo!
Click to show/hide build description 
Halloween Myrrh, with armor and manakete status, comes with surprisingly doubling potential with tons of damage from her res targeting. This build relies on the auto doubling provided by Spirit Breath, using her very high defense to guarantee doubles, and Desperation 3.png Desperation 3 to make sure she can punch through almost any enemy after the first combat

Due to Myrrh's weapon, Icon Skill Weapon.png Spirit Breath, Myrrh only needs to focus on her def. Therefore, +Def is her optimal boon, and because her speed is already low and doesn't matter, -Spd is by far her best bane. +Atk is another viable boon, as atk is always good and is a scoring superboon, having a dual benefit.

Myrrh's weapon Icon Skill Weapon.png Spirit Breath defines her build and direction. Due to it automatically guaranteeing a follow up if you have more than 5 def to the opponent, due to her insanely high base defense and +3 Def on the weapon itself, Myrrh should always run this weapon.

Icon Skill Assist.png Reposition is a generically powerful assist that allows tankier units to shuffle squishier units behind them. Icon Skill Assist.png Swap also works.

Icon Skill Special.png Bonfire is the special of choice, as it scales off her ridiculous defense stat and activates every other combat, assuming the double always goes through. Against the tankiest enemies, the Bonfire activation should make sure Myrrh can win.

Brazen Atk Def 3.png Brazen Atk/Def 3 synergizes with Desperation to give Myrrh an immense boost to both her damage and her doubling capability from her prf's condition. As it is only active in Desperation range, it won't work first combat, unlike Death Blow 4.png Death Blow 4 that gives even more attack, but no defense whatsoever, and works on every engagement on Player Phase.

Desperation 3.png Desperation 3 is the deadly touch on this build that allows Myrrh to apply her immense burst regardless of her HP, leaving her able to push through enemies that would otherwise take her down. With her high base attack, 16 mt weapon and attack stacking from brazen skills, Myrrh will destroy any enemy with low resistance, which is to say, most enemies. Taking advantage of the swing towards defense on the bulkiest foes, the Spooky Monster can execute clean ORKOs in the vast majority of circustances.

Armor March 3.png Armor March 3 is Myrrh's best C skill, as when paired with another armor unit gives her movement second only to fliers. The fact that she comes with it also makes the decision much easier. However, other C skills such as emblem/tactics buffs also work fine.

Brazen Atk Def 3.png Brazen Atk/Def 3 provides Myrrh with an additional boost to her damage, guaranteeing a bonus of 14 damage on her double before reductions of any kind. With the double brazen and an attack buff, even a +4 hone, Myrrh can easily surpass 70 attack that hits enemies' resistance.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Boodget!
Click to show/hide build description 
This build utilizes the strengths of Spirit Breath to create a cheaper, yet still effective Myrrh build.

Myrrh's best boon/bane set is always +Def/-Spd, as Def is what allows her to double enemies on player phase, while her Spd is already low and inconsequential.

Myrrh's weapon Icon Skill Weapon.png Spirit Breath defines her build and direction. Due to it automatically guaranteeing a follow up if you have more than 5 def to the opponent, due to her insanely high base defense and +3 Def on the weapon itself, Myrrh should always run this weapon.

Icon Skill Assist.png Reposition is a generically powerful assist that allows tankier units to shuffle squishier units behind them. Icon Skill Assist.png Swap also works.

Icon Skill Special.png Bonfire is the skill that Myrrh comes with, and scales well off of her main stat, defense. However, if one wants to ensure a special activation on player phase, Icon Skill Special.png Moonbow is also a good choice.

Sturdy Blow 2.png Sturdy Blow 2 provides Myrrh a cheap but effective way to both increase her player phase damage while helping her achieve the def threshold to auto double the enemy with Spirit Breath. If that is unavailable, Armored Blow 3.png Armored Blow 3 also works

Vengeful Fighter 3.png Vengeful Fighter 3 is the B skill Myrrh comes with, and provides her a strong enemy phase option. Keep it.

Armor March 3.png Armor March 3 also is native to Myrrh's kit and is a strong option if you are running other armors, giving her almost flying movement. If she is not being run with any armors and Hone/Fortify/Spur/Drive is good, depending on what buffs your team composition wants.

Close Def 3.png Close Def 3 is the seal of choice to bolster Myrrh's enemy phase, allowing her to be more tanky. Alternately, Heavy Blade 3.png Heavy Blade 3 provides Myrrh with a better player phase set, allowing her to activate Bonfire most of the time when initiating.
Orb.png Very high investment
Icon Move Armored.png Armored
Scary Sprites
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DC grants retaliation on all fronts. Atk boon helps Heavy Blade activate, and Spirit Breath guarantees follow ups on offense. Vengeful Fighter grants follow ups on defense, and Aether does an ungodly amount of damage while keeping her in Vengeful range. She's single handedly passed through each abyssal difficulty so far at no merges, so have fun.