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Fire Emblem Heroes Wiki:Build Center/Nailah: Unflinching Eye

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Quick Hero Info
Icon Move Infantry.png Icon Class Blue Beast.png
40 / 31 / 37 / 32 / 23
Exclusive skills

Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Class Beast.png Beast
This looks an awful lot like...
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I ended up with a neutral one and was trying to figure out what to do with her, when I noticed that Nailah's stats line up somewhat closely with a certain popular infantry swordswoman. So, this set kind of cribs off of what makes her great to make Nailah a force to be reckoned with in a similar light.

Even if weapon inheritance was possible at this very early point, I'd still recommend her default unique weapon, for it's unique combination of qualities - most importantly, the special count reduction and situational +10 damage. When combined with her default special, Moonbow, she already has a pretty solid combo going. However, when she takes at least 10 damage, she'll get into range for Wrath, adding +20 damage to her special activations - combined with Moonbow's defense reduction, this can result in pretty big numbers pretty regularly (doubling or tripling your base damage). With highly defensive enemies, you can even see your attack more than quadruple. On top of this, Wrath makes it so that Nailah can always have such power behind her all the time, and her base Distant Counter will let her remain completely unafraid of ranged enemies as well.

This is the core of the set, and essentially all you need to make sure it functions. However, there's a few other options here: - Ardent Sacrifice can be used if you're willing to spend a turn for set-up. This will let Nailah put herself into Wrath range instantly, letting you fire off those killer Moonbows quickly. Great if you have a partner who can cover for Nailah's weaknesses & who wouldn't mind being healed afterwards. - If you don't mind losing Distant Counter, Swift Sparrow makes for the best replacement, giving her a good boost to her offenses when initiating on enemies. She can also use Atk/Spd Solo if you have the resources & think she's likely to be separated from her party a lot. - The C slot is pretty flexible. I went with Atk Smoke so that, during enemy phase, Nailah can avoid taking a bit more unnecessary damage. A Nailah without a lot of team support might also like a Spd Wave skill, so that she can get herself useful doubles more often - I went with Even Spd Wave with the thought that, assuming she has to start adjacent to her party, it'll activate when she transforms the following turn after having been sufficiently separated. You can also just stick with Glare, or give her Hone/Fortify Beasts. - There's a few ways the seal slot can go, though personally Distant Def is great for helping with pesky mages due to Nailah's poor Res stat. Quickened Pulse is also noteworthy for giving her instant access to Moonbow on turn 1. And Atk/Spd 2, or just Attack/Speed +3 is great for it's simple boost to her most important stats.

This works best when Nailah is able to transform as quickly as possible and stay transformed, so it's recommended to put her in a beast squad or at least give her a dragon buddy to help her out. Nailah absolutely loves Hone Beasts, or if she has a dragon helping her out, something like Joint Hone Spd can be quite good.

PichuJC (talk) 04:05, 12 January 2019 (UTC)