Fire Emblem Heroes Wiki:Build Center/Nanna: Nordion Princess

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Quick Hero Info
Type
Icon Move Cavalry.png Icon Class Colorless Staff.png
Stats
36 / 27 / 34 / 21 / 26
Exclusive skills
None

Dueling Sword.png Optimal
Sacred Coin.png Assault
Orb.png Very high investment
Nordion's True Savage
Click to show/hide build description 
The purpose of this build is to let Nanna peel the enemies, so something else can finish the enemies off. As she is a staff user, she can also fill the spot in your party as a healer. It works well against every type of enemy, as they cannot counter her no matter what and have their movement reduced to the minimum of 1, leaving Nanna safe with a single Icon Skill Assist.png Draw Back or Icon Skill Assist.png Reposition from an ally.

She fits best in a mixed party, as you can have an armor to heal, a flier for mobility and kiting or a cavalry to finish the wounded enemies off.

Weapon:Dazzling Staff W.png Gravity+ is used to reduce all enemy movement to armor movement and prevent them from attacking next turn with help from a friendly assist. With the refinement it also prevents the enemy counter-attack which is important, as Nanna is pretty susceptible to death as her def isn't that high.

Assist: Icon Skill Assist.png Recover+ is a great option for the healing skill, since after they updated the healing to scale with Atk, she will be able to recover 30+ hp. The reason I didn't choose Rehabilitate+ is because I prefer keeping my units at high health instead of recovering almost dying units, but that is personal preference really, so you could choose what you prefer.

Special: Icon Skill Special.png Heavenly Light is the special Nanna comes with, and can be kept without any worries. If the build is used correctly, she will never need to heal anyone.

A Passive: Speed Plus 3.png Speed +3 is used because there aren't many offensive A skill options for a staff unit. You could consider using Atk/Spd 2 to help a bit with the damage, but since it is harder to get and doesn't help that much, Speed +3 is more recommended.

B Passive: Wrathful Staff 3.png Wrathful Staff 3 to increase the damage on the target, not hit by Savage Blow. Alternately, Guard 3.png Guard 3 works on a budget while denying the locked enemies the chance to charge their specials.

C Passive & Sacred Seal: Savage Blow 3.png Savage Blow 3: is used to cause collateral damage. It stacks with itself and Pain+ so it does 14 damage in collateral damage. That's a lot of damage.
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Nordion's Budget
Dazzling Staff W.png Absorb+ (Skill 2)
Stats: Flexible
Passive Icon C.pngDrive Def 2.png
 Drive Def 2 / Flexible
Passive Icon S.pngDrive Def 2.png
 Drive Def 2 / Flexible

A description has not been written for this build yet.

Orb.png Very high investment
Bond Nanna
Dazzling Staff W.png Gravity+ (Skill 2)
Icon Skill Assist.png Flexible
Stats: Flexible
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Pen.png Creative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
The team's healer
Dazzling Staff W.png Absorb+ (Skill 2)
Stats: +Atk,+Spd/-Def
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I saw her skills and that was the first thing that came to my mind. In a team with a lot of defensive Heroes you gather them around Nanna and with everything she does she heals them. In a team with slow armored units where everyone is clustered together she seams a good addition to me, for keeping everyone alive.
Build Icon Alternative.png Alternative
Orb.png Very high investment
Bulky Healer
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With this build a bulky healer is ensured