Fire Emblem Heroes Wiki:Build Center/Navarre: Scarlet Sword

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Red Sword.png
Stats
42 / 31 / 37 / 23 / 24
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Melee Bruiser
Stats: Neutral
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Crimson Sweeper
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Narvarre has extremely High Spd and so a Firesweep Sword works for him. Since the Firesweep Sword locked to 5* exclusive, it's easier to access meaning that you won't have to wait a long time for it. With this in mind, giving him Life and Death 3 really helps with his Spd which should push it up to 42, and with the Firesweep Swords 15 Mt + the extra 5 Atk from Life and Death, he'll be able to handle a fair amount of units, and this fixes his Low Atk problem. Hit and Run is the standard Bread and Butter for Firesweep Melee units, as they can't attack in Enemy Phase, and Reposition helps out if they need to bring someone with more Def to the frontlines to protect them. Giving him Atk or Spd +3 is another good idea as well as it will either push his Spd into easy Doubling Territory or help him with his Damage output, though whichever you give him is up to your preference. In the end, this Narvarre is a great idea and utilises his great Spd and helps out his Poor Atk a bit
Build Icon Alternative.png Alternative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Slaying Navarre

A description has not been written for this build yet.

Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Standard/Budget Navarre
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With this build, Navarre reaches 50 Attack, 45 Speed, 18 Defense, 19 Resistance, 42 HP. While his defenses are laughable, he has a lot of offensive potential. He isn't meant to tank hits, but will survive an attack for sure, as long as he doesn't get doubled, or get hit by a blue unit with 50+ Attack. Life and Death 3 is inheritable by a 4* Sothe, Desperation 3 is from his standard kit. You can keep Threaten Speed but it won't help much: an hone will surely be more useful. With the Slaying Edge+, Moonbow will trigger in every encounter, but Luna is also a viable choice: it will trigger in the first encounter after retaliation. With a teammate with Infantry Pulse 3, though, you may prefer switching do a Wo Dao+ (spd) and keep Moonbow, or keep the Slaying Edge+ (spd) and using Luna. The seals aren't really important, but Attack +3 or Speed +3 will surely help.
Build Icon Alternative.png Alternative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Slaying Navarre

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Crimson Fencer
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Navarre's new weapon allows him to quickly charge deadly specials for the first turn of combat.

Navarre can choose from many specials, but his most consistent will be Icon Skill Special.png Luna. Icon Skill Special.png Astra is another alternative if he's paired with someone who has Infantry Pulse 3.png Infantry Pulse 3 or Ostias Pulse.png Ostia's Pulse for a fully charged special.

If it can be afforded, Atk Spd Solo 3.png Atk/Spd Solo 3 is Navarre's best option for the A slot as its activation requirement is quite easy to meet. Otherwise, Life and Death 3.png Life and Death 3 or Fury 3.png Fury 3 can work just as well.

Special Spiral 3.png Special Spiral 3 is another expensive skill, but it allows Navarre to always have his Special active (assuming it's a 3 charge special). Desperation 3.png Desperation 3 also works as a cheap alternative.

Navarre's C slot just depends on what his team may need, etc. One good, yet expensive option is Odd Atk Wave 3.png Odd Atk Wave 3 as Navarre's Atk as well as his team's.

Navarre can use any seal that improves his combat potency such as Attack Plus 3.png Attack +3. Though if he runs a special with more than 3 charges, he'll need Quickened Pulse.png Quickened Pulse to have it fully charged.
Orb.png Very high investment
Area of Effect
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Allows Navarre to use an Area-of-Effect Special every turn.