Fire Emblem Heroes Wiki:Build Center/Oboro: Fierce Fighter

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Blue Lance.png
Stats
40 / 32 / 26 / 35 / 24
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Drop Speed

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Steady Tank
Stats: +Def/-Spd
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Orb.png Very high investment
Dull Both
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This eliminates all buffs on all characters (not combat boosts). The only real issue with this build is the three turn cool down. You can get Casa Blanca again now that heroic grails is a thing.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Steady Oboro
Stats: +Atk/-Spd
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Pen.png Creative
Hero Feather Darkened.png High investment
Lightining Oboro
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a build that only allows 4 units to ORKO her and allows her to ORKO 79 in 1v1
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
The Great Wall of Suzanoh
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Oboro, Hinata, and Takumi all shared the experience of defending the great wall of Suzanoh against Nohr. Because of that wall her beloved Takumi defended, she swore to be a wall even more capable, a wall that will not fall, many enemies throwing themselves at her; to no avail. Access to pass this Oboro? Over her dead body, which won't happen, no matter the enemy. This can only be achieved with (at least) ok Hp, which she has, extroardinary defense, which she also has, and untouchable resistance, which she needs work on to have, in any circumstance.

The Wall of Suzanoh can be put in any mode, and work just as effectively. Her ivs somewhat fix her bad resistance, and her speed is unfixable and unnecessary, so it can have a minus iv.

Her weapon, Berkut's Lance+, helps her with her resistance problem a little bit. Swap is good on her, so she can get an ally out of, but herself into, an enemy's attack range. That assist is tailored to this kit. But, the standard reposition (or draw back) is also ok. Her special should be focusing on her strongest point, defense. Ignis for more damage, bonfire if the player wants it to happen more.

Now, her A, B, C, and S slots. Her b and c slots are very flexible, but Seal Attack 3 will work well as those enemies relentlessly throw themselves at this monster, she can't double, and she doesn't have the attack to one- shot them. So battling multiple enemies at once with this Oboro can start to wear her down, but with seal atk, even after they attack her for little damage, there atk lowers. Renewal can also be run to keep her alive. Threaten atk and atk smoke are really the only options working towards her being the almighty Suzanoh wall. That would be lowering her enemies' attacks. Smoke is more expensive than threaten, but in more situations than not, works better. Now, these two parts along with her weapon are the jewels of this build. In the a slot, Close Defense 3, and as the sacred seal, Distant Defense 3. This means when being attacked (and for an enemy phase unit, that isn't too uncommon) at any range, she gets +6 defense and +10 resistance. When being attacked at any range, not including seal or threaten or smoke attack, her Hp/def/res is 40/45/38. She really has become the wall that will now protect Takumi, especially with those stats...
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Firewall
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I've found the Deflect Melee seal to be probably the worst Deflect Seal, because it requires consecutive attacks from melee units to function but is restricted to melee units themselves. As a result, the Deflect Melee seal's use is almost exclusively to counter Brave weapons or Firesweep weapons. However, one can harness the power of Firesweep for themselves to exploit its use for a physical tank.

This build can function for any slow, bulky unit able to equip a melee Firesweep weapon (a similar build can be done with Hinata and a Firesweep sword due to Hinata and Oboro's similar stat spread). In Oboro's case, she bolsters a hefty 38 defense with a boon and respectable HP as well. She's a slow unit, easily getting doubled. But getting doubled is exactly what you want in this build, which is why you want a Spd bane to increase the chances of it happening. Atk Ploy works marginally better on her due to her middling resistance compared to other physical melee units, which is also why you want to avoid a Res bane. If you happen to have a Res bane Oboro, you can opt for Threaten Atk, which should work just as well. Just be wary that she'll be even more susceptible to mages.

This build is certainly unorthodox, as Firesweep weapons are used almost exclusively for offense. However, this build abuses the Deflect Melee seal to provide optimal defense. With Aether as a special, Oboro can initiate a fight and make her special trigger go down to 4. On the foe's turn, they will likely attack Oboro themselves, and she will have a whopping 42 defense from Steady Breath. It should ready her special trigger, as she'll most likely be doubled and Steady Breath increases the special charge rate. The bonus here, however, is that she will take reduced damage on the second hit by 80% (assuming you have Deflect Melee 3), essentially granting special charge +4 for one hit (which is likely to be relatively weak anyway). She can then attack and trigger Aether, which should heal her for most of what she lost. Alternatively, you can turn her into a bruiser by giving her Ignis, raising damage output by 30 points sans bonuses.

The only crucial skills here are the Firesweep Lance, Steady Breath, and Deflect Melee. Her B, C, Special, and Assist skills are fairly flexible. I offer skills that help mitigate the enemy's attack, as she can then increase her tanking even further. Renewal can also be used to recover HP, as Aether may not be enough on its own (especially against green foes).