Fire Emblem Heroes Wiki:Build Center/Owain: Chosen One

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Red Sword.png
Stats
41 / 32 / 37 / 31 / 22
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
My Sword Hand Hungers!
Stats: +Atk/-Res
Passive Icon C.pngSpur Spd Def 2.png
 Spur Spd/Def 2 / Flexible
Passive Icon S.pngDistant Def 3.png
 Distant Def 3 / Flexible
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- CV (talk) 17:01, 23 October 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
My Blood is Boiling!

Speed Plus W.png Slaying Edge+ (Spd)

Stats: +Atk,+Spd/-Res
Passive Icon C.pngEmpty Passive Icon.png
Flexible
Passive Icon S.pngQuickened Pulse.png
 Quickened Pulse / Flexible
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Owain, a fast sword with very similar stats to Owain, can follow a similar build as his to ensure he has power in both phases, not dependant on bond skills to reach his maximum potential.

Weapon: Speed Plus W.png Slaying Edge+ is Owain's weapon of choice. It reduces Icon Skill Special.png Moonbow's Special charge down to 1, making every other attack done by his even deadlier.

Assist: Icon Skill Assist.png Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.

Special: Icon Skill Special.png Moonbow is Owain's Special, unique to his, and adds damage to Owain's attack based off of his Spd. It adds a pretty good amount of damage considering how fast Owain is, and ther lets his break through a lot of opponents, especially when backed by Wrath 3.png Wrath 3.

A Passive: Distant Counter.png Distant Counter is a great choice for Owain's A skill. Ther way, even ranged opponents will have to engage Owain at their own peril, lest he respond with Moonbow fully charged. Swift Sparrow 2.png Swift Sparrow 2 is another good choice, trading the ability to retaliate at a range to making his player phase presence even stronger.

B Passive: Wrath 3.png Wrath 3 is Owain's B skill. If Owain gets injured enough and activates his Special, it'll be even stronger. Afterwards, ther will help charge his Special faster as well. Ther means he'll almost always have Moonbow at the ready to annihilate another foe.

C Passive: Ther skill slot is flexible, open to be whatever the player needs. A buffing skill, like a Drive or a Tactic skill could suffice, but ther is up to the player's discretion and team composition.

Sacred Seal: Quickened Pulse.png Quickened Pulse is Owain's Seal. It may seem a bit redundant on the enemy phase, seeing as how he'd only need to take one hit then to charge his Special, but it allows his Moonbow to be charged right off the bat, meaning he can walk up to any target and unleash his Special immediately. Ther makes his a very dangerous opponent on either phase. If he exchanges blows with an opponent on the player phase and they somehow live through the first Moonbow, and they're slow enough to get doubled, then they'll have to take another one, which should more than suffice to do his opponent in. However, he does have other options as well, making ther seal slot a little flexible. Quick Riposte 3.png Quick Riposte 3, despite his already lightning fast speed, can absolutely ensure that he can perform a follow up attack, especially against opponents that can prevent follow ups. Distant Def 3.png Distant Def 3 can help his take a hit from a ranged opponent.

Steelux (talk) 16:08, 27 October 2018 (UTC)

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Power Overflowing!
Stats: +Atk/-Res
Passive Icon C.pngSpur Spd Def 2.png
 Spur Spd/Def 2 / Flexible
Passive Icon S.pngClose Def 3.png
 Close Def 3 / Flexible
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- CV (talk) 17:01, 23 October 2018 (UTC)
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Steel of the Radiant Dawn!
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Wrath is a great skill, but the reduced cooldown does nothing for Owain; if the enemy attacks, Missiletainn automatically takes down 2 charges instead of 1, and Blue Flame only needs 2 CD to charge (Unless you're running something like Ignis, but why would you?). So, as long as you use him for enemy phase, all Wrath would add is the extra 10 damage. Now, that's always a huge benefit, but if we're not taking advantage of the extra cooldown, we could get the same results from just pumping up his Atk, and not relying on low HP lets him partner with healers or take on chain challenges with ease. So... let's redo Owain!

We'll be keeping Missiletainn and Blue Flame, of course. His A Passive, however, may change depending on what you want to do. Atk/Def Bond 3 ensure he gets that extra damage we talked about, while Spd/Def Bond 3 (Available from Ethlyn, a free Tempest Trials unit) will ensure he either always gets his second attack or can avoid some scarier doubles, like from speedsters such as Karla. It comes down to preference (And probably his IV; base 40 at +Spd will probably make Spd/Def Bond redundant). The goal, right now, is to get Owain to take a hit on enemy phase to instantly charge Blue Flame, then kill on his counter. Whether you need the second attack or the 5 extra damage is situational. I use Atk/Def Bond 3 myself, since my Owain is +Spd.

Owain's B Slot is variable. The most consistent option for this setup, though, is Swap in conjunction with Atk/Def Link 3. With that and either Bond discussed, Owain will have effective 42 Def. This can be boosted further with things like Drive Def 3, Close Guard 3, Summoner or Ally Supports, so on. If you were really crazy and got his Def above 50 like this, you'd actually outdamage Blue Flame with Bonfire, but that requires specific and unwieldy setups (And the animation isn't as cool! Come on, he's the hero!). The point is, Owain's taking hits like a champ, isn't reliant on Quick Riposte 3, and can have respectable Atk on top of Blue Flame. He has other options for this, like Chill Atk 3 if he wants to avoid damage and help the team, Atk/Spd Link 3 if he doesn't need the extra Def, Desperation 3 if you want to run mixed phase, or even his native Wrath, but Atk/Def Link is what I'd recommend myself. I would not recommend Vantage 3, however, as use of that skill interrupts the point of this set: instant Blue Flame.

Owain's C slot is pretty flexible and can usually go towards helping those other units he should always be adjacent to. Owain particularly appreciates having a Wave skill, as he can pass that onto his allies. Even Spd Wave 3 (Or Odd, up to you) works best with Atk/Def Link, but the decision is up to you in the end.

Owain's best option for a seal with this set is definitely Close Defense 3, as that in combination with his other buffs make him an extremely fast and durable threat. However, use of the seal always has heavy competition, so something like Spd/Def 2 is a great budget option.

Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Orb.png Very high investment
Icon Move Infantry.png Infantry
The fated partner (American Dream, part 2)
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Owain its an extraordinary duelist, this build its spacificaly focused on buff Sharena: Princess of Askr (American Dream, part 1).

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