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|This build aims to take advantage of Peri's good Atk stat by having her wield the Brave Lance+. It is the weapon of choice here, as it allows her to attack twice in succession, albeit at the cost of -5 Spd. Her Assist is Reposition, as he can use her high movement range to help propel her allies further across the map, or she can use it to get them out of danger. Her Special is Luna, as it has a charge of 3. The rhythm of Peri's attacks would line up in such a way where she can attack twice and defeat a unit, and then her next target will take one hit and be struck again after with Luna charged. This would have the same length as Moonbow, but since it has a stronger effect, it is more effective here. If the player does have the Quickened Pulse seal however, then Moonbow can potentially be an option since it would activate on the second strike.
Peri's A skill is Death Blow, as it grants +6 Atk upon initiating combat. Wielders of Brave weapons would only want to fight on the player phase anyway, and Death Blow would allow both strikes to hit even harder. Peri's B skill is either Lancebreaker or Hit and Run. Lancebreaker would allow her to perform quadruple strikes against opposing lancers, allowing her to break through them with her Special, while Hit and Run lets Peri retreat backwards one space after attacking, letting her regroup with her allies. Either skill has its merits, but it should be noted that Peri's Def is not the highest, meaning that if she exchanges blows with an opposing lancer, she may be in danger afterwards if she didn't outright destroy them in her first two strikes. Peri's C skill is either a cavalry buff or Def Ploy. Hone Cavalry in particular can help her more offensively oriented allies wreak havoc. However, the player can give Peri whichever cavalry buff is needed for their team. Given Peri's good Res stat, she can alternatively put Def Ploy to good use, allowing her to debuff her foes from a range for -5 Def, which would effectively let her do 10 more damage. Her Seal is Atk Ploy, which debuffs her foes for -3 Atk, which can help her or her teammates take a hit a little better as their enemies approach. Alternatively, if Moonbow is being used, Quickened Pulse can be her Seal, so she can activate Moonbow right away as outlined above.|