Fire Emblem Heroes Wiki:Build Center/Robin: Fell Reincarnation

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Quick Hero Info
Type
Icon Move Armored.png Icon Class Green Breath.png
Stats
48 / 40 / 24 / 35 / 27
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Grima's Terror
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This build is focused on the extremely strong mixed phase the best armors like M!Grima can achieve thanks to their statline and access to Fighter skills. By dumping speed and raising attack (since it's a superboon) along with great defenses, and then adding skills that guarantee follow-up on both phases, he turns into a menace that even the best players in Arena use all the time, his performance second only to his unparalleled arena score, not focused on here.

Weapon - Icon Skill Weapon.png Expiration is an easy choice as a DC breath with 16 mt and defense targeting against ranged units, making an otherwise free engage for them into a very risky attempt for most.

Special - To better abuse his extremely strong Player Phase, Icon Skill Special.png Bonfire is the best choice. Robin has one of the highest defense stats in the game at 35 base, and Bonfire adds a good damage boost to the skill, even more on Enemy Phase if he decides to tank an enemy, being able to activate the special even if he's not doubled thanks to his A skill.

A skill - Fierce Breath, Steady Breath.png Steady Breath or Warding Breath.png Warding Breath are best for him. Fierce Breath is much better to double down on his already incredible attack stat and truly make him a nightmare for any squishy enemy to face in combat, and even charge his Special sooner.

B skill - Bold Fighter 3.png Bold Fighter 3 turns his middling single-hit Player Phase into a monstrous nuke with guaranteed doubles and Bonfire, pairing his ridiculous 44 base attack at +0 with his res targeting against melees, which often have their weakness in bulk in that stat. With his mixed bulk, he can easily survive most counters without breaking a sweat and finish enemies off in the second hit.

C skill - Completely flexible, should be used to benefit the team as best as possible. Armor March 3.png Armor March 3 is often used in armor teams to give him more movement for effective PP potential.

Seal - To complete this mixed phase monster, Quick Riposte 3.png Quick Riposte 3 seal is essential to allow him to also double on EP and hit extremely hard.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Grima's Vengeance
Icon Skill Assist.png Flexible
Stats: +atk/-spd

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Grima's Rampage
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This build is focused on the Enemy Phase and Retaliation, relying on his incredible bulk to tank through enemy foes and use Aether to heal himself up when low.

Reciprocal Aid is used to restore Robin's health should he be left dangerously low and unable to use Aether on his next immediate attack. You can also use Icon Skill Assist.png Reposition if you aren't worried about Robin sustaining himself or if you have other healing options on your team.

Special recommendation is Aether (Or Icon Skill Special.png Daylightif you can't afford Aether) Robin has one of the highest attack stats in the game which feeds well into his excellent defense and health stats. Combined with Steady/Warding Breath and (potentially) Vengeful Fighter, he'll be healing very consistently and potentially tearing even the most devoted tanks to shreds.

For his A skill Steady Breath or Warding Breath.png Warding Breath are best for him Steady Breath is much better to double down on his already incredible defense stat and truly make him a nightmare for any physical damage enemy to face in combat, and even charge his Special sooner.

If that skill is too expensive, an alternatives could beSvalinn Shield.png Svalinn Shield to remove one of his core weaknesses (Armor Slayers) or any sort of +ATK/HP effect.

Passive B recommendation is Vantage 3.png Vantage 3, as with his immense attack he is much more than capable of one shotting targets, and if Aether is precharged he can heal up immensely to continue to tank through hits.

Alternately, one can stick with his natural B skill, Vengeful Fighter 3.png Vengeful Fighter 3. While the cooldown doesn't stack with Steady Breath, simply having a better Quick Riposte 3 is extremely valuable.

Panic Ploy 3.png Panic Ploy 3 is one of the best skills for Grima, as his health pool is absolutely massive and he can hard counter emblem teams. Alternatively Atk Ploy 3.png Atk Ploy 3 and Res Ploy 3 are viable substitutes, as are Threatening effects though none are as noteworthy.

If you run him with other armor units, Armor March 3 helps bolster both units. Generally speaking you should have 1 March for every two armor units.

Seal is technically Flexible, but Quick Riposte 3 is the best choice if running Vantage 3.png Vantage 3 in order to ensure you can double hit the opponent.

Alternately, especially if you're still running Vengeful Fighter 3.png Vengeful Fighter 3 other options include Heavy Blade 3 for cooldown reduction if you initiate combat. Close Def 3.png Close Def 3 or Distant Def 3 help bolster specific defensive abilities of Grima depending on what you need. Or Armored Boots.png Armored Boots is good if you want to increase his mobility before the first combat, especially if you don't otherwise run movement support like Icon Skill Assist.png Reposition or Guidance 3.png Guidance 3.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Pure Offence
Icon Skill Assist.png Flexible
Stats: +Atk/-Spd
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This build says "The best defence is a good offence." With Flametongue+ Atk we get an 18 might weapon, with Death Blow 4 we get 8 more attack on top of that, and with Attack 3 we add 3 more. That 29 attack on top of Grima's 44 attack gives a whole 73 attack with adaptive damage, and should your enemy manage to survive his first hit he'll hit you with another unless u can one shot (made harder by the 5 extra health given by Flametongue+ Atk).

For the special you can either go with glimmer so that after you one shot your first target you can destroy the next with special activation. Or go with ignis if your not confident in his one shot ability (having a special activate on his second attack in the first combat, would almost certainly be excessive force). Armor March 3 is useful for helping Grima go on the offence, but if you don't have it on him or someone else, then you may want to swap the Attack 3 seal for armored boots to give him that movement (assuming he nails those one shots).

A third option for the seal is the Brazen Atk/Res 3 seal, while not helping initially, after his first time failing to one shot he gets 4 more attack then with the Attack +3 seal, bringing him uo to an impressive 77.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Grima's reign of terror
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Let's face it, This version of Robin is such a badass, but even badasses have their weaknesses. For starters, we can at least get rid of one weakness which is the fact that Robin is an Armor Unit. Using the A slot for Svalinn Shield would be a great start(still waiting for the Seal for this IS) would be great to fight off armor slayers out there. He is also given one of the most badass B skills out there which is Vengeful fighter. It would be tempting to give him Vintage but that may not be such a good idea because of Ignis, he needs that cooldown count. But if you need a smaller cooldown count, go for Glimmer. As for his seal, if you don't pair him up with an armored team, give him some Armored Boots to move around, but if you are, his c slot should accommodate for Armor March. Giving Phantom Spd 3 wouldn't be such a bad idea as well because he is slow as hell(but not too slow).Overall, give him these skills and you will conquer the game with Grima's wrath.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Armored.png Armored
Raid Boss Robin
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Huddled together in ward armor, Robin can become a great raid boss. Unlike other distant counter armors, he can target def of dangerous and frail mages who usually run -def, usually 1 shotting them. His ridiculous stat spread makes him able to tank everything, even some reds, and anything he can survive two hits from is going to die from an ignis. Which is why this build is focusing on defenses. Atk/Def Bond is very important as it gives him more damage from the attack, and the ignis procs. Just keep him away from Falchons, Armorslayers, Triangle Adept reds, and he will kill everything that tries to attack him.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Class Breath.png Dragon
Ruler of the Dragons
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This build is meant for Dragon Emblem teams, which are getting some nice new skills with Ward Dragons from Fell Robin, and Hone Dragons from Myrrh. Dragon Emblem teams in general are very powerful. The only downfall is they all do damage based on the Resistance stat (unless they're attacked from a distance, which is why bait tactics work well with dragons). However, since this emblem is based on weapon type, they can have different movement types, in the case of Myrrh and Fell Robin.

Fell Robin as a dragon unit is amazing, high attack, high defense, high HP, with the usual, low speed, and low resistance that comes with being an armored unit. Which isn't too surprising since some of the dragons, like Adult Tiki and Myrrh, have fairly low speed and resistance anyway.

A +Atk IV Fell Robin with Expiration has an Atk stat, without any modifying skills, of 60, so to say the least, he's a powerful unit and will deal a lot of damage no mater who he's attacking. If he has a Hone Dragon Boost, and is attacked with Fierce Stance, he essentially has an Atk Stat of 72. Plus, Expiration has Distance Counter built into it without the negative effect Lightning Breath has.

With Vengeful Fighter, you don't necessarily need the Breath skills, like Warding Breath, since you already get the cool down. So the Stance skills would work better since they give +6 instead of +4 to their respective stats. I prefer Fierce Stance to up his attack power, but Steady Stance is good too to deal with Brave Lyn and other common bow units. Fury is another viable option as it raises all of his stats, and he has the HP to deal with the damage from it.

Vengeful Fighter is an obvious B skill for Fell Robin. First off, he comes with it, second, it's Quick Riposte, but only when he's attacked, with a special cool down for every attack he makes that turn (which is 2 since he has an automatic follow-up.)

Any of the Dragon Buff skills would work for his C Slot, but Ward is probably the easiest to obtain since he comes with it. The other dragon buffs are fairly rare skills since only Ninian and Myrrh have them, which can only be obtained as five stars.

Armored Boots is the preferred Seal since he is an armored unit on a team of non-armored units.

Comments:67.60.217.49:I can see this build working with the "Great Dragon,Myrrh" build for Myrrh,the "Medic Manakete!" build for Ninian and the "I Can Be Scary Too" build for Tiki(Young).
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Breath of Despair
Stats: -Atk/+spd
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This build aims to take advantage of Robin's spectacular defensive stats to make him a full-on enemy phase tank with a nice little twist. The goal is for his IVs and armor buffs to make Robin just fast enough to avoid being doubled, with Vengeful Fighter allowing him to double in return. When combined with his other skills, this allows him to guarantee Ignis going off every time he is attacked, a skill quite likely to end any unit foolish enough to challenge him

Warding/Steady Breath Warding is preferred to help bring Robin's resistance up to his high defense, but Steady Breath will serve the main focus of enabling an Ignis to go off from getting attacked a single time.

Vengeful Fighter Probably the star of this build, Vengeful fighter not only allows Robin to double anyone who attacks him, but also gives him an extra special charge for doing so, combined with a breath skill, and Robin will be able to get a total of 4 charge each time he is attacked before he gets to perform his follow-up, guaranteeing Ignis's activation, and with more than twenty damage added from Ignis, most units will have a hard time surviving

Our C passive is primarily for armored teams, and as such can be whatever best supports your group. If not using this build in Armor Emblem, then Armored Boots is highly helpful to allow Robin to keep up with all of the other members of the team, though it is not mandatory

Fortress Res 3 much like Warding Breath, this is designed to help relieve some of Robin's issues with red mages, in exchange for a small amount of his astronomical attack, Robin is able to increase his resistance by five, making him far more difficult to finish, but of course as with most stat boosting skills, this is far from mandatory and can easily be changed to fit your needs