Fire Emblem Heroes Wiki:Build Center/Robin: High Deliverer

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Blue Tome.png
Stats
40 / 29 / 29 / 29 / 22
Exclusive skills

Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Our Bonds Give Me Strength!

Resistance Plus W.png Blárowl+ (Res)

Stats: +Spd/-Res

A description has not been written for this build yet.

Dueling Sword.png Optimal
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Colorless/Red Check
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Male Robin is one of the few blue mages that has enemy phase capabilities or survivability thanks to his rather unusual and balanced bulk, and to this day remains one of the few blue mages with any form of defensive stat investment (Reinhardt is second but he is unequivocally better in an offensive role and has an even more compromised speed). However, this comes at the cost of his offensive capabilities, sporting both a low attack AND moderate to slow speed stat. He is a bad unit on many, many levels but serves a particular niche surprisingly well and can be used to high efficacy.

Quick Riposte allows him to leverage his ability to survive for a return double hit which, when paired with a triggered Bonfire and/or damage amplification from Triangle Adept, allows him to counter-kill most colorless and red mages that engage him. While he cannot counter attack melee reds (and there are no colorless melee units, nor does this build have room for Close Counter), Triangle Adept and a neutral defense stat allow him to soak up hits for minimal (if any) damage. His C-slot is up to the user and team-composition to decide but since he does not sport a particularly high HP stat nor Res stat, the Ploys are not a recommended option and one should err on the side of a Hone or Spur skill option.

Before the introduction of Cancel Affinity, this would have been the end of Robin’s build page for any form of gameplay but with the addition of that skill, running Triangle Adept is no longer an “easy” choice. While red mages cannot bring Cancel Affinity, red melee units can (for example Ryoma or Lucina, who may choose to run Cancel Affinity to deal with Nowi). Furthermore, colorless archers and (rarer) dagger users can also bring Cancel Affinity. In either case, the effects of Triangle Adept are reversed and Blárraven’s advantage nullified, ruining the build. In cases where Cancel Affinity is an issue such as Lunatic/Infernal Maps or Lunatic Chain/Assault Challenge maps (for example Innes comes with Cancel Affinity innately, or the random mounted archer in Lloyd Infernal with Cancel Affinity), it is recommended to shift to Distant Def 3 (or if not available, Defense 3 can still allow Robin to soak up the necessary hits and still counter for respectable, Blárraven amplified damage) and, potentially, Bowbreaker if dealing with archers. Distant Def 3 allows Robin to sport large defenses to both magic (importantly, this covers his low resistance by raising it to upwards of 31 resistance) and physical damage, allowing him to serve a similar albeit reduced check against reds and colorless units. His ability to “tank” melee hits will be diminished but he’ll still be able to survive even the strongest red in melee due to his 29+1 defense stat and 40 health.

While Robin's ability to be an easy-bake check for colorless and reds has been situationally compromised by the addition of Cancel Affinity, he can still serve that function and remains of the few units with a balanced enough spread to survive in both physical and magic damage trades on the enemy phase.

Nature Discussion: You may look at the natures selected here and wonder why one would want -Att as a bane. The reasons are as follows: Robin's stat spread is too flat, he excels at nothing, and his role isn't very fit to kill much of anything on an offensive player phase. In order to sacrifice as little as possible for Robin's only shining moment, his enemy phase, you want to sacrifice as little survivability as possible to make Robin flexible in what he can check. -Res is not an option, it makes him too frail (even with Triangle Adept) at tanking the powerhouse red mages. -Spd is not an option, it makes him even more prone to getting doubled. -Def defeats the purpose of his unique physical bulk. And -HP compromises both total defense and total resistance. This leaves only one bitter pill to swallow: -Att. This forces him, even more than before, to depend on special triggers and team boons to truly score kills but thanks to Quick Riposte, he can count on it to trigger reliably when tanking hits and taking as little damage as possible.

Dueling Sword.png Optimal
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Tactician Magician
Stats: +Def/-Spd
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This build aims to turn male Robin into a cheap specialized check, as he can take on colourless units thanks to his weapon. With this kit, even the strongest archers will be unable to defeat him, as long as he's healthy and preferably buffed.

His weapon is the Icon Class Blue Tome.png Blárraven+, which gives him an advantage against colourless units, along with the advantage against reds he already has, having effective advantage against half the colors in the game.

His Assist is either Icon Skill Assist.png Reposition or Icon Skill Assist.png Draw Back. Either one works, with Reposition being more versatile, as Robin would be able to help allies jump into the fray or out of danger, while Draw Back has more defensive applications as it allows Robin and his ally to retreat. Use whichever is preferred.

Icon Skill Special.png Bonfire is his Special, as he comes with it naturally and it runs off of his decent Def stat.

Robin's A skill is Triangle Adept 3.png Triangle Adept 3, which heightens the advantage that he gets against colourless foes even further. This does make him more susceptible to greens however, which he couldn't defeat anyways, and foes with Cancel Affinity can nullify his advantage.

His B skill is Bowbreaker 3.png Bowbreaker 3. With this skill, he can double any archer while they would be unable to double him, although this will not stop Brave Bow+ users from hitting him twice. With his weapon's advantage against archers, Triangle Adept boosting that advantage, and Bowbreaker allowing Robin to double them, this makes Robin an effective anti archer.

His C skill can be Spur Def 3.png Spur Def 3, as he comes with it naturally. This allows him to help support his team by helping mitigate physical damage they can take. Ultimately however, any other C skill can be used instead depending on what the player needs.

His Seal is Squad Ace B 3.png Squad Ace B 3, boosting his Def to an even 30, which makes his Bonfire add a consistent 15 damage.

Robin has a very balanced stat line, with good Def for a mage, which is somewhat unusual. Given that his stats are balanced across the board, he is suggested with a neutral statline. All of his stats matter in some way. His physical stats help him combat units like archers, and he'd still have enough Res to engage red mages or staff users thanks to his heightened advantage. However, should the player already have an answer to them, then a -Res bane can be suggested if needed, and his boon could be, say, +Atk. Robin is best used as an anti archer, thanks to his decent Def stat and his advantage against them. He can bait them out and survive the encounter, and with his B skill, he should be able to destroy them on retaliation, if not heavily injure them.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
NotIshtar™
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This build transforms our favourite tactician into a thunder God. Albeit in a very fresh smelling way.

Weapon is Fresh Bouquet+, with Odd Atk Wave Robin grants himself +4 Speed and +6 Attack to him and his allies on the appropriate turns. With speed refine he gets +6 speed overall, mimicking Ishtar's tomes effect.

Lolrepo

Special is bonfire. Capitalizing off his good defense he can fire off decently damaging specials, plus he comes with it. Another, more expensive option is Aether, while it charges much more slowly, it allows Robin to heal himself, and he's just bulky enough that it can come in handy on occasion.

His A skill is Swift Sparrow. Granting an additional +4/+4 to his attack and speed allows Robin to actually start putting out some damage when combined with Odd Atk Wave and Fresh Bouquet+. Another, cheaper option is Fury, granting him a slightly smaller boost to his attack and speed but hurting his bulk quite a bit, it does however allow Bonfire to hurt just a bit more.

His B skill is Desperation because all good speedsters need Desperation, alternatively if you haven't pulled desperation fodder ever you could give him Renewal to add to his bulk somewhat.

His C skill is Odd Atk Wave, which boosts his meager attack stat to acceptable levels, as well as allows his hard hitting allies to hit even harder. Pairs very well with Fresh Bouquet+.

His seal is there to boost his Attack or Speed, whichever is preferred. If and when Atk/Spd 2 is released as a seal that would be the ideal choice, or whatever comes along that boost both stats.

Now obviously this build could be run on any other blue tome and probably to greater effect but Robin is my boi, he deserves this. Don't do him dirty by giving it to somebody else. :(

NougatFromOrbit (talk) 07:52, 5 December 2018 (UTC)

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Master of the Mixed Blade (Merge Project Build)

All Tactic W.png Tactical Bolt (Skill)

Assist Flexible / Reposition

Icon Skill Special.png Bonfire / Flexible

Stats: +Spd, +Atk
Passive Icon A.pngClose Counter.png
 Close Counter / Flexible
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
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Folt99 (talk) 19:51, 7 April 2019 (UTC) Robin's refine makes him extremely adept at supporting mixed movement type teams, particularly if paired up with a -blade tome user or Laevatein, while providing a wall against colorless and red units at the same time. These qualities, further refined through merging and some expensive skills provide the basis for this spare-no-expense team-oriented build that turns Robin into a dangerous check against red and colorless units, while at the same time providing an excellent amount of support to chosen teammates as long as they benefit from his refine. Aside from the B skills, and to a lesser extent the special and A skill, the rest of this build is flexible enough that you can pick skills based on your preferred skills for him or the situation at hand.

When you additionally make a merge project out of him, whatever bane he picks will get canceled out, thus making boons more important as a choice than the bane and somewhat fixing his susceptibility against magic (if that bane was Res). If you're Summoner-Supporting him then +Spd is preferred as Robin can, with some bonuses, reach good levels of speed to prevent double attacks, or potentially doubling back, in addition to boosting his survival and attack power further. If not, +Atk provides a boost to his attack for harder hits against the red and colorless units he'll be dealing with.

Tactical Bolt refined to use the unique skill is the weapon of choice for this build; the weapon itself is already a better Raventome in every way to let Robin bait and punish red and colorless enemies, and the refine as mentioned functions as a Spectrum Tactics, increasing the Atk/Spd/Def/Res stats of supporting units by 4 each so long as you only have a maximum of 2 units of that movement type (Robin himself counts as 1 Infantry), which coupled with in-combat bonuses can drastically increase the potential of -Blade units, though the boost doesn't help just them; speedy attackers and supertough tanks can also reap good benefits from Tactical Bolt, increasing their chances of doubling to kill and withstanding all manners of attacks respectively. Bonfire is the standard special pick, turning Robin's high defence into additional attack power to really dent enemies, but can be swapped out if possible (like with Aether for arena-scoring purposes if you're going that far; odds are that you don't want Robin to outright kill the enemy when in higher tiers of Arena so that your bonus unit can get the kill, and Aether's high countdown along with being a high-scoring skill makes it fantastic for this purpose).

The Assist skill is completely up to you. Reposition is as always a good Assist for multiple purposes.

Close Counter allows Robin to attack and counter any red and colorless that comes his way. It is thus his prime skill of choice for the A Slot, though other skills like Steady Stance 4 (to slow down specials) can work as good, or even better depending on various circumstances and situations.

The B Slot skills are the only ones that leave no room for change, since they directly feed into his role as a red and colorless check. Both skills allows him to safely bait and/or engage multiple red and colorless units in battle, but Null C-Disrupt 3 checks -Sweep weapons/skills and Dazzling Staff and disables status ailments which can affect his tanking and damage capabilities, while Mystic Boost 3 makes it horribly difficult (or even downright impossible) for Staff users and Felicia to kill him and replenishes his HP by 6 every time he gets into combat which gives him a much higher bulk-per-battle than his stats show, which is excellent for the times where Robin must handle more than one unit on the enemy phase.

The C and Seal Slot skills are flexible depending on what you want. Robin can take C-Skills and Seals like Drives or Breath of Life to further support his teammates, or he can take Panic Ploy (especially if you're Summoner Supporting him and/or have Mystic Boost 3), Smoke skills, or Savage Blow to debilitate enemies as well. He could also take skills/seals like Darting/Fierce Stance, the Quick Riposte 3 seal, or Darting Blow to increase his capability as a red/colorless check or take Close/Distant Defense or Warding Stance for a further increase to his bulk.

Orb.png Very high investment
Bondman

All Tactic W.png Tactical Bolt (Skill)

Assist Flexible

Stats: +Atk

A description has not been written for this build yet.