Fire Emblem Heroes Wiki:Build Center/Roy: Brave Lion

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Quick Hero Info
Type
Icon Move Cavalry.png Icon Class Red Sword.png
Stats
38 / 32 / 34 / 26 / 24
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Roy's Our Boy!
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Weapon: Icon Class Red Sword.png Blazing Durandal is the weapon of choice for this build. It is native to him, and is critical to his high-functioning attack stat. Boasting incredibly high attack and having Heavy Blade 3 built into it, there is no reason to change this weapon.


Assist Skill: Icon Skill Assist.png Reposition is an excellent assist skill for many units and Roy is no exclusion to this. His high mobility coupled with this skill ensures he is always within reach of allies, posing as potential targets to reposition.


Special: Icon Skill Special.png Luna allows Roy to have a reliable way to deal additional damage via special activation. Coupled with the Icon Class Red Sword.png Blazing Durandal, Luna would essentially have the same cooldown as Moonbow, but boast more power. An alternative option for Roy's special would be to equip Icon Skill Special.png Dragon Fang as his special skill. Normally this skill is foregone because it's charge time is unwieldy, but the Icon Class Red Sword.png Blazing Durandal's ability allows for this skill to be attainable in battle. When and if this skill activates, Roy would deal an additional 28 damage (with Fury 3 equipped, this value would be ever so slightly less without it), and 33 if buffed by Hone Cavalry and Goad Cavalry. This would be 57 attack +10 from Goad Cavalry and Hone Cavalry would be 67 attack/2 = 33.5 rounded down to 33 potential bonus damage.


A Skill: Swift Sparrow 2.png Swift Sparrow 2 or Fury 3.png Fury 3 are both solid choices for Brave Roy's build. Swift Sparrow 2 enables him to have a stronger Player Phase presence while Fury 3 makes him bulkier and more dangerous during the enemy phase. Swift Sparrow 2 bonuses would help not only his ability to double and hit hard, but it would also slightly increase the damage dealt by his special (if it were attack based like Icon Skill Special.png Dragon Fang) in a similar way that Fury 3 would, increasing his overall attack. Fury 3 adds a little bulk to Roy while still increasing his offensive potential. Either of these two skills are highly functional for him.


B Skill: Swordbreaker 3.png Swordbreaker 3 enables Roy to fundamentally win all engagements against other sword users, were he to have this equipped. Desperation 3.png Desperation 3 is another excellent skill choice for him as it would allow him to abuse his speed to double enemies before they are granted an action once he falls into its active threshold.


C Skill: Hone Cavalry.png Hone Cavalry is a solid choice for this build, as it is very likely he would be paired with cavalry units. Roy benefits very much from the Hone Cavalry buffs so it is only natural for him to have skills like Hone Cavalry.png Hone Cavalry or Fortify Cavalry.png Fortify Cavalry.

Sacred Seal: Quickened Pulse.png Quickened Pulse Is an all around good skill for most offensive builds. A faster charge time is always appreciated and in this case, works quite well with Icon Skill Special.png Luna.

Nausica fe (talk) 18:25, 10 September 2017 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Unleashed Lion
Click to show/hide build description 
This is a player phase build designed to make Roy as offensively devastating as possible, especially with the proper horse buffs (specifically Hone Cavalry). Speed is the ideal boon here as it allows Roy to double more opponents. Resistance is the bane of choice as the only units that can counterattack Roy (outside of dragons and Close Counter mages) all deal physical damage. Obviously, we keep his legendary Icon Class Red Sword.png Blazing Durandal, as it increases his attack by 3 as well as has a built-in Heavy Blade 3. The assist is up to player preference: Icon Skill Assist.png Reposition is usually recommended for melee units, but Icon Skill Assist.png Draw Back is a viable option as well, especially given Roy's mobility as a cavalry unit. Keep Icon Skill Special.png Galeforce as his special; despite its high charge time, it's relatively easy to proc thanks to Blazing Durandal's built-in Heavy Blade. If Roy procs his weapon's passive while doubling a unit that can counterattack him, he will activate Galeforce on that same turn, and can charge off to vanquish another opponent.

For his A skill, Swift Sparrow 2.png Swift Sparrow 2 is selected. The speed it gives is very welcome, as it allows Roy to reach 42 speed upon initiation on his own, while the attack boost allows him to more reliably activate his weapon's Heavy Blade (55 attack, which is one more than a +Atk Ike). Life and Death 3.png Life and Death 3 is an alternative choice since Swift Sparrow is difficult to come by. The reduction in bulk can be made up for with a Fortify Cavalry buff.

There are two solid options for his B skill. Desperation 3.png Desperation 3 allows Roy to be more offensively oppressive by allowing him to make an automatic follow up once his health is at or below 75%, and thanks to his good speed in conjunction with a speed boon and either Swift Sparrow or Life and Death, he will be doubling quite often. More often than not, the only units he won't be doubling are high-speed mages (like Nino, Celica, and Linde), Ryoma, and Lucina. He will have enough power to one shot the aforementioned mages as they are physically frail. If Ryoma or Lucina pose an issue, consider running Swordbreaker 3.png Swordbreaker 3 instead. Most Ryomas run Vantage and most Lucinas run Desperation or Renewal, so Roy can reliably double these units and ORKO them as a result. (Keep in mind that since he is doubling a unit that can counterattack in this case, he will activate Galeforce and can take another turn.)

The C skill is usually based on what your team needs. Hone Cavalry.png Hone Cavalry and Fortify Cavalry.png Fortify Cavalry are good choices for a horse emblem team, and are relatively easy to come by as they come from Gunter and Jagen respectively, two units that can be pulled as 3 stars and 4 stars.

The Speed Plus 3.png Speed +3 Seal is recommended so Roy has a better chance at doubling opposing units.
Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Bike Smasher

A description has not been written for this build yet.