|Shanna is one of those fortunate heroes to come with a good kit right off the bat. While it may not be the optimal kit, it has its own playstyle which can warrant consideration over using firesweep lance. This build focuses on having 1 enemy phase then reverting to full player phase with desperation procs. Why consider this build? For players who prefer to have both enemy and player phase on a hero, this is worthwhile consideration over brave or firesweep lance as those weapons are pure player phase only. Because this build is focusing on being budget, the weapon of choice is the one she comes with.
IVs will always have to be +speed as that is the niche Shanna has. Your bane is either –hp as it makes tanking a 2nd hit more feasible, or –def for maximum effective HP to survive 1 hit, or –Res for a more balanced defensive stat line but taking away her niche of above average resistance.
Moonbow is our special of choice as it’s a special that procs during the double attack of desperation, enabling much stronger double hits that can killer tankier reds in desperation mode.
A slot of choice is fury. Fury has 2 reasons for being picked. 1 it gives Shanna boost in all her stats that she needs a bruiser. 2nd is the synergy it has with desperation. The HP loss matters little to Shanna as after 1 combat, she becomes a pure player phase hero after 1 combat.
B slot is what she comes with, desperation, which is what allows this build to function at its core as an enemy phase to player phase fighter.
C slot is either threaten speed or a flier buff, depending on your team composition. Threaten speed can be considered as it enables Shanna to double faster melee reds like Ryoma. However, if Shanna’s speed is being buffed via hone or multiple goad fliers, threaten speed is not needed and she can just use a buff C skill to help enable her team as well.