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Fire Emblem Heroes Wiki:Build Center/Shiro: Raw Talent

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Blue Lance.png
Stats
41 / 35 / 30 / 35 / 22
Exclusive skills

Orb.png Very high investment
Rightful Heir
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A lot of health, all the time.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Budget Tank

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Like Father, Like Son

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Frontline Tank
Icon Skill Assist.png Reposition / Flexible
Stats: +Atk,+Def/-Res

A description has not been written for this build yet.

Pen.png Creative
Universal Crystal.png Medium investment
Hoshidan Tank
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This build is primarily to make a Shiro a good physical tank for the front lines in a battle by trying to enhance his defense stat as much as possible. With Bright Naginata that gives +4 atk/def when attacked, with +def ivs, steady stance, close defense, and summoner support to top it off, that leads shire with near, if not, over 50 def to survive physical attacks on enemy phase. For the assist, swap would be good to get someone in and then back out of a danger area in a battle or to avoid mages as Shiro's res isn't exactly the best. The special should be either Ignis or Bonfire to give a flat rate of damage that is enhanced by Shiro's boosted defense stat. The A skill should be either Steady stance or Def+3 (as budget[comment:he comes with steady stance 3...]) to increase Shiro's defense. The B skill is either vantage or Quick Reposte to be able to land an attack in case if anyone pierces through Shiro's def and knocks down his hp a bit too low so he can instantly fight back after taking a few drops in his hp. C slot selections are Def Tactic (His default skill) or Threaten atk to make allies slightly tanker or enemies weaker in case if allies such as mages, that can't handle physical attackers, can get a slight boost in stats that may allow them to survive. Seals could be either Close Def or Deflect Melee to emphasize Shiro to be pure Defensive Tank.
Pen.png Creative
Hero Feather Darkened.png High investment
Great Wall of Hoshido
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This build aims to make Shiro an absolute beast of a tank on the enemy phase.

For the IV's, +res or +def are the best for his boons as the goal is of course for him to tank as much damage as possible. Res is preferred as his base def is already pretty good. Hp is chosen as his boon because his weapon refine will make up for it, and he shouldn't be taking much damage anyways.

For his weapon we chose Berkut's Lance+ refined for res. The refine will help increase his res to be closer to his def, and the +7 when he is attacked pairs nicely with his native steady stance.

For his assist his native swap is an excellent option, as it allows him to get himself in a better position or get an ally out of a bad one. Reposition is another good option for getting his allies out of a bad situation.

His special should be either bonfire or ignis. Either one works well, which one you use really just depends on whether you want more damage or a shorter cooldown.

For his passives we go with steady stance for his A slot. This allows him to have even more def on enemy phase, and he comes with it naturally. Alternatively, a more expensive option could be steady breath, as the special charge bonus definitely outweighs the two less def he would get. For his B slot we go with quick riposte. This is the go to for enemy phase tanks like Shiro, allowing for guaranteed follow up attacks. For his C slot we go with def tactic. He comes with it naturally, making it a great option for him to provide some buffs to his team.

For the seal we choose fortress res. This combined with a res boon and weapon refine brings him up to 35/34 def and res respectively, a noticeable improvement over his 22 base res. This is brought even further on enemy phase with Berkut's Lance and steady stance to an excellent 41/41 defensive spread. Have an ally running res tactic C and def tactic SS and now he has 47/47 def and res on enemy phase. With this, very few units will be able to much damage to him at all.