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Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen Creative
Build Icon Allpurpose All-purpose
Click to show/hide build description 
With the recent release of the Brazen Atk/Def seal from the Hostile Springs Tempest Trials, Alfonse was bestowed a memetic, albeit destructive niche among all heroes: The ability to triple-stack the same Brazen skill in his set. This set attempts to make Alfonse a hilariously bulky nuke upon meeting certain conditions.

The Assist is pivotal to this build, as it is what allows Alfonse to drop his HP low enough in order for all his Brazen skills to trigger, pushing him at a shattering 74 Atk and 53 Def with an Atk-refined Fólkvangr (72/57 with a Def refine), turning him into the ultimate bulky attacker that will destroy everything but the tankiest blues. Whether you choose Ardent Sacrifice or Reciprocal Aid is up to you and depending on the unit you intend on pairing him with.

Vantage is preferred here as Alfonse will usually be set up and ready during enemy phase right after using his Assist, allowing him to fire devastating attacks before the enemy can even attack him; However, pay mind the HP requirements for Vantage and the Brazen skills differ by 5%, so you might occasionally get a bad surprise due to a single HP of difference. Alternately, if you want to push the meme factor of this set to its absolute maximum, Atk/Def Link is thrown in to give him an extra bonus from using his Assist, making his final numbers 80 Atk and 59 Def with an Atk-refined Fólkvangr (78 Atk and 63 Def if Def-refined). Note, though, that said bonus only applies for a turn, so it's more one-time-nukey than anything; besides, this skill's usefulness is vastly reduced if you already have another teammate ready to dispense Attack and Defense bonuses through Waves, Spurs, etc.

C Passive is flexible, it generally depends on team composition, though Waves are always good to go, especially the Atk and Def one to complement this meme build. If another teammate has Odd Def Wave, Alfonse will want the Even variety, and vice versa; etc. Be careful about running Waves if you also run Atk/Def Link in the B slot, again, as both are bonuses and therefore do not stack (only the highest bonus applies).

Even though it sounds tempting to have Dragon Fang or Draconic Aura as a Special due to how ridiculously high Alfonse's Attack becomes by virtue of his skills, he'll actually deal several digits of damage more with Bonfire or Ignis in spite of his Defense being lower simply by virtue of the stat percentage taken into account being far greater. Whichever Defense-scaling Special you choose ultimately depends on whether you want the occasional absurd nuke or more damage consistency.

A few other options exist, such as giving him Quick Riposte in his B slot as his Speed is pretty awful in nowadays' powercrept metagame. Feel free to experiment and choose what's best for you.

Oh also, did I mention this set dies to mages quicker than Gunnthrá when she first physically appeared in Book II? Don't be a dipshit. Don't throw Alfonse in The Reinhardt™'s attack range and you'll be fine.

Miguling (talk) 20:45, 4 February 2019 (UTC)
Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Hero Feather High investment
Defense Plus W Armorsmasher+ (Def)
Icon Skill Assist Reposition / Flexible
Traits: Normalized
Click to show/hide build description 
The build is designed to capitalise on Alfonse's above average Atk and Def to give him an anti-meta role to counter most of the common armors that he is likely to face as a bonus unit.

Icon Class Red Sword Armorsmasher+ allows Alfonse to OHKO basically all green and red armors and deal considerable damage against blue armors, potentially lethal even to them when combined with a special. Def Refine allows Alfonse to tank more damage ontop of his decent defenses.

Atk Def Bond 3 Atk/Def Bond 3 is luxury fodder to maximise his bulk against armor units as well as to keep him above threshold for Quick Riposte/Swordbreaker. Fury 3 Fury 3 gives Alfonse more opportunities to actively take OHKOs against enemy armors but reduces Quick Riposte to potentially a one use ability, although if Alfonse OHKO's his first battle on Player Phase, he can still use Quick Riposte on his subsequent battle.

Quick Riposte 3 Quick Riposte 3/Close Def 3 Close Def 3 allows Alfonse to bulk up considerably but may die to faster red swords in the meta. Swordbreaker 3 Swordbreaker 3/Quick Riposte 3 Quick Riposte 3 reduces Alfonse's bulk but allows him to directly counter major sword threats as well.

C Slot is flexible for whatever the team needs, most likely a Spur or Hone/Fort. Skilliconassist Reposition is a universally good melee assist the slot can also be used for rallies and other abilities.
Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Triangle Adept W Fólkvangr (Skill)
Traits: Normalized
Click to show/hide build description 
Alfonse's weapon refine gives him some new tools in order to bolster his strengths of fighting on color units. In addition, due to the new Arena that puts a spotlight on forcing players to get kills with their bonus units, being able to secure Alfonse a niche is important to scoring well.

Weapon

His native weapon, Icon Class Red Sword Fólkvangr can be refined to receive Brazen Atk Def 3 Brazen Atk/Def 3, while his special refine gives him Triangle Adept 3 Triangle Adept 3. This is quite powerful in securing his green matchups, especially against dragons who target his low res, and is thus a very strong option for him. Alternately, just going the +Def refine helps his sword matchups, while not completely compromising his blue matchups. If your team can support Alfonse going for last hits on blue units, this refine or even +Res for green dragon matchups would be better.

Special

Alfonse has fairly good defense, especially when boosted by Fólkvangr when he is at 80%, and thus either Skilliconspecial Bonfire or Skilliconspecial Ignis works best for him. Bonfire will be charged up for a second strike after fighting a sword unit or a slow axe unit, while Ignis is better if the first unit is faster than Alfonse, doubling him and thus allowing for an extremely powerful follow up turn.

A Skill

There are a couple of A skills that suit Alfonse well. The first is Fury 3 Fury 3, which gives him stats depending on if you want to player phase swords or enemy phase, while also getting him closer to the 80% range for Fólkvangr.

Alternately, one can rely on the Triangle Adept effect of Fólkvangr's special refine to carry his first combat and go for Brazen Atk Def 3 Brazen Atk/Def 3 to make his later combats more powerful, even if he can't hit the enemy twice. This also lets this set score at the second highest bracket Alfonse can score in (if one changes his special and assist to Aether and a Dual Rally).

B Skill

The best budget B skill for Alfonse is Swordbreaker 3 Swordbreaker 3. He can either rely on the Triangle Adept effect of Fólkvangr's special refine or just the def refine to take minimal damage from green units, while still allowing Alfonse to have strong sword matchups.

C Skill

As with most units, Alfonse's C slot is flexible and should be based on whatever his team needs the most. Typically, this is a buff of your choice.

Seal

While Swordbreaker allows Alfonse to always double swords, the Quick Riposte 3 Quick Riposte 3 seal gives him strong enemy phase, letting him double green units, as well as other opposing sword units utilizing Swordbreaker. While it won't always be active with the Brazen effect from Fólkvangr or the skill, it carries his first combat which is extremely important for setting up any build that utilizes Brazen effects.

Alfonse is a straightforward unit that wants to play towards his strengths. With minimal investment he can be built to be quite effective against a specific array of units.

— Soulskourer (talkcontribs)
Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Click to show/hide build description 
This set aims to capitalize on the new effect of Folkvangr: Brazen Atk/Def 3. Using the prf weapon along with Brazen Atk/Def 3 as an A slot allows for a +14 to Attack and Defense when within the threshold, which is conveniently within 10 damage, so Ardent Sacrifice allows you to reach the mark without combat. Alternatively, you can use Reposition or another movement skill and sustain the necessary damage in combat. The refinement for attack allows for more wins, and the Brazen Atk/Res 3 seal gives him more attacking power and some more Resistance so he can deal with dragons a little bit better. Another option for the seal is Deflect Melee 3, which can help against speedy units. If neither of these are available, Attack/Def +2 also works.

Chill Def 3 works well to soften up bulky opponents, but Swordbreaker 3 is another option if the former is unavailable, as it prevents doubles and allows for easy kills on sword lords. The C slot is flexible, but Threaten Atk 3 is recommended to nullify some damage. However, Threaten Def 3 can be used instead, as it makes opponents easier to kill. Alternatively, you can use Smoke skills, like Atk Smoke 3 or Def Smoke 3, but that depends on your preference. Finally, Bonfire's nuking potential can wipe almost any unit off the map with the +14 to the Defense stat, going from a decent 32 to a whopping 46, allowing him to annihilate almost anything. If you want to ensure your victory, you can use Ignis instead.

This build makes Alfonse one of the most terrifying units in the game, and that's saying a lot, considering him before the Askr refinement update. With this power, the Prince of Askr can finally become the warrior that his kingdom needs.
Build Icon Alternative Alternative
Build Icon Allpurpose All-purpose
Hero Feather High investment
Icon Move Armored Armored
Defense Plus W Slaying Axe+ (Def)
Icon Skill Assist Pivot / Swap
Traits: +Spd,+Atk,+Def/-Res,-HP
Passive Icon CArmor March 3
 Armor March 3 / Flexible
Passive Icon SClose Def 3
 Close Def 3 / Flexible

A description has not been written for this build yet.

Build Icon Alternative Alternative
Build Icon Allpurpose All-purpose
Universal Crystal Medium investment
Icon Move Armored Armored
Icon Skill Assist Swap / Pivot
Traits: Normalized
Click to show/hide build description 
The aim of this build is to allow Arden to be a player phase monster, having the ability to quad no matter his hp percentage.

Weapon: Icon Class Red Sword Brave Sword+ is Ardens free weapon of destruction. It allows him to double for free, and even quad due to his personal skill, Follow-Up Ring.

Assist: Skilliconassist Swap and Skilliconassist Pivot will both improve Arden's mobility. Often you will be using these assists to disengage due to the player phase nature of this build, so Swap may often be a more favorable option, being able to work in more situations (though Pivot will also have its instances where it will help more. It's helpful to have a unit with Reposition on the team to further help any disengagement.

Special: Skilliconspecial Ignis is Arden's best special option when it comes to damage due to it playing off of his incredibly high defense stat. It will be very easy to charge thanks to Brave Sword+ and Follow-Up Ring allowing multiple attacks, it's also bound to be charged after being hit by a counter-attacking unit (unless an ability that prevents followups is in play). Bonfire is another good option for weaker but quicker peril for your opponents.

A Passive: Death Blow 3 Death Blow 3 is a fantastic skill for Arden as it greatly increases his damage potential and digs a deeper grave for any opponent hoping to survive a hit. Attack Plus 3 Attack +3 is a decent budget option, and can very well be helpful if Arden is caught during enemy phase.

B Passive: Follow-Up Ring Follow-Up Ring is a very essential part of this build. Arden's raw speed is way too low to naturally double any unit with a respectable speed stat, this ability completely dismisses his speed and allows Arden to follow up attack regardless of how much his Armor weighs him down. This synergy this ability has with Brave Sword+ allows him to proc his Ignis or Bonfire in one encounter, with Ignis being dependent on if your enemy can counter attack. This is until Arden reaches 50%, in this case his Seal takes the baton.

C Passive: Armor March 3 Armor March 3 is a staple ability on any Armor Emblem team, as it fixes the natural Armor unit flaw of only being able to move 1 space. While you may have Amelia for this, it wouldn't hurt to have a second Armor March unit for if you would wish for your Armor team to split up into twos. If not then Hone Armor Hone Armor is another great armor emblem ability to boost your other armor units that will likely be running other abilities like Armor March or Ward Armor Ward Armor, but it depends on what your armor emblem team already has. Some non-Armor emblem C skills for regular teams could be Threaten Def 3 Threaten Def 3 to soften an enemy up for you or your team or Panic Ploy 3 Panic Ploy 3 since it takes advantage of Arden's incredible HP.
Build Icon Alternative Alternative
Build Icon Allpurpose All-purpose
Orb Very high investment
Icon Move Armored Armored
Click to show/hide build description 
Arden is strong and tough, and with his peerless HP and Def stats, he can serve as a solid physical tank when given the right tools. The aim of this build is to play to these strengths by making him very formidable on the enemy phase. This is done by bolstering his Def to greater heights with Steady Breath, which would also help him fire off powerful Bonfires.

Weapon: Icon Class Red Sword Slaying Edge+ is Arden's weapon of choice. It is chosen for its great 14 Mt, but it also accelerates his Special charge, which would allow him to activate it more frequently.

Assist: Skilliconassist Swap or Skilliconassist Pivot both help patch up Arden's poor mobility, with the former switching places with an ally and the latter helping Arden jump ahead of an ally. Either one will help do the job in helping him move around the map.

Special: Skilliconspecial Bonfire is Arden's preferred Special. It runs off of his fantastic Def stat, and adds a great 22 damage to his attack with Steady Breath factored in. Thanks to Steady Breath and the Slaying Edge+ helping speed up his Special charge, he'll be able to fire this off pretty much at all times.

A Passive: Steady Breath Steady Breath is the perfect A skill for Arden. It grants him extra Def when he's attacked, which helps improve his enemy phase presence by beefing up his Def up to a whopping 45. More importantly, it also gives him an extra Special charge when he's attacked. If a melee attacker engages with Arden, he can withstand the hit and retaliate with Bonfire already charged, which will help him muscle through his opponents.

B Passive: Follow-Up Ring Follow-Up Ring is Arden's B skill, and is unique to him. This skill allows Arden to perform a follow up attack if he's above 50% HP. Any opponent that wasn't already destroyed by Bonfire will have to take another strike from Arden thanks to his skill. Wrath 3 Wrath 3 is another option as Arden's B skill, and will instead beef up the power of his Special, and afterwards, Wrath will help charge his Special faster for him to use it again.

C Passive: Panic Ploy 3 Panic Ploy 3 can be put to great use as Arden has a massive HP stat, allowing him to inflict the Panic debuff on pretty much any opponent except for opposing Ardens. Being able to deny an enemy's buffs and turn them into debuffs instead would help him withstand even more hits. Ward Armor Ward Armor is an acceptable alternative, as he is best used on full armor teams, so he can help support his team this way by helping them survive.

Sacred Seal: Arden has a few options for his choice of Seal, making this slot flexible. Deflect Magic 3 Deflect Magic 3 can act as an emergency lifeline against Reinhardt and any other mages who can break through Arden through the use of Swordbreaker. Their first strikes will sting, but their second strikes will be mitigated heavily, allowing Arden to survive. However, they must be hit by Panic Ploy first to ensure that Arden will survive, as buffed mages will still decimate him. Should the player feel that Arden withstanding these mages to be unnecessary, then Panic Ploy 3 Panic Ploy 3 could be used instead and Arden could run Ward Armor as his C skill, or he could use Defense Plus 3 Defense +3 to maximize his Def and grant 2 more damge when Bonfire triggers.
Dueling Sword Optimal
Dueling Crest Arena
Orb Very high investment
Icon Move Armored Armored
Click to show/hide build description 
This set for Arden replaces his own Brave Sword with a Slaying Edge. Instead of a Player Phase monster, this set makes Arden a formidable Enemy Phase fighter. Distant Counter Distant Counter is the A passive of choice and allows Arden to counter both melee and ranged units. Thanks to his high HP stat of 60 and very good defense, very few enemies will be able to KO Arden before he can hit back, which means they'll have to take at least one hit in return.

This is where the rest of his kit comes in to play. Thanks to the cooldown reduction of Icon Class Red Sword Slaying Edge+, Arden will have Skilliconspecial Glimmer ready for his first counter. Combine this with his great Attack stat and Arden will prove that he is indeed Strong and Tough. An Attack refine and the Attack Plus 3 Attack +3 Seal are chosen to make him retaliate even harder. As an alternative to Glimmer, Skilliconspecial Bonfire can be chosen instead in conjunction with Quickened Pulse Quickened Pulse to counter with a Bonfire-fueled attack. However, be aware that this only works for the first combat.

In his B slot, Arden can choose to keep his own skil, Follow-Up Ring Follow-Up Ring, as it allows him to counter twice so long as his HP is above 50%. This means he'll almost always fire off a Bonfire every combat so long as his HP is higher than 50%. Another option is to run Wrath 3 Wrath 3 instead. Since this set means that Arden will likely be taking damage before he can counter, chances are that he will drop 75% HP to activate Wrath, which adds a flat 10 damage any time he uses a special. Note that this skill chekcs for hp during combat, so even if Arden starts combat higher than the activation threshold, if his HP is below the threshold when he uses his special, Wrath's effect will go off. Wrath will also reduce Arden's special cooldown by 1 at the start of the player's turn when Arden's HP is below 75%.

Lastly, his C slot can be used for Panic Ploy 3 Panic Ploy 3. Since Arden has one of the highest HP stats in the entire game, he can reliably proc Panic Ploy on his enemies. Otherwise, Arden can run an Armor buff when used in Armor Emblem, or a different buff when used outside of Armor Emblem
Dueling Sword Optimal
Orb Very high investment
Click to show/hide build description 
This build utilizes Ares’ high attack and merge potential along with his weapon allowing constant bonfires with priority due to vantage.

Once Ares has activated vantage and brazen atk/def he will win against all fliers, all cavalry except Veronica and B!Lyn, all infantry except Lukas, and will survive against nearly all meta tank units.

My +10 has served me better than any other unit, he’s even the star of my aether defense and wins around 80% of battles.

69.62.210.59 16:56, 27 July 2019 (UTC)
Build Icon Alternative Alternative
Sacred Coin Assault
Universal Crystal Medium investment
Icon Skill Assist Swap / Flexible
Traits: +Spd/-HP
Click to show/hide build description 
This build focuses on trying to use as much of Arthur's base kit as possible. Thanks to Emerald Axe+, his decent Def and not entirely dreadful Res, he makes a solid blue tank. This is mostly useful in Arena Assault where you know what you're going up against because who doesn't want another cheap Reinhardt bait?

Since we're sticking with his budget kit, Icon Class Green Axe Emerald Axe+ is chosen as his weapon of choice. With it, he can tank almost all meta blues with ease (only exception being fully buffed Corrin (F) (Nohrian Summer).

Fury 3 Fury 3 is a relatively budget option found on 4 ★ Hinata which gives him much needed stat boosts all-around offensively and defensively. His default HP Plus 5 HP +5 can still be kept if a player does not have access to Fury, but this hurts him twofold in that he loses not only Def/Res for tanking, but much needed Spd to help him not get doubled as well. He also appreciates the extra Atk from Fury as well since he will lose out on a handful of player phase KOs without it.

Lancebreaker 3 Lancebreaker 3 can be kept as his default option to deal with both tanky and speedy blues, inclusive of Effie and the high Spd Blue Lance fliers (eg. Tana). Axebreaker 3 Axebreaker 3 is also an option as well to gain wins on speedier axes such as Camilla, variants of Minerva, Amelia, and Titania. It also prevents Hector's Armads' effect from going off, but Arthur will still have trouble dealing with tankier greens regardless of what he takes.

Quick Riposte 3 Quick Riposte 3 ventures into less budget territory but can pick up the win on both the aforementioned blues and greens on enemy phase but lacks the flexibility of player phase KOs. Quick Riposte 2 Quick Riposte 2 can also be used instead as a cheaper alternative to QR3.

Passive C is left flexible based on team composition although Hone Attack or Hone Speed are both buffs teammates can appreciate for a quick go-to option. His default Skilliconassist Swap is fine, but can be replaced by other assists if preferred.

For his special, either Skilliconspecial Moonbow or Skilliconspecial Bonfire are fine, whichever is available. The former activates more often and helps him pickup wins he barely misses out on without while the latter has a more hefty damage boost due to his 33 Def, picking up even more wins when active.

For his IVs, take +SPD since although his Spd is not exceptional, +Spd will still help him tank more things. With +Spd and Fury, he sits at 35 Spd which isn't terrible. For his bane, -HP is the preferred choice since a bane in any other stat hurts his matchups. Additionally, a -HP bane can be patched up with HP Plus 3 HP +3 or Squad Ace A 1 Squad Ace A 1, so it hurts less than other banes.
Pen Creative
Build Icon Allpurpose All-purpose
Orb Very high investment
Click to show/hide build description 
A physical tank build for my main man Arthur. The seal will hypothetically end up being Squad Ace BT, which should be released with the next Squad Assault, giving HP+5 and Atk/Def+3. He can either choose to focus solely on tanking with Pavise, or dish out some damage with Bonfire. Panic Smoke 4 also gives him a great supportive role, shutting down visible buffs, and thereby Bonus Doubler. Def/Res Finish 4 allows him to heal 14 points of HP when his special is active or has been triggered. Freakoutu (talk) 10:34, 13 June 2023 (UTC)
Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Orb Very high investment
Traits: Neutral, +Atk, +Def, +Res/-Spd
Click to show/hide build description 
A purely enemy phase build, this takes advantage of Ashnard's impressive defensive stats to tank opponents and subsequently crush them with his excellent offensive capabilities.


【 Weapon 】

  • Icon Class Red Sword Gurgurant is his unique weapon, and the only real choice for him. Not only does it have the very helpful effect of a slightly upgraded Atk/Def Rein before that skill has even been released, but it also has a built-in Iotes Shield Iote's Shield, meaning that Ashnard — who has the stats to be a defensive tank — doesn't need to waste a slot on Iote's to negate his defences being bypassed by bows or specialized tomes.


【 Assist 】

  • Skilliconassist Reposition is an old standby, and works very well to help snatch allies out of danger.
  • Skilliconassist Swap is a good alternative if that fits your play style better.


【 Special 】

  • Skilliconspecial Bonfire hits hard, scaling off Ashnard's high Def stat, and is the best choice if he's only engaging in a couple of battles (or extended battles against opponents who can't appreciably dent his defences).
  • Skilliconspecial Noontime or Skilliconspecial Sol are a good options if you're worried about keeping up with Quick Riposte 3 Quick Riposte 3's requirement through longer engagements; although they won't boost Ashnard's immediate damage output, they will keep him healthy enough to continually manage follow ups, which on the grand scale is generally more damaging to opponents.


【 A Skill 】

  • Distant Counter Distant Counter is the best option for Ashnard. This build is purely enemy phase, so he wants to make sure he can consistently retaliate on enemy phase regardless of his opponent's range.
  • Distant Foil Distant Foil is a choice that increases both his Atk and Def upon being assaulted by physical damage dealers regardless of range, but Ashnard has a high enough Res stat (especially with Mirror Stance 2 as a Seal) that he'd prefer to be able to retaliate against mages as well.


【 B Skill 】

  • Quick Riposte 3 Quick Riposte 3 is a boring but highly effective skill for his B slot, affording him a guaranteed follow up attack so long as his health meets the threshold for activation. Considering his low Spd, he'll almost always need the skill to make follow ups at all.
  • Guard 3 Guard 3 shuts down enemy Specials that could otherwise make a dent in his defences, but has a 10% higher threshold for activation than Quick Riposte and is best used with a healing Special.


【 C Skill 】

  • Flexible as always, C skills are up to preference; Smoke skills are good general choices to benefit both Ashnard and his team, and Wave skills give visible stat boosts to him and any adjacent allies every other turn.
  • Goad Fliers Goad Fliers is equal to Hone Fliers Hone Fliers, Fortify Fliers Fortify Fliers, or Ward Fliers Ward Fliers if Ashnard is placed on a Flying team — it just depends on what the team needs.


【 Sacred Seal w/ Quick Riposte as B Skill 】

  • Mirror Stance 2 Mirror Stance 2 boosts both his Atk and Res on enemy phase, allowing him to deal more damage as well as making his Res equal his Def, allowing him to tank magic just as effectively as physical hits.
  • Atk Def Solo 3 Atk/Def Solo 3 is a fantastic choice if you're more concerned with Def than Res and want dual-phase power, but it depends on team composition; it likely won't work out as well if he's on a Flier team and is getting buffed by adjacent allies' Hone and Fortify skills.
  • Sturdy Stance 2 Sturdy Stance 2 is an alternative to Atk/Def Solo; its combat boost is lower by 2 points, and it's enemy phase only, but it doesn't matter how Ashnard is positioned.
  • Fierce Stance 3 Fierce Stance 3 is an option if you're looking to maximize his damage output instead of worrying about his defences, although you will be giving up Def/Res+4 in exchange for 2 more points of Atk; whether that's a fair trade is up to you.
  • Steady Stance 3 Steady Stance 3 / Warding Stance 3 Warding Stance 3, conversely, are available if you'd prefer to sacrifice Atk+4 for an additional Def/Res+2.


【 Sacred Seal w/ Guard as B Skill 】

  • Quick Riposte 3 Quick Riposte 3 is recommended over Stance Seals if you're using Guard 3 Guard 3 as Ashnard's B skill instead; the ability to strike twice overshadows the Atk+4/6 the Atk-boosting Stances give him. In the case of a Guard/Quick Riposte combo, a healing Special is highly recommended in order to keep Ashnard above both thresholds so that the two skills don't become useless dead weight once his health drops.


— Posted by Reddazrael (talk) 14:53, 21 October 2020 (UTC)
Orb Very high investment
Icon Move Infantry Infantry
Click to show/hide build description 
If foe initiates combat grants 19+ Def/Res during combat.


[Submited by RANMARANMA Inc.] [Inspired by NETMARBLE NEXUS Inc.]

Marco14 04:09, 26 July 2021 (UTC)
Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Universal Crystal Medium investment
Traits: +Atk/-Res
Click to show/hide build description 
This is a very offensive build for Barst, utilizing his relatively high attack stat and Icon Class Green Axe Brave Axe+ and Death Blow 3 Death Blow 3 to take care of both ranged and melee units with ease. One of the key units that Barst can one shot without taking any damage is Takumi, and thanks to his relatively high defense stat, Barst is able to withstand a hit from him the turn before as well.

Unfortunately due to his low resistance stat, he cannot live most damage from glass cannon mages, but if he gets the first attack he can take out most mages in one round, regardless of color advantage.

Brave weapon users typically want to go with 3CD specials. Skilliconspecial Luna in this case would be a solid special to pick up to reduce Def/Res of enemies; however, Skilliconspecial Bonfire can also be used for an additional +15 damage and consistency over Luna.

Taking Axebreaker 3 Axebreaker 3 on Barst gives him an advantage against some tankier axe users such as Hector, Sheena, etc. Because of Brave Axe and Death Blow, Barst can either finish off many different red units, or even just straight up kill them from full if they are less physically defensive.

His C skill is flexible, but Spur Atk 3 Spur Atk 3 is a fine choice that can be taken as it's his default C skill.
Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Orb Very high investment
Traits: +SPD/-RES
Click to show/hide build description 
(This is an edit from my previous build) Barst is an under appreciated axe unit, seeing how he's outclassed by a lot of other axe units in the game. However, he still has a place for me and for other Barst lovers out there!

Barst has an offensive spread of 33/32 which is serviceable. For this build, you want a +SPD Barst, -RES is unfortunately his mega bane, so if arena scoring is important to you, then the next best bane is -HP. Because his RES is pitifully low, he is not meant to be in the range of any mage or dragon. Although his HP is high enough to tank a single hit, I would not bank on it.

His weapon of choice his the Giant Spoon+, this Wo Dao axe is absolutely perfect when combined with Wrath, he's get an additional +20 to his special if the conditions are met. If you do not have access to the spoon though, Slaying Axe works just as well. For his special, Glimmer is his best option (although Moonbow is also a viable option if you frequently run into high defense units). Bonfire is another solid choice since he has pretty good DEF, especially if you run Slaying Axe with him. As for the refine, SPD is the better option for him.

Fury is always a good skill, it'll bump up his speed even higher, as well as his other stats. Not only that, but because of the damage he'll be getting from Fury and from combat as well, he'll go into the Wrath range quicker. Wrath synergizes incredibly well with Giant Spoon+. +20 additional damage to specials is nothing to scoff at, even without the spoon, a special like Bonfire with an extra +10 damage can still do a scary amount of damage.

For his sacred seal, Speed +3 is highly recommended. With this seal, a +SPD nature, SPD refine weapon and Fury, Barst can reach 44 SPD unmerged and unboosted! That's a lot of speed for a simple woodcutter. You could also run Quickened Pulse to make his special charges even shorter, making him a very scary axe unit.


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