Fire Emblem Heroes Wiki:Build Center/Skill/Savage Blow

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This set is somewhat similar to the Pain+ sets that staff units tend to run around with. Get your special charged up, activate painful AoE damage, and continue to do so, while negating any type of resistance with Vantage 3 when at low enough HP.

An attack boon is absolutely mandatory for this set to truly shine, however it can still work even without it. The bane largely won't matter too much, so long as it isn't attack, but Res or HP are usually the go-to on banes for this set. Only go defense bane if arena score matters, otherwise, you will likely need the defense to get your special charged up in the first place.

Reposition is a staple on most teams, but it is especially crucial on Ares if you employ hit and run tactics with him. Special is basically a choice between a larger effect of spread damage for less overall damage, or a larger damage output for less overall spread effect. This one is completely up to your discretion. It is worth noting that Growing Wind has the same spread range as Pain+.

A Passive really depends on how much resources you have, or how much you value it. As of writing this, melee units dominate the meta, so it might not be a bad idea to roll with Fury 3 to increase the overall attack power of Ares, and ease of turn 1 baiting. Fury 3's bleeding damage also will help him get into the Vantage 3 threshold he needs. But if you're feeling bold, Distant Counter will allow him to negate any type of resistance 2-range units will try to put up when in Vantage 3 range and he's already popped his special.

Vantage 3 is the bread and butter for this set, and is the reason why this set functions as it should. You drop to this threshold after applying the AoE damage you need, and watch as the enemies run into Ares like lemmings. You must be wary of Firesweep, Windsweep, Dazzling, Sacae's Blessing, Hardy Bearing, and any of the Hoshidan Festival daggers however, otherwise you risk getting blindsided.

Savage Blow 3 inflicts even more damage spread on top of the spread damage your Special inflicts, further closing the gap Ares needs to finish enemies off on the enemy phase.

Quick Riposte 3 might be an oddity for a set potentially running Fury 3, but you will need a safe way to activate your special to begin with. Just let an axe unit charge at you, or something. Bonus points if said axe unit immediately brings you into Vantage threshold.

All in all, that explains this entire set. It isn't completely bulletproof, however. The aformentioned skills that negate counter attacks, and other skills that negate Vantage 3 will end up being the demise for Ares. As well, Vantage 3 is the key to his set, but it can also be his downfall. If he has no safe way to get into Vantage 3, or the enemies he can bait doesn't deal enough damage, then he might not be able to do his thing, especially if blue units are left alive. Positioning is key here, so do not let anyone get out of the range of fire for Ares, because a Wings of Mercy 3 unit with full health can easily turn his day sour.

Play your cards right, and you have a landmine waiting to detonate. Falaflame (talk) 02:29, 11 September 2018 (UTC)
Build Icon Alternative.png Alternative
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build was designed to provide support for aether raid defense on more cramp maps, like the lava stage, where units are forced to be next to each other. Aversa's night punishes players when they put units together by debuffing them by a minimum of 3 points to each stat. This can potentially cause them to waste time or to lose a unit if they are not careful. In order to ensure this effect is activated consistently, HP/Spd 2 slot A and HP/Res 2 sacred seal have been chosen to boost her Hp. Alternatively, red duel flying could also be run as it provides 5 hp and allows Aversa to be used in arena. However, it is a heavy investment and I would not recommend doing so till she has been added to the Heroic Grail selection. For her slot B, Chill Res 3 allows her to unconditionally weaken foes with high res and makes them more vulnerable to Aversa and her magic based allies. A good partner for her on defense would be Reinhardt, because... Reinhardt :P(He gets +14 dmg from chill res 3 since his tome doubles). Her slot 3 is relatively flexible and depends on the team you are running her with. I recommend using Savageblow 3 in general, as it allows her to do some chip damage to surrounding enemies when she attacks.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
Aversa Attacks the Rival of Sun and Moon Askr, if Allies attacks Aversa granting Attack and Resistance Mixed Blow if she had Low HP Attacking them before Allies attacks her... 112.200.207.4 12:50, 8 May 2020 (UTC)
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Dazzling Staff W.png Pain+ (Skill 2)
Stats: Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Dazzling Staff W.png Pain+ (Skill 2)
Stats: +Def -Atk

A description has not been written for this build yet.

Hero Feather Darkened.png High investment
Click to show/hide build description 
Brady Man Stage 112.202.15.221 14:10, 16 September 2019 (UTC)
Hero Feather Darkened.png High investment
Click to show/hide build description 
Brady Man's Stage

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Dueling Sword.png Optimal
Stamina Potion.png Chain
Orb.png Very high investment
Click to show/hide build description 
This build is for optimal damage and can KO all of the enemies without use attack of others heroes. For playing this build at his maximum, you can play 3 sing/dance heroes with Wings of Mercy 3 for 4 Celica's attacks. If you have 2 not-infantry sing/dance heroes, you can play Atk Tactic 3 and Spd Tactic 3 with your sing/dance heroes. The objective is KO the 1st ennemi and take damage to enable activation of Desperation and Brazen Atk/Spd (Ragnarok help you with 5 more damage) and KO all others ennemies with an incredible attack: 102 Atk can be obtained with 64 Spd for an incredible maximum of 497 damage with Astra (if you found an ennemi with a minimum of 143HP for activate the 2nd attack). Astra can KO an ennemi with Hardy Bearing or Wary fighter and Blue Hector or Hardin. Or Galeforce can KO more ennemies in one turn but can't KO Blue Hector with Hardy Bearing. Res Smoke can't active ennemi Vantage but it requires to sacrifice a Legendary Robin. Savage Blow is the budget version of Res Smoke for this build. Reposition can save sing/dance heroes (and Ceica with chain of sing/dance/reposition)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Dazzling Staff W.png Pain+ (Skill 2)
Stats: +Atk,+Spd/-HP,-Res
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With the addition of the Savage Blow seal and the plus versions of staff weapons to the game, this opens up some interesting possibilities for staff users that just weren't possible before. This build, which I like to call Dazzling Shrapnel, capitalizes on the splash damage ability of both Savage Blow (the skill as well as the seal) and the Pain+ staff, which both deal flat damage (unaffected by enemy def or res) to enemies within 2 spaces of the target after combat. Pain+ deals 10 damage while Savage Blow 3 deals 7. These numbers aren't very impressive...until they are all stacked!

With Pain+ for her staff, Savage Blow 3 for her C slot, and the Savage Blow 3 seal, Clarine will deal a whopping 24 flat damage to all enemies within 2 spaces of the target, which is massive for any unit, and especially impressive for a staff unit. Now, with the addition of the dazzling staff refinement on her staff and Wrathful Staff 3 for the B slot (these can be switched depending on what fodder you have available), Clarine will not only be able to do this damage safely, but will also do a fair bit of damage just with the base attack itself.

An Atk+ IV with Attack 3 for the A slot is preferred to maximize her potential damage. The reason for this is because neither Pain+ or Savage Blow can kill an enemy with the damage dealt after combat, which means quite often you will have enemies with 1 hp remaining after attacking a couple times. Having the highest possible damage gives you the best chance at being able to finish these enemies off. With Atk+ and Attack 3, Clarine will have an attack of 42, which is enough to deal at least 1 damage to every hero in the game as long as they don't have any buffs to res or skills that increase the res stat, and even then there are only a handful of characters capable of reaching that high of a res stat even with buffs. Having a high Atk stat will also help with many of the healing abilities as most of the plus variants increase healing based on the Atk stat. With all that said, if you don't have access to wrathful staff, I would still definitely suggest using the dazzling staff refinement and then going with a Spd+ IV and Speed 3, that way you still don't have to worry about being countered and with the extra speed you will have a better chance of doubling enemies, which will do a little more chip damage to enemies with lower res and will charge your special faster.

Which brings us to the special. This is flexible, although I would recommend Miracle. It does have a high cooldown, but, with Clarine's high speed, and the inability to be countered, you can safely charge Miracle with a few attacks and then she'll be a pain to kill. Even if you only get 4 attacks off before she gets attacked, it will only take one attack from an enemy to fully charge it, and even with -HP and neutral Def, an enemy will need an Atk of at least 54 to one shot her, and if they can't and are able to double her, the second attack will proc Miracle. If you're not too concerned about her survivability, you can always use Imbue for extra healing, or one of the balms for some stat boosting capability.

Lastly, for her Assist, I would highly recommend you stick with her innate Martyr+, which synergizes quite well with Miracle as it does extra healing the more damage she's taken and after Miracle procs, Clarine will be primed to do maximum healing. Other healing abilities like Physic+ and Rehabilitate+ can work quite well too, so just use whatever works best with your playstyle.

This build is a very high investment, so make sure you're ready and willing to commit to Clarine before beginning. If you do though, you'll find you have a really interesting and useful character in your arsenal that can be useful in many situations. Add a dancer to your team and she becomes a force to be reckoned with. Put her on a cavalry team and she just gets more potent.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Aho. Typical pain build. Nice and tanky.
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Wrathful Staff W.png Gravity+ (Skill) / Gravity+ (Skill 2)
Stats: +Spd/-Def
Passive Icon C.pngSavage Blow 3.png
 Savage Blow 3 / Flexible
Passive Icon S.pngSavage Blow 3.png
 Savage Blow 3 / Flexible

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Tons of damage (10 damage to target enemy and 24 damage after combat to surrounding enemies) and fun to mess around with, but unless you have units with Reposition, Elise is probably only going to last one turn with this build.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Boasting from one of the highest Atk stat of all Healer units, Elise can be built in a very aggressive manner to deal surprisingly high area damage. Given the nature of this build, it requires pretty high investment as one of the key skills is only available from a single unit, currently.

Her weapon of choice for this build is Pain+ (from 5 Star Azama/Lucius), which adds flat damage that cannot be mitigated. In addition, with the Weapon Refinery upgrade that prevents opponent from counter-attacking, she can essentially allowing her to attack any unit without retaliating. This, combined with Attack +3 (from 4 Star Cherche/Gordin) and Wrathful Staff (only available from 5 Star Genny) enables her to deal damage that can even rival some Tome units.

The best Assist is arguably her default Recover+, which can heal over 40 HP thanks to Elise's natural high Atk plus the Attack +3. Her Special can be either Heavenly Light (easily obtained from 3 Star Wrys) or Kindled-Fire Balm (her default), depending on her team.

To further allow Elise to deal some nasty damage, the combination of the Savage Blow C-Skill (from 4 Star Camilla) and Sacred Seal stack, adding a flat 24 damage in the surrounding area.

Lastly, being a cavalry unit means Elise is affected by cavalry buffs, making her very valuable in Emblem Teams with the proper buffs (ideally Ward/Goad Cavalry, since they stack with each other).
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Dazzling Staff W.png Gravity+ (Skill 2)
Icon Skill Assist.png Martyr+ / Flexible
Stats: +Spd/-Def

A description has not been written for this build yet.


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