Fire Emblem Heroes Wiki:Build Center/Soren: Shrewd Strategist

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Icon Move Infantry.png Icon Class Green Tome.png
36 / 33 / 33 / 17 / 29
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Where's Ike?
Stats: +Spd/-Def
Passive Icon C.pngEmpty Passive Icon.png
 Flexible / Flexible

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Tempest Trials Sweeper
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If you have a Soren and require a bonus unit for the fifth Tempest Trials, look no further than this. Taking a page from Nino and other viable Bladetome + Desperation sweepers, this Soren is able to delete a majority of Tempest Trials units when given correct support. When considering bonus unit stat boosts (+10 to HP and +4 to everything else), Soren becomes frighteningly powerful.

That said, Soren prefers a boon and bane combination that does not lower his Attack or Speed, as this set is reliant on doubles and pure damage to succeed and destroy Tempest Trials enemies. Since this set will likely only be used in the short run, players need not worry about pulling an ideal natured Soren, unless they want to use him for other game modes. Players can even simply utilize a 4-star Soren (rather than a 5-star version) due to the aforementioned bonus stat boosts, Soren’s optimal stats, and the inherent power of Gronnblade.

Gronnblade+ is the weapon of choice as it boasts humongous power when accompanied with Hone boosts. Those on a budget can instead utilize its vanilla version, which is already powerful enough and is only 4 MT less than its full version. Both weapons are preferred over Soren’s extremely inferior default tome, as they allow Soren to bypass the bloated defenses of Tempest Trials enemies. Due to the increased cooldown charge penalty that comes with blade tomes, Soren should use Moonbow as his chosen special due to its own low cooldown. Since Soren will inherit his tome from Nino, he should also inherit her Draw Back, which allows him to save himself and other teammates from difficult positions. HP-lowering assist skills such as Reciprocal Aid are also a possibility, though Soren will more than likely just choose a weak unit he can battle early-on and lower his HP safely against.

Desperation is necessary to immediately perform powerful double attacks on Soren’s targets after being weakened. To achieve such doubles, Soren needs an A-slot passive skill that significantly augments his Speed. Darting Blow 3 maximizes his doubling potential, putting him at a very safe 44 Speed on initiation. Fury 3 boosts all of Soren’s stats by 3 all-around while giving him a natural means of activating Desperation thanks to its recoil effect. Life and Death 2-3 offers higher boosts in his Attack and Speed at the expense of his defenses, though in most cases, Soren should never be attacked.

Though this set is formidable in Tempest Trials settings, it is not invincible, as it is vulnerable to revenge killing and may find bulkier Red units troublesome. One or two refresher units allows Soren to be flexible in his movements; as such, he can escape from precarious map positions or get another chance to attack opposing units. Ninian and Azura in particular are recommended due to their color, allowing them to check and KO red units if Soren cannot KO them first. These refresher units can also be built with Hone Speed and/or Hone Attack skills to increase the power of Soren’s Gronnblade (either of them should also equip the Fortify Res 1 seal for the same reason).
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Arena Optimal

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
The Ultimate Tactician This build is invalid.
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As the Ultimate Strategist, Soren here's job is to provide a variety of buffs to guarantee any battles are won well before they start. He does so by providing a variety of buffs to your own team while weakening one of the opponent's hardest hitters. This build has two subcategories you could go into to fill slightly different niches, in addition to his primary. First, we'll discuss his main role as a support unit.

Shared abilities: Wind's Brand. Using the Wind's Brand Soren gains the ability to reduce the attack of the strongest enemy by 7, a pretty hard nerf to the opponent's strongest hitter. This can result in them doing a total of 13 less damage PER ATTACK to each of Soren's allies, potentially more depending on weapon triangle advantage, and can make him an extreme annoyance to find in the arena.

Res/Def Tactic 3: Although it means he can't work on an infantry-based team, these skills combined allow him to provide +6 to the defensive stats of all nearby allies throughout your opponent's turn, which will result in them taking significantly less damage and, combined with Wind's Brand hitting their strongest unit, make his allies misery to try going through.

Draw Back: A way to get one of his allies out of trouble without risking himself, as Soren needs to be in a position to support, the fact Soren himself moves back as well is of utmost importance

Iceberg/Aether: Aether is primarily for scoring purposes, as Soren himself isn't supposed to fight enough to trigger it, while Iceberg takes advantage of his fairly high res to help him finish off opponents. However, if you decide to go into the Warding Breath build, Aether is somewhat useful for taking out his magic-using rivals.

However, both of these sub-builds have the huge disadvantage of being extremely fragile physically, even to opposing blues, and as such he must be protected at all times

Build A: Fury, Desperation, and Wind's Brand (spd) This sub-build allows him to have a secondary focus on his nuking abilities, with Fury and his Wind's Brand bumping his speed all the way up to 41, potentially 43 with support bonuses. This is enough to double most units and increases his attack to a more respectable level with Desperation allowing him to take out his targets without having to fear counterattack once he's low enough.

Fury: A solid +3 boost to all stats both improves his offensive power and makes him less likely to get one-shotted in his first combat, after which desperation is likely to be active and eliminate all your counter-attacking worries

Desperation: Since Soren is rather frail, we want to activate this ability as soon as possible, thus he will be able to take advantage of his massive speed to double most of his targets before they get to fight back, especially important if the target in question is a Black Knight or other low-resistance reds.

Build B: Warding Breath, Chill Spd 3, and Wind's Brand (res) While Build A's secondary function was that of an offensive nuke, Build B is a more effective support unit that also serves as a mage tank, giving him a bit more flexibility overall. The Wind's Brand is given the resistance bonus both to increase the damage Iceberg inflicts, and make him better at taking magic damage. Just don't let anyone with a sword near him and he'll be fine.

Warding Breath: Increases Soren's Resistance while building up Iceberg. There's a good chance that whoever you use Soren to lure will be fast enough for no one to get doubled, however this will simply allow Soren to initiate and finish it off with his Iceberg, as his attack is still somewhat respectable. It also makes it more possible for Aether to go off, useful primarily for Tempest Trials but one that boosts his overall proficiency as well.

Chill Spd 3: The main reason to go into this version, Chill Spd allows you to reduce another stat most sweepers tend to have plenty of, speed. Doing so can often completely cripple your opponent's best attacker making it even more challenging to break through Soren's companions. In addition, sometimes you'll get lucky and have opposing units tie for the highest speed, in which case they both get the debuff. Isn't that handy?Uni

Suggested ally abilities: Attack Tactic 3: Since you'll have to mix unit types to use this, Attack Tactic is always a solid skill that will help Soren burst through his opponent's. Anti-dragon units: Units with weapons like the Falchion can often negate Mage-Tank Soren's biggest weakness, a complete inability to do his job against dragon units. Though they hit resistance for the most part, on a fragile ranged unit like him these dragons can take advantage of his much lower defense.

Reposition: It is vital that this Soren build remain near the back lines on most occasions so as to keep his buffs coming. As such, Reposition sees a bit more importance than usual
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Supportive Attacker
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Soren's stats and weapon may not be ideal for an offensive build on his own, but where he makes his niche is team support. He becomes a strong debuffer with Wind Brand's Chill Atk effect and a ploy C slot. Aside from this, he reaches a respectable 50-44 offensive stat line with Fury 3, a speed boon, +3 speed sacred seal, and a speed refine, and a good res stat at 32 to take on Reinhardt and other blue mages. Iceberg is Soren's optimal special because of his high res.
Pen.png Creative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Fighting against the Gale
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Soren's newly obtained Icon Class Green Tome.png Wind's Brand has two added effects, one which is completely new, and the other, we've seen many, many times. This build focuses on Soren's ability to Double Chill. This will obliterate the opponents strongest fighters by taking away what they could've needed the most: Attack and Speed.

Weapon and IVs: Icon Class Green Tome.png Wind's Brand is a requirement for this build. It comes embedded with Chill Atk 3.png Chill Atk 3. If refined, it also becomes a legendary "owl" tome. +Spd is very good for Soren because it brings him to a speed tier that enables him to double serious offensive threats with this set. +Atk also works, but this requires the Speed Plus 3.png Speed +3 seal to patch up his speed. Def is his dump stat, and he can afford to lose it.

Assist: Since Soren's tome has an owl tome effect, Icon Skill Assist.png Draw Back suddenly becomes better than Icon Skill Assist.png Reposition primarily because it keeps Soren safer. However, both of them work.

Special: Icon Skill Special.png Draconic Aura is Soren's best option. Assuming there are two adjacent allies, Soren's Attack hits 51~54 (accounting for no skills). With a Speed IV, Draconic Aura raises his attack to 66.3 with a Speed boon excluding all skills that buff his attack. Special mention goes to Icon Skill Special.png Moonbow for consistency.


A - Atk Spd Bond 3.png Atk/Spd Bond 3: Bond skills work the best with Owl tome units. Soren's offensive stats benefit greatly from this skill, and it enables to do more damage and get more doubles. With two adjacent allies, Soren's offensive spread becomes 55/44 with a Spd boon, excluding any and all field buffs and enemy debuffs, which is very good. Icon Skill Special.png Draconic Aura becomes very powerful in this situation. Soren's Attack with two adjacent allies is 56~59 excluding all field buffs, which means that Icon Skill Special.png Draconic Aura brings his attack to 72.8~76.7, which is quite lethal.

B - Chill Spd 3.png Chill Spd 3: The crux of the set, Chill Spd 3.png Chill Spd 3 allows for the double debuff. More often than not, this skill will handicap the opponent's fastest fighter, essentially preventing him/her to get the doubles he/she needs.Life and Death 3.png Life and Death 3 suddenly becomes a burden. The combination of Icon Class Green Tome.png Wind's Brand and Chill Spd 3.png Chill Spd 3 nullifies all offensive field skill combinations save Defiant Skills which are rarely used. Icon Skill Assist.png Harsh Command and Icon Skill Assist.png Sacrifice are huge weaknesses to this debuff, however. Also, Chill Spd 3.png Chill Spd 3 is a field debuff, and skills like Death Blow 3.png Death Blow 3 are not affected by the debuff unless the person who runs Death Blow 3.png Death Blow 3 has the highest attack on the field.

C - Spur Atk Spd 2.png Spur Atk/Spd 2: Icon Class Green Tome.png Wind's Brand owl tome effect really emphasizes the use of skills that affect adjacent allies. Spur Atk Spd 2.png Spur Atk/Spd 2 is the optimal offensive spur skill and it enables Soren to give his allies benefits if they're adjacent to him. Breath of Life 3.png Breath of Life 3 is another great option because it heals his teammates and that little bit of HP could be the difference between a unit living or a unit dying.

Sacred Seal - Speed Plus 3.png Speed +3: The speed Sacred Seal gives Soren 44 speed before the owl tome effect. This allows him to double a plethora of characters. If there is no speed boon, this should be run to make up the deficit. Attack Plus 3.png Attack +3 is another great option, bringing his Attack up to 55 after the tome, Bond, and Seal.

F2P options: Atk Spd Bond 3.png Atk/Spd Bond 3 is only available on LA!Lyn. A budget option however is Darting Blow 3.png Darting Blow 3. This will provide higher speed at the cost of quite a bit of attack power. Chill Spd 3.png Chill Spd 3 is the core of the set. However, if the speed debuff isn't very important, you can run Desperation 3.png Desperation 3 but at that point, you might as well run Blade tome.
Pen.png Creative
Hero Feather Darkened.png High investment
Soren, The Tornado (AoE Soren)
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This is more of a fun character build based on Soren's preferred tome and innate special since he summons a tornado around his target. It's also a really easy build to set up, and Growing Wind has the most practical tile coverage of the AoE specials, making it a good AoE build to test out for yourself. Area of Effect builds are not suggested due to the high charge of the special and the situational nature of the special, as it only hits certain squares on the map. However, they can be fun and AoE specials do get some use, particularly in Tempest as it's easier to charge them there.

The weapon is his his natural 5 star tome, Wind's Brand, with the Skill refine.

The assist is Draw Back due to his low defense.

The A skill is Fury 3 since he could use the stat boost and it sets him up for desperation. However if you don't want to take the constant damage there are several other options. Atk/Spd Bond 3 or Spd/Res Bond 3 would fit best with his weapon refine, but are more expensive to obtain. TA would work if you really want him to focus on taking out blues. Or you could simply give a stat boosting skill if you want something really budget, like Spd +3 or Res +3.

The B skill is Desperation 3 to make use of his good speed.

The C skill is Savage Blow 3 to add on extra AoE damage.

The Seal is Savage Blow 3 for the same reason.

Metacat8 (talk) 04:08, 19 July 2018 (UTC)